Am I mssing something here? If we’re talking about flashing guard is there a reason why you’d do this over ‘close rh into qcb+hp (crossup) qcf+hp’?
Its good because it leaves you right at the opponents face. So when you guard crush them you can combo into super. If you did qcf+hp then you’ll be in recovery for a longer time.
Thanks for the info Buk. :karate:
Good players never posting, being rude to the weaker or new players, or even negatively criticizing the way other people might play is bad business.
Who’s going to pay money to enter a tourney when people know their skills can’t compare to the top player’s? That’s why Buk is the smartest person in fighting games right now. He encourages people to improve their game, makes average players confident enough to feel like they’re top, and thus the tourney fish pool is always full.
:tdown: to all the good players that think they’re too good to even bother with the greater public though. I understand that not everybody can be accomodated and a lot of people with poor or overzealous attitudes are not even worth the time as well, but bad etiquette never has anything for a good player to gain in the long run. Unmannered? More like uneducated. The uneducated players can go suck themselves and I’m sure as heck never going to be playing any games with them.
Top players will post unhindered in their own threads from now on. They post whatever they feel needs to be posted. Any question directed to the top player must be prescreened by a senior, non-trolling member first (Buk, PPB, LG, or whoever). Any comment or question not pertinent to the purpose of the thread will be promptly ignored, deleted, and the poster will not be allowed to post again.
Is RC tiger crush a viable tool against RC sonic booms?
YES!! it really is, but almost impossible to do consistantly.
I remember good players posting waaaaay more than they did now. People told them to shut up, to quit acting superior, and basically didn’t want to listen. That’s all I’ll say, sorry for the off topic. I racked my brain for a question, and I couldn’t think of anything 10 minutes in training mode wouldn’t answer.
I dunno, everytime I have approached Ricky or Choi at majors, they seemed pretty nice about giving advice. Ricky much less so, but nonetheless… good players are pretty friendly about giving advice in person considering you or me are just random fuck #213124123341212 coming up to them and asking them shit. I know after a while, I would just blow people off for being so annoying.
As far as giving advice. I know you prolly don’t give much of a shit about my advice, but sometimes I just try to answer stuff that I do to help out because you have been pretty tight about giving advice to others. I know I ain’t Buk or PPB, but I generally am just saying stuff I do.
yea, at the may’n event where ricky took all the midwest’s money, he gave me the secrets to beating buktooth (which i’m saving for nationals, lol) and other character matchup tips. he just doesn’t have an inordinate quantity of free time to type all the shit up. all his answers were to the point also, which was nice.
and besides, if choi or ricky DID post a bunch of shit on here, then there’d always be that one scrub who wasn’t grateful or THOUGHT they knew better.
and yes, cheese_master does know his shit, so listen to his advice.
N-groove is the future, PPB out.
Rowtron, Mixup, and Soo all had threads over in the MVC2 forums didnt they? I wonder why CVS2 would be different…
I am not a top player or anything (I’m just good friends with them, and I translate for them), but I like to think I’m pretty well-informed on the game. That being said, one thing that would always get to me when I lived in the States was how people I had never seen before in my life (or maybe I saw them ONCE a long time ago and couldn’t place them), would start talking to me as if I was their best friend… asking me for advice about stuff. Now, I love helping people when I know that I can… but it’d be nice to know who I was helping! You would think it’d be common sense to introduce yourself before asking a question, but I can count on one hand the times someone actually went through that trouble. Usually it’s just “Hey Gunter, what’s XXX’s CC?” You get tired of that after a while… it’s like you’re only there to answer their questions. It doesn’t make you feel like being helpful at all…
Hey Buktooth I heard you got ocv’d at the ffa e3 tourney. I heard a rumor it was because of the sticks. Was it becuase the sticks were bad or because you have a preference for japanese sticks?
Hey Buktooth, I was wondering of N Iori is really the best one. Why not C or A?
read da faq.
his level 2 cancel is kinda ass and his dash is ass compared to run. you lose tons some mixup options when you dont have run and roll. his custom is decent at best, but i would prolly use honda as a battery for a groove before iori because of matchup issues (which are worse when he loses half of his good and easy mixups)
This is the Buk thread. Post comments if you want, but read the advice instead of giving it and no one cares what you can or can’t do either. Bragging in here --> :lame:
Dear Buk,
HOW DID RICKY AND JUSTIN LOSE TO COMBOFRIEND???
dear buk,
same question as lzj.
In regards to my question concerning Buk’s ability to get a top-player to post…
The reason I asked is because I’ve had my share of games with the top names, and one night, I managed to get in about 10-15 games with a definitive top-player (name withheld), and he was SUPRISINGLY helpful when I asked him certain questions. I thought I was gonna get snubbed for being the 1000th person to ask about such and such, but he actually took the time to explain in detail while giving me some very good matches. He was also pretty friendly about the advice…even offered to change up his team so I could get whooped by different characters haha…
This is why I’m wondering why most top players don’t post at all regarding game-related strategies…if it has something to do with a past incident as Onikage alluded to, then I would like to hear what went down back in the day. I started lurking around here late 2002 and joined early 2003, so I missed some of the history of this place…
oh yeah I also have the same question as lzj
!!ROFLMAO!!
I have a question or two… or three.
Do you ever adapt your gameplan to a player that is excessivly random? Do you take less risks as a result?
Are top players consistent enough with reversal super/dp’s/rc’s that it makes meaty moves on wakeup mostly useless? What kind of situations (if any) warrant the use of meaties over a knocked down character?
Is there a difinitive counter to the mixup between an early lowjump move and an empty lowjump into low attacks? To be more specific, let’s assume the early lowjump move isn’t telegraphed and very hard to dp/super on reaction (hence the ‘early’). I ask this because I’m currently under the impression that blocking high and throwing if it’s an empty jump is the only way to deal with it.
Excellent questions, Zenfire. I want some tips pertaining to what you want to know as well.
[complain] Buk wasn’t at ECC and Josh spent the whole weekend playing T5 instead of CvS2. Too bad, because they missed the part where if they had been playing their tourney match, water starts dripping on their heads because of the holes in the second rate Break ceiling. I wished I owned that CvS2 machine because I would of made at least $50 from all the quarters the malfunctioning coin slot was eating as well. :tdown:
As for the players though, Combofriend is a solid all around player and he really impressed me by being able to play a strong K-groove as well as his A-random team. Good job to him and he was a very cool guy in person as well. I look forward to getting to play again.
“Are top players consistent enough with reversal super/dp’s/rc’s that it makes meaty moves on wakeup mostly useless? What kind of situations (if any) warrant the use of meaties over a knocked down character?”
Actually, 90% of the time wakeup DP’s and Supers are so risky that top players won’t do them. So meaties can usually be done. Refer to Buk’s post several pages back about risks.
Essentially it’s this.
If they do a DP and you get hit, it’s a DP.
IF they do and you block, they eat combo into super.
If they super and you block, they’re out meter and possilbly get comboed.
If they super and you get hit. Tough luck.
Throws put other wrinkles into the mindgame, because it beats blocking. But it also loses to any fast or invincible hit. Only start to throw when your competition wises up enough to block most of the time.
It’s paper->rock->scissors
Blocking >Reversal/Meaty >Throw >Blocking
Where Reversal also > Meaty
Obviously, if anyone gets predictable, it becomes easy. Certain instances make people more likely to wakeup,
1)they’re about to die, even from block damage
2)They’re about to lose K Rage
3)They have a super that is safe (Bison, Honda, Sagat). These character’s have safe level 2’s with good cancels. Less Risk, More reward.
Also, only try to do meaty attacks when they can lead to big damage. Why RISK getting DP’d/Supered if you can’t combo a super if you hit them?