Oro
Simply put, i can’t beat oro…
I’ll skip the bullshit, and just take whatever tips you have to offer.
Oro
Simply put, i can’t beat oro…
I’ll skip the bullshit, and just take whatever tips you have to offer.
one thing you can start doing is punishing whiffed s. roundhouses with s. roundhouse x EX MGB.
:rock:
vs oro stay on the ground, especially when he has meter. it is realtively easy for oro to anti air dudley, so only jump rarely. walk oro to the corner with s.rh’s/f+fps/f+mks i use cork in this match, because oro likes to jump. anti air oro properly and he shouldnt be all that bad anymore. oro vs dudley is like 5-5 imo for the record.
You have to patient against Oro. A good Oro will try to keep u away with pokes and fireballs, ducking super thru the fireball when u have meter, slowly push Oro into the corner. Most of his pokes out-priortize Dudley’s but he has no real good low pokes from far away so look for hi parries. Be careful of Ex Uppercut when he wakes up. If u happen to block that or the stomp, he will be crouching when he land and thats when u hit him with st.rh ducking upper super.
Epsi is right, its a really close and fun match up.
Edit : its almost the same thing with 12, slowly push him into the corner and if u see him flying towards u, use corkscrew or uppercut to stop him. The key is patience, one mistake from him its almost 1/3 to half life u can dish with Dudley. 12 has to play hit and run with u, just try not to jump at him when he has super. Being really good at parrying doesnt hurt, either.
could u tell me how to do some juggles with his SA1 plz
wtf vujade!
I think he’s asking how to combo INTO SAI. As in resets maybe.
What i least expected… ibuki
Thank you for the oro advice, he’s still a little bitch though.
I played at a tourny last night and did very well. I got to the quarter finals and had to play a very talented ibuki player. I really did not know what to do.
I appreciate all the character specific advice i’ve gotten so far, and i’ve been able to apply it all through my losing experience in order to learn and overcome.
Please hit me up with ibuki tips, i don’t wanna get owned again
cross counter the jabs and a good s.fp beasts her.
cross counter the jabs… any other advice anyone?
I believe Ibuki has an advantage over dudley.
some matchup specific stuff:
only use cork in this match
when ibuki launches you with c.rh, far s.rh and super jumps after you, you can duck under super her for pretty much free.
if she jumps on your head with daggers (non ex) s.mk is a good way to stop them.
her ex dragon punch, then come down with a move (non SA1) can be stopped by your ex dragon punch every time, no matter what move she uses.
do not try to attack her with c.mp after a blocked slide, she will down parry you for free. either s.fp/f+mk/c.short/throw(or short swing once shes used to that)
parry the f+mk overhead she does into sa3, like nothing else will work at far range.
do not jump very often at ibuki, she has MILLION ways to anti air you.
after ex mgb either do jab mgb into mk ducking or just straight up mk ducking. f+mk xx dp WILL NOT HIT EVER in air juggles, even in the corner.
should you land a sweep in the corner, do sweep, jab mgb, sweep, jab mgb, sweep, mk ducking. most reliable and damaging corner c.rh combo on her.
should you down parry a slide do c.mp xx duck xx super.
if she does the little overhead kick move (reverse dragon punch+kick) double parry then duck xx sa3. watch out for this in mixups, it is an overhead and will combo into SA1, and you’ll be crouching…ouch.
against the jabs there is really nothing safe you can do, parry will not get you anywhere really, except break up her flow. you can do jab cork, which is kinda safe and will at least get her off you.
couple of things : if she does parry your c.mp after a blocked slide, just super.
if she does ex uppercut kick and u try to ex uppercut her while shes comin down, good Ibuki’s will parry u.
if u land a sweep in the corner, keep on sweeping.
I always wonder about this… what do you guys think is better off a cr.rh midscreen. (assuming you aren’t close enough for torward forward -> jet upper) ducking straight or ducking upper?
i guess dudley’s that use rocket uppercut benefit more from ducking straight. But I use corkscrew and I was just wondering which one has more benefits. I guess it would make a difference if I had bar or not… seeing as (for me at least) canceling into corkscrew is easier with ducking upper than straight.
and i’m not too sure about this, but i think ducking straight pushes your opponent farther back than upper. and getting your opponent in the corner is a good thing…
So right now I mainly use ducking upper (unless i’m messing around with rocket uppercut)
What do you guys think?
generally speaking, it’s better to use Ducking Uppercut because it’s the safer option. by safer i mean that there’s less of a chance you’ll miss landing it than Ducking Straight.
for xx’ing into a super, if i recall correctly, Ducking Straight has less reduction due to it being 1 hit only. so if you can, use that.
whenever i’m in the corner and i do a multi-c. roundhouse juggle and i intend to end it with a super, i use Ducking Straight xx.
:rock:
Trouble with akuma mix up in the corner
I read the anti akuma strats, but my problem is after i’m knocked down in the corner, or when i’m in the corner getting tatsu’s spammed all over me. its safe on block i think, one of them is. I know not short cause i can always land a st. rh. But basically i have trouble keeping him off with non stop pressure. I’ve thought of parrying, but down parrying akuma is pointless because he can cancel off the parry, and if you go for st. parry it will usually be a continious attack meaning multiple parries… and some of THOSE can be cancelled, and its just hard man. Dont forget about the kara throw being an issue. jumping fireballs always throw off my rythme. They even knock ex rockets out of the air if timed right.
I guess i pretty much know the only options, and the main idea is to be patient, but any added advice i’m sure would help.
ex dp punishes hk/mk tatsu, so does super. regular dp might punish it too.
Quick question (sorry if it’s already been asked) - watching the EVO 2005 DVD, I noticed Kokujin doing a lot of empty jump > EX uppercut against Justin and most of the time, it was blocked. I swear, I don’t remember Kokujin doing this in EVO 2004… what’s the point? Is it to bait the tech throw with the empty jump and beat it with the EX uppercut? Wouldn’t empty jump > swingback blow be safer? Or am I missing something obvious?
I’m wondering more if this is a general Dudley tactic or something specific to Dudley versus Chun-Li that I have to look out for (I’m a scrubby Chun player).
its actually pretty good because people will either attack or try to tech throw or something. but justins defense is so good (i played him in tourney at final round vs his chun) he doesn’t fall for retarded shit. its good when it does hit because it does decent damage, gives u momentum, scores a knockdown, and sends them close to the corner.
Never thought about the fact it sends them flying into the corner… so it’s a better option than empty jump > swingback blow? Is empty jump > swingback blow all that viable in the first place?