Ask us something about Ibuki

Yeah…I like the way Ibuki works because she forces people to have to think about the game differently. If she wants to she can pretty much always be in your face with stuff and the way she works is unlike most every other character in the game.

Some may cal this spam, but I just wanted to say this thread has been alot of help, Today I got my ass kicked in my local arcades and I have a RB to go to tomorrow, so checking this has been really useful, it’s really great people like to share there knowledge of Ibuki, since she’s really hard to get to grips with.

Thanks guys :slight_smile:

Nah she’s not hard. Just hit the medium kick and f+medium or hard kick buttons all day. You win. Kicks.

i remember when my friend and I were big scrubs we were trying to decide on characters because we thought was dope to have “our own characters” so he was all stoked after playin ibuki for a couple of hours in the brawl hall and calls me was like “hey dude i’m gonna come over and show you some shit with ibuki i think this is gonna be my new character” so ofcourse i obliged he lost 27 straight matches against me using sa1 ken please note my best combo at the time MIGHT have been low foward fireball and fierce srkxx sa1. either way my real question is that with the knowledge of your characters and match ups why do some of you still play Ibuki, i suppose for the same reason i’ll only ever play makoto as a serious character.but i mean what made you pick her.

I kinda already explained this like multiple posts back but…she’s just a unique character and everytime I play against people with her it’s like you can see the WTF look on their faces. Exemplifying that they have no idea what I’m doing to them or why it’s working. I dont really care for characters that are focused on doing long combos and all that so I like a character that is more focused on the mind games and does damage through them.

3rd Strike is one of those games where just about every character matchup is a different experience and you have to know all your matchups to be good. In the US people are very tier concious and it shows when you see like 10 scrubs at the arcade/tourney picking top 3 and they all do well until they find me and then just get destroyed. Even against decent players…if you dont know the matchup it’s really nerve racking to play against Ibuki simply because you just aren’t going to know what to do against what. She has all kinds of tricks like being able to dash around your body on the wake up…continue to stay right in your face after a poke string, moves like f+MK that are seemingly unpunishable even after a parry…just a lot of little things like that people aren’t aware of until someone that knows how to use Ibuki utilizes them.

In Japan…people are definitely tier coucious as well. The difference is all of those Ken/Chun/Yun players also get regular experience vs. top level players of other characters in the game. A random top Ken player has more than likely fought against 8 of the top Ibuki players in Japan and has actual experience against an Ibuki player that plays to win. Basically one that can go toe to toe or beat high level users of top 3. In the US…people dont have that kind of experience regularly. If you’re a good Alex or Necro player the opponent literally has to be a whole skill level or 2 above you in order to win. If they’re not they’ll just see things happening and not know what to do against them. Playing those other characters forces people to learn how to play under different situations and makes the game more interesting. It’s definitely beneficial for the top 3 users because it gets them to understand matchups that they dont normally play. Which will ultimately help when they are sent to Japan for SBO quals and there are people that are beastly with every character in the game. It’s much more beneficial to know the actual matchup.

Oh and she’s a ninja. Gotta love them ninjas.

She is like my female Gouki. I just like mind games and both Gouki and Ibuki devilers in that department. Ibuki is better due to the fact she is use less often than Akuma.

Mostly Ibuki’s moves seem to fit my style of play. I enjoy gimmicky characters and Ibuki just happened to have a lot of gimmicks.

But for a better understanding of why, it might help to hear why I don’t play Makoto. I don’t like being limited to basically two ways to get in. I don’t like having an unsafe-on-block b&b. I don’t like Makoto’s incredibly slow walk speed. I don’t like having absolutely no wakeup options other than block and situational-jump. And I really don’t like having ambiguous unsafe anti-airs (I prefer obvious and solid).

Now, Ibuki’s lower in the tiers than Makoto. And Makoto gives Ibuki a fuck of a hard time. But I enjoy the game more playing as Ibuki because then I have all the tools that I find missing in [every other character].

I like Ibuki because I like: to feel safe in the air, to have a solid and safe anti-air, to have a solid and safe overhead with good range, to have frame advantage or neutrality on basically everything, to have a good walkspeed, to have a really good low poke, to have multiple options for dealing with abusable attacks other than “just block/parry”, and to have various kinds of mixups and approaches rather than just the same two things over and over.

i hope none of you were offended i just like to understand the mindset of other players. and who doesn’t like to feel safe in the air and have frame advantage >.< i chose makoto ofcouse because she fits my play style stun and critical blows~! just like every game i like to play lol.

She is a great character to play for all the reasons listed. Only thing she lacks is stamina. Give her as much life as ken she’s top of the mid tiers, easy. Also I think she’s very hard to play right and demands lots of practice = great fun.

Nah, no worries, no offense taken.

Makoto has a few of those qualities too though. Her j.MK and j.qcb+K are pretty sick, and a lot of her normals have frame advantage. But those two moves are essentially the only things I like about Makoto.

I’m not too fond of defense, hence for me liking Akuma and Ibuki.

Practicing Ibuki for some months now, I just started to switch to SAIII vs Ken. In that particular matchup, it gives me better results than SAI.
Reasons are that I have a hard time pressuring like mad (which is what I do in most matchups) and this gives much less chances to abuse TK SAI, also I have been SRK’ed out ouf ex kunais too many times.
SA3 gives me a better ground game, a chance to punish from far range (sweeps, whiffs, even fireballs sometimes) and lots of hitconfirms (and most are hella easy. Linking from both overheads is braindead easy, hitconfirming the cancellable chains is too, and cMP is a fucking late cancel, sometimes I feel I have even more time than Chun’s cMK to cancel that into super)
I know I’m not the only one to pick SAIII against Ken (I remember even Xiao picking SAIII in the SBO finals against SpellmasterJ) but there might be some reason to still pick SAI vs Ken that I’m overlooking

I think the most obvious reason is that both overheads arent something you can throw out a lot or you will eat srks. C.mp can be parried in both directions and is a bit slow (9 frame startup). Other combos into it gives just a little bit more damage than ex kicks.

Seeing that Ken gives Ibuki hell with srk and air ex tatsumaki a ground game with sa3 might be better. But, I still think that sa1 gives sooo many possibilites for pressure and defence that I would stick to it. Duno but I like to jump in on him mixing airchains, crossup ex kunais, mk and parry attempts. TK sa1 still works for me in the sence that when I have meter his wakeup game is not a huge threat.

Also c.lk to ex kicks is really important to keep ken guessing.

SA3 is nice for some punishment opportunities, but what you lose in EX stock just isn’t worth it, IMO. I use each and every one of Ibuki’s EX moves, all the time.

Yeah…I’m an SA1 whore and usually save SA3 for people that aren’t as good. I mean Ibuki is good enough without meter that if you’re good with SA3 you could use it in tournaments and get wins. It just forces you to play Ibuki differnently. Not as reliant on meter and more focused on making every hit count. For me…I like having the versaility of all of that meter and if you connect stuff like f+MK from a closer distance you can go into EX qcb+K as a combo as well.

I use SAIII as my main. f+MK, SAIII being my goto move. I don’t use ex moves that much. The only one I actually do use is cl.LP, MP, HP, QCB+KK. I just don’t feel comfortable with SAI.

SA.3 is better for some matchups, but mostly just because there’s matchups where SA.1 is a bad idea (like against Oro).

In almost every situation where you’d use SA.3 or SA.2 you could use EX moves or SA.1 instead (respectively). The only thing you really lose from SA.3 is far.MP-SA.3 hitconfirm and max range whiff punisher. In every other situation that you’d use SA.3 you could use an EX move instead and get decent damage and stun (relative to cost) plus equal or better oki.

Basically; SA.1 gets EX knives pressure/rushdown, EX uppercut reversal, qcb+2K combo (for dmg/knockdown+oki), chip damage, and throw/SA.1 traps, and in the arcade-version-only it also gets an unblockable trap. SA.3 has far-MP hitconfirm and max range whiff punisher.

If you’re really interested in learning SA.3 though, the Japanese player Uramakigumo mains SA.3.

Revived this thread for a question… '…

Any tips on Necro? Used search function and this thread came up on like, the third page… so er yeah… Tips on Necro please. ( What do you guys do? )

Like almost every other match, damage, trades and payoffs are in Necro’s favor. I tend to stay in the air a lot to avoid post drill kick mix ups and lock down. Jumping in is a tad risky against him since he’s got 3 (i’d argue 4… stupid elbow) decent anit-airs, one that starts a juggle.

Most Necros use ESnake. Not good since Ibuki gets stunned easily meaning you… can’t get hit, really. Avoiding the set ups without being predictable is kind of tough. Once in, you can keep pressure up relatively well against Necro but don’t forget that one good guess or parry from him and you are in trouble if he has meter. One good Necro player I played said the same thing a lot of people say about vs Ibuki…

“When I am in a situation to go for a parry into combo into super, I usually go for it because the pay off vs Ibuki is so good.”

A Urien player said the same thing about going for the elbow uppercut.

Oh yeah, and when going for dagger air pressure against Necro, really watch your timings and angles. Vary the times slightly to avoid getting the dagger knocked away and, likely, you hit. And don’t forget that he’s got b+Fierce and cr. Strong. Those cover both good ranges to throw daggers. you just want to get him to block one so you can get in safer. Of course, if you are ging to risk eating one, risk the cr. strong.

I have to go play the match up a bit before I can give a comment with any real substance. I’m going off of memory of battles I did months ago…