Ask me something

http://www.shoryuken.com/forums/showthread.php?t=70403

Middle of the first post. Later in the thread there’s links to the RC threads. And its not a 50 page long thread.

Of those I’d say st.foward and maybe st.strong would seem to be the most reliable. Maybe my reflexes are bad but in order to tiger uppercut I need to crouch, shut down my whole gameplan and just focus on looking for the low jump. As for st. fierce it tends to trade or get beat out.

Trades don’t matter. It’s all a matter of timing. Looking for the small jump should be part of your game when playing vs a small jump groove, not shut it down.

i’m guessing you’re in training mode with the dummy set to ALL GUARD. don’t ever the dummy to ALL GUARD or ALL BLOCKING or any of those things. it somehow cheats and gives you really inaccurate results. the best thing to do is to just record the dummy sagat doing a lv3 hotfoot and manually blocking afterwards

punishing a lv3 hotfoot is a really different situation than punish a bison 1 hit scissors. for one, after blocking a hotfoot super sagat has no meter left so the risk/reward is automatically way better. second, reversal specials have a 2 frame window, whereas reversal normals have a 1 frame window which makes them unreliable

practice reversal RC running slash. it’s one of the best defensive moves in the game. KKK dodge generally doesnt get you anywhere if you dodge something since there’s uncancellable recovery on it

afaik, yes as long as your character has a quick and decent-ranged low foward. i’d have to test it though. a-groove is for homos so i wouldn’t know off the top of my head :woot:

that’s the whole point. the only way you’re going to stop low jumps every single time is to totally focus on them, and while you’re focusing on them a smart opponent will do something else to get in, like just run up to you. it’s a real subtle mindgame

quick N-groove question, who are really good users in N-groove? i have tons of battery characters that i use (ie iori, vice, blanka, honda, vega) but i just can’t find a character that makes good use of all that meter. so far i’ve used chun, rolento, and sagat mostly. i know togawa puts ken 2nd, but i’m not a ken player.

i don’t like chun because i don’t like handing my opponent the match after fucking up the level 1 link into super. sagat has really good level 1 combos, but my sagat is horrible. rolento has the low jump strong trickery, but i wanted to know if you had any other options (other than morrigan).

peace

General question about meta stuff.

I’ve recently decided to stop being a scrub. But as I try to deepen my knowledge of strats and such I’m finding out my memory isn’t nearly good enough on its own. Is there a general setup you’re using to keep track of all this stuff? Like a notebook with individual strategies and matchups for the characters you play most? Would that even be a good idea?

Thanks.

I always look at Buk’s Team Formation 101:

Part 1 (overall stuff): http://www.shoryuken.com/forums/showthread.php?p=1271538

Part 2 (capcom side B/U/A): http://www.shoryuken.com/forums/showthread.php?p=1275353

Part 3 (SNK side B/U/A): http://www.shoryuken.com/forums/showthread.php?p=1279063

Hello Buk, I’d like to know when it’s best to use safe fall because recently I have learned that there are alot of good ways to punish it.

If U did not want to play with your patented N-Groove team,Iori-Morrigan-Hibiki, what team would u play with? Lets just say an alternative universe Buk, hmmm? I know crazy question huh.

By, the way i play cvs2 to win, but sometimes for fun. But i dont want to use the characters that are always in matches (top tiers) or i plain just dont like. I want to win with characters i like, and have a very excellent team going that if i practice hard enuff it will be a forced to reckon with. Kinda like u. thats why i admire u. Iori, Morrigan, Hibiki on the cvs2 winners bracket 24/7. Damn, who saw that coming? So what do u suggest i play with?

Like: Kyo(9), Ken (10), Iori(9, Honda (7)( i kno. a somewhat high tier but i like him.), Akuma (8), Vega (9), Cammy (9), Geese (6) (cant do raging storm when i want to in real match.), Yamazaki (7), Nakoruru (7), Vice, Rock, and Terry.

the in-betweener: You guessed it, Ryu. I could play and win with him but just dont feel natural having Ken and Ryu on the same team. I dont kno why i feel that way. i jus do. or Akuma, and Ken on that matter. :xeye:

Most Hated Characters: 1-Sagat, 2-Bison, i hate other chars. but i want to end the typing.

C’mon people. The rules on the front page aren’t that complicated. Buk can’t tell you who to play because he isn’t you. The team formation 101 posts are plenty to get something working for you.

I just recently returned from the Alternate Universe. There Buk plays N-Kyo/Rolento/ChunLi. :tup:

o my bad

i already have, and i posted my question for buk. i already have a deep knowledge of cvs2, i was just looking for suggestions from him about N-groove users. thanks.

PO PO BLO

I totally am in this shit right now. Im pretty much done using top tiers because im sick of them. I used to play team A sak,bison,blanka because i was all about owning people (not that i did). anyways i now use mostly mid tiers because i was kinda tired of that A-groove style.

Not that you asked for my opinion, but i think ANY of the characters you listed are tight. I know rock has a hard time against some top tiers but KYO is the man. i would strongly recommend using him because his normals alone let him compete with blanka bison and sagat. iori is tight. you listed cammy, but shes definitely top tier. Any of the shotos (somewhat groove dependant) are good. 99% of people play geese like a FAGGOT and fucking mash his rediculous c.jab and turtle but i have seen cool geeses before…

really, all the characters you listed will be tight if you practace hard with them.

Alright, I’ll ask this instead: When is it best not to use safe-fall?

Simple… best time to use safe fall is when you can’t be punished for it. Many characters can punish it though so anytime you could be hit, just don’t do it. Experiment with the game, learn when you can and can not be hit.

Question:
Remember when John Choi talked to the SBO head honcho guy and they were talking about how cvs2 is never gonna be in sbo again? Well, they also mentioned another tournament in the summer where such ‘classic’ titles would be played for the old-skool folk. What tournament is that and are any americans going?

what determines priority of normals, specials, and supers?

in order of importance: invincibility, startup(point blank), hitbox(including character’s hitbox and their attack’s hitbox).

for longer ranged attacks, it’s a mix of of the 3, so it’ll vary of course.

EDITED*

thanks, and i challenge you also to a maki vs maki match over xbox live!

why does it seem like wakeup throws (by the char knocked down) can always beat close jabs? is it not always, but because the throw hits during the start up or recovery frames? can a wakeup throw, throw a jabber during it’s hit frames instead of trading shots?