this was a post of mine from The Complete Dudley thread. just copied and pasted onto here.
vs. Makoto
Super Art: Rocket Uppercut or Corkscrew Blow. Dudley can build meter in this matchup rather quickly, so the stock isn’t as crucial here as say, when fighting Ken.
stuff to look out for: Makoto going for ticks into Karakusa. Makoto players usually use c. short, c. jab/s. jab, s. strong, twds + strong, c. forward, etc. sometimes Makoto players will bait you into thinking they’ll tick, so be wary of that as well.
Makoto has only 1 low combo, and that’s c. short x jab Hayate. regarding overheads, she has 2, both of which can go into supers. her UOH you don’t have to worry about when she’s using Abare Tosanami. if she’s using Seichusen, then watch out for her spacing. her Oroshi is super cancellable, so keep an eye out for that as well.
in this matchup, i find that option selecting s. roundhouse x EX MGB to be of great importance. 1) it stops her dash in attempts and 2) it’ll nail her limbs if she’s trying to poke. Makoto is one of the easier characters to juggle, so that means extra damage and options for Dudley.
twds + fierce is another great normal to abuse here. great range and priority vs. Makoto. same can be said with twds + forward.
regarding specials, the one to really use vs. Makoto is SSB. you can avoid certain post Hayate mixups by SSBing right after you get hit by the Hayate. if they try to c. short or try to grab immediately after, they’ll get smacked .
you don’t really have to use Ducking rushes to get in when fighting Makoto because she’ll be the one coming to you. as mentioned earlier, option selecting s. roundhouse x EX MGB is your best friend.
in this match i find that i jump more often than in others. one reason is to avoid getting grabbed when she’s up close, the other is to pressure when she’s reeling. jumping straight up is a great tool in this matchup. do early j. roundhouse -> super or late j. fierce -> combo. when jumping around, don’t do so recklessly because good Makotos will EX Fukiage you if you’re not careful. heck, she has a lot of great anti-airs anyways, so she can opt to reset you and go for an ambiguous cross-up.
also of importance in this match-up is Makoto’s wake up game, or lack thereof. yes, she has virtually nothing outside of SA1 to deal with wake up pressure. if she’s using SA2, twds + roundhouse will hit her out of SA2’s start up and she will be vulnerable to 50/50 set ups.
if the Makoto you’re facing just happens to miss an Abare attempt, i suggest to avoid parrying the final hit of the super, even if it is kinda easy. why? you run the risk of missing the parry. so what do you do instead? you can hit her before the uppercut comes out. lots of time to do so as well.
Makoto’s Abare has 4 hits and is in this order:
- j. forward
- s. short
- c. roundhouse
- Fukiage
right after the c. roundhouse portion of the super, you have a full second (or more, i’m not really timing it, just going by feel) to hit her with s. roundhouse cancelled into whatever you want. heck, you can even EX Cross Counter her for viewing pleasure.
i posted the combos i use vs. Makoto on the first page of this thread, but i’ll put them here as well.
midscreen
- s. roundhouse x EX MGB -> twds + forward x fierce Jet Uppercut
- s. roundhouse x EX MGB -> forward Ducking Uppercut/Ducking Straight
- c. roundhouse -> forward Ducking Uppercut/Ducking Straight
- c. roundhouse -> jab MGB -> c. roundhouse -> forward Ducking Uppercut
super cancel #3 into Corkscrew if you have one handy. #4 isn’t as easy as it seems.
corner
- s. roundhouse x EX MGB -> jab MGB -> c. roundhouse -> jab MGB -> c. roundhouse -> fierce Jet Uppercut
- s. roundhouse x EX MGB -> c. roundhouse x 4 -> fierce Jet Uppercut
- s. roundhouse x EX MGB -> c. roundhouse x 2 -> jab MGB -> c. roundhouse -> dash -> s. strong x fierce Jet Uppercut
#1 is the combo i use the most in the corner because it’s the easiest .
couple of things:
Makoto is 1 of 3 characters in the game who will get hit by s. roundhouse x forward Ducking Uppercut EVEN WHEN STANDING. the other 2 are Yun and Yang.
Makoto is also the recepient of this stupid link - s. roundhouse -> s. fierce . pretty useless, but has good stun!
i’m reposting the combo list just so people who can’t search won’t have to:
vs. Shotos, Urien, Hugo, Twelve & Twins midscreen
- s. roundhouse x EX MGB -> twds + forward x fierce Jet Uppercut
- s. roundhouse x EX MGB -> forward Ducking Uppercut/Ducking Straight
- c. roundhouse -> forward Ducking Uppercut/Ducking Straight
- c. roundhouse -> twds + forward x fierce Jet Uppercut
- c. roundhouse -> jab MGB -> forward Ducking Uppercut
vs. Shotos, Urien, Hugo, Twelve & Twins in the corner
- s. roundhouse x EX MGB -> jab MGB -> twds + forward x fierce Jet Uppercut
- s. roundhouse x EX MGB -> jab MGB -> jab MGB -> short SSB
- c. roundhouse -> jab MGB -> EX Jet Uppercut -> fierce Jet Uppercut
- c. roundhouse -> jab MGB -> jab MGB -> twds + forward x fierce Jet Uppercut or SSB
vs. Urien and Twelve #3 is done without jab MGB. so after the EX Jet, it’s twds + forward x fierce Jet.
vs. Hugo #3 looks like so: c. roundhouse -> EX Jet Uppercut -> s. strong x fierce Jet Uppercut
vs. Chun-Li midscreen
- s. roundhouse x EX MGB -> c. roundhouse -> forward Ducking Uppercut
- c. roundhouse -> c. roundhouse -> forward Ducking Uppercut
vs. Chun-Li in the corner
- s. roundhouse x EX MGB -> c. roundhouse x 4 -> forward Ducking Uppercut/Ducking Straight
- s. roundhouse x EX MGB -> c. roundhouse x 3 -> jab MGB -> short SSB
- c. roundhouse x 5 -> forward Ducking Uppercut/Ducking Straight
- c. roundhouse x 4 -> jab MGB -> short SSB
vs. Elena midscreen
- s. roundhouse x EX MGB -> c. roundhouse -> dash -> c. strong x fierce Jet Uppercut
- c. roundhouse -> c. roundhouse -> dash -> c. strong x fierce Jet Uppercut
vs. Elena in the corner
- s. roundhouse x EX MGB -> c. roundhouse x 4 -> fierce Jet Uppercut
- s. roundhouse x EX MGB -> fierce Jet Uppercut -> fierce Jet Uppercut
- c. roundhouse x 5 -> fierce Jet Uppercut
- c. roundhouse -> fierce Jet Uppercut -> fierce Jet Uppercut
vs. Makoto midscreen
- s. roundhouse x EX MGB -> twds + forward x fierce Jet Uppercut
- c. roundhouse -> jab MGB -> c. roundhouse -> forward Ducking Uppercut
#2 isn’t as easy as it sounds, so if i’m wanting to secure a match, i’ll just do c. roundhouse -> forward Ducking Uppercut/Ducking Straight.
vs. Makoto in the corner
- s. roundhouse x EX MGB -> c. roundhouse x 4 -> fierce Jet Uppercut
- s. roundhouse x EX MGB-> c. roundhouse x 2 -> jab MGB -> c. roundhouse -> dash -> s. strong x fierce Jet Uppercut (thank you, YellowS4 )
- s. roundhouse x EX MGB -> jab MGB -> c. roundhouse -> jab MGB -> c. roundhouse -> fierce Jet Uppercut
#3 is the combo i use most often vs. Makoto in the corner because it’s the easiest . and yeah, you can begin all of the corner ones with a c. roundhouse instead.
vs. Dudley midscreen
- s. roundhouse x EX MGB -> forward Ducking Uppercut
- c. roundhouse -> c. roundhouse -> dash -> fierce Jet Uppercut
vs. Dudley in the corner
- s. roundhouse x EX MGB -> c. roundhouse x 4 -> forward Ducking Uppercut
- s. roundhouse x EX MGB -> jab MGB -> c. roundhouse -> jab MGB -> c. roundhouse -> forward Ducking Uppercut
- c. roundhouse x 5 -> forward Ducking Uppercut
- c. roundhouse -> jab MGB -> c. roundhouse -> jab MGB -> c. roundhouse -> forward Ducking Uppercut
one interesting (and very damaging) combo *vs. Dudley only *which can be done anywhere on the screen, but has to be initiated with a meaty and requires your opponent to be crouching:
- (meaty) s. roundhouse -> s. roundhouse x EX MGB -> whatever
- (meaty) s. roundhouse -> s. roundhouse x forward/roundhouse duck xx super
vs. Q midscreen
- s. roundhouse x EX MGB -> jab MGB -> short SSB
- s. roundhouse x EX MGB -> jab MGB -> twds + forward x fierce Jet Uppercut
i’ve never tried to sweep Q more than once midscreen. i’ll have to try that out.
vs. Q in the corner
- s. roundhouse x EX MGB -> c. roundhouse x 4 -> fierce Jet Uppercut
- s. roundhouse x EX MGB -> fierce Jet Uppercut -> s. strong x fierce Jet Uppercut
both may be initiated with c. roundhouse instead. i’m sure you guys already know that .
vs. Remy midscreen
- s. roundhouse x EX MGB -> forward Ducking Uppercut
not sure if you can sweep him twice, so if i do land a c. roundhouse midscreen, i go for the super basic forward Ducking Uppercut finisher!
vs. Remy in the corner
- s. roundhouse x EX MGB -> c. roundhouse x 4 -> forward Ducking Uppercut
- c. roundhouse -> EX Jet Uppercut -> twds + forward x fierce Jet Uppercut
vs. Ibuki -> i don’t get to play vs. Ibuki at all . i do know you can multi-sweep her in the corner.
vs. Necro midscreen
- s. roundhouse x EX MGB -> twds + forward x fierce Jet Uppercut
- c. roundhouse -> forward Ducking Uppercut
vs. Necro in the corner
- s. roundhouse x EX MGB -> c. roundhouse x 4 -> forward Ducking Uppercut
- c. roundhouse x 5 -> forward Ducking Uppercut
vs. Alex midscreen
- s. roundhouse x EX MGB -> forward Ducking Uppercut
- s. roundhouse x EX MGB -> twds + forward x fierce Jet Uppercut
- c. roundhouse -> c. roundhouse -> forward Ducking Uppercut
vs. Alex in the corner
- s. roundhouse x EX MGB -> c. roundhouse x 4 -> forward Ducking Uppercut
- EX SSB -> strong Jet Uppercut
#2 can also be done vs. Hugo. another variation is you can follow EX SSB with a standing or crouching strong (this works on Urien as well) and you can either just let them fall or you can cancel the punch into a ducking rush and proceed to screw with their heads.
vs. Oro midscreen
- s. roundhouse x EX MGB -> forward Ducking Uppercut
- c. roundhouse -> c. roundhouse -> forward Ducking Uppercut
vs. Oro in the corner
same as Remy.
just a note, all combos midscreen involving 2 c. roundhouses can be ended with Ducking Uppercut or Ducking Straight, even if i listed the ended as dash -> fierce Jet Uppercut or dash -> c. strong x fierce Jet Uppercut.
:rock: