Ask me something (about Battle Fantasia)

odiles anti air is standing D for the most part, which you can jump cancel into jumping C if they’re close enough, or just combo right into the air super

if they start parrying the standing D, you can mix it up with jumping C, or dash under -> jump up shenanigans

odile, the way i play her at least, is pretty attacky. olivia is the poke character of the game. they both have really strong corner games though (in a game where everybody has a strong corner game)

deathbringer’s power up lasts until he is either knocked down or until he does a C or D version of a special move. if you fall down and tech roll, you retain the power up (same with watson and his levels). that power up is super buff, btw

watson’s corner trap is just a mix up. the watson sets up the trap and either does a f+A overhead or crouching B low. a more advanced watson player will do jump back A as an instant overhead, but the timing for that is tough against most characters

coyori has the longest, flashiest combos out of all the top tier characters when she goes into heat up. cedric routinely does beefy combos also, but they’re all really simple. ashley comboing into heat up stuff is also pretty wild

against most characters, you can get by without parrying much. against cedric’s step kick, coyori and ashley rush down, and face’s rekkas you pretty much have to parry

unless the opponent doesn’t want to block, watson pretty much has to parry to land his combo to get to level 2. freed has to parry to maintain offense as well

Any good Donvalve combos besides 5k, 2k and gachi wall bounce->b+c->flying don?

Ive been wondering that one my self

I’m getting this on Wednesday, and Face looks sweet. How does he play?

How do do Freed’s crazy heat up combos?

donvalve doesnt have much in the combo department, other than close C to hcf+B juggles/anti air

freeds combo is really simple:

(heat) 46B -> 2C -> 28C -> 46C

after that do another 46C (whiff) and then mix up. the whiffed 46C creates a shadow that hits meaty right as the opponent gets up

unfortunately freed doesnt have a very threatening low option out of heat up. his 46B (hold) is impossible to combo off of, and its possible to just block 2Bs while looking for the 46B. of course freed can get in some throws or 46B (hold), but nothing really scary

face has a a set of rekkas with variable branches to them. he has a lot of good options out of rekkas, and on hit they lead to easily verified combos into bazooka super

the general idea is face pressures constantly with different types of rekkas. the opponent’s best option is usually to high parry it. you mix it up by doing a fake rekka, see the whiffed parry, and do a combo

to keep pressure going, you can use face’s evasive rekka (214P), or his overhead branch out of rekka, which has a ton of frame advantage (623A), or parry if you’re being really agressive. fake rekka into throw also works if they’re intent on blocking. face gets a ton of damage off of a low bounce parry, especially in the corner

I’m thinking of buying this game, but are there in-game command lists?

How can i do a 20 (or more) hit combo with Freed?
How can I do a 50 (or more) hit combo with Odile?

If someone could mirror this on YouTube it would be greatly appreciated :smiley:

Yes, there is.

more donvalve combos

5D -> 41236B works

heat up -> 41236D -> 236236K works, you can also add a 2A first before the super

(corner) heat up -> C spd -> 4C -> 236236K

upper gachi drive -> heat -> jump C -> super jump D -> 5A -> super jump D -> 4C -> 236236K

I think that my character of choice will probably be Olivia. What can I expect from her when I first pick up the game?

for a 21 hit freed combo thats actually useful in a real match:

lower gachi drive -> heat up -> super jump C,D chain -> 5B -> close 5C -> far 5C -> low C -> 46A -> 46A -> 2C -> 236236C -> wait -> 46C -> 236236K

its like 65% ish and 21 hits

i dunno what a 50 hit olivia combo is. i can get 40 with

(corner) lower gachi drive -> heat up -> link as many close C’s as you can -> chain to 5C 2C -> 236236P -> 214214P

there might be a way to squeeze in more juggle hits after the 236236P, i didnt try to get 50 hits for more than 5 minutes

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That infinite seems pretty braindead.

They fixed that for the home version. You can set the game version to either “Arcade” or “Consumer”, arcade being obvious, and consumer being fixed. Most people here seem to agree that consumer is the way to go.

Oh, awesome. Did they fix Ashley’s annoying voice that makes him seem like every Final Fantasy hero?

Awesome, thanks I’ll give that a try tonight.

What about a 50 hit with Odile (not Olivia)?

that one is simple, and that nico link shows the combo

the trick is to get a heat up air super on an opponent thats as high as possible. works better against ashley

upper gachi drive -> heat up -> jump D -> land -> jump D -> jump cancel -> air super

How do you get the two 46A to work like that?

Oh well Ill try it out.

Edit: I think you were talking about the shadow hits.

Also I couldnt get either the sj.CD chain or cl.C->far C->c.C

Thanks a bunch for the Don combos. I came up with some similar ones messing around today.