it’s after evo now, so i guess it’s ok to tell. do the headstomp, leave the stick in neutral for a moment, THEN hit back. that’s it. bison should fly back a full screen’s distance
i’ve already touched on this before, but i guess i can go over it with a bit more detail now;
a huge part of footsies is knowing what your opponent is looking for, and giving them something else. the more difficult it is to counter something, the more the other aspects of their game weaken.
let’s say i’m n-sagat vs ken. this is a ken with fast reflexes, so if i blindly low jump i’ll probably get uppercutted. if blindly stick out a low fierce and whiff it he’ll probably roundhouse me
now, if for whatever reason i know ken is looking to punish whiffs, that’s a fairly difficult endeavor that requires a lot of the ken player’s concentration. this allows me to get away with a lot of other stuff that i wouldn’t be able to otherwise, like say a low jump roundhouse, a random low tiger shot, a random roll, running up pretty far and doing a low forward, etc. again, the more difficult the task is to accomplish (punishing whiffs is fairly high up on the difficulty scale), the more seemingly crazy things you can get away with
of course, there are some exceptions. some characters might be able to counter two situations in the same way. for example, hibiki’s whiff punisher is low fierce, and her low jump anti-air is also low fierce. it is then feasible for a hibiki player to be able to do both at the same time. in this case, you would want to do something else that would require the hibiki player to shift their focus to counter, like throwing a fireball
to sum it up, nobody can be prepared to stop everything all at the same time. smart attackers will try to figure out what you’re looking for and give you something else, while smart defenders will narrow their focus down to one or two things that the attacker is probably going to do
people mainly do standing shorts in combos because they’re just easier to do that way. just like sak players doing low short low short stand short (because they’re inputting the forward motion of the dp) into dp. as an added bonus, standing shorts tend to go a little farther and do a bit more damage. for the most part i would say to just do what’s more comfortable to you