Neither SF4 or MVC3 are casual friendly in the real sense of the concpet, yes both games have mechanics designed to “appeal” to the casual market, but on the long run both games also have a lot of stuff that made them, the opposite
As i said on the other thread, the popularity of MVC3 and SF4 is not related on how deep or not are they, neither if they are casual friendly or not.
Is all tied to the whole brand name, SF4 claims to be casual friendly but it relies heavily on links, not to mention that has rules that the game doesn’t tell to the player on how the combo system works
It has a poor trial mode that doesn’t even have a demo feature to show how the trials have to be done.
It barely has different modes that can attract the casual market, like story mode or other single player modes that many casual ask for, it doesn’t have any form of customization.
The same happens on MVC3, and while this game actually manages to give the player some sort of illusion, the game is also full of a lot of stuff that can scare the casual player base, not to mention that it lacks many features that are part of what many casual player would want on a game featuring the marvel cast
There are some sad lessons you need to learn about games’ sales cycles.
Anyways, I let Jed turn a minor comment into a major derail, and thus this thread of the conversation can be considered ended.
Features are not really a good example, because capcom there games have always been bearbones. Yet, you bring up a good thing. Features. This should be the main attraction to bring in casuals. That I agree with.
As mechanics I can go on and on about how it casual friendly to the point where it took the whole concept of something solid and throwing it in the trash.Rolling in mvc3 for a good example, being one out of 100 things I can name. It had to be taken out because it would only open the gap even more, because “everyone cant time the otg” removing that only narrowed that gap a lot. Plus the removable of flying screen only make the situation worst.
Anyways, it’s all good, different strokes for different folks, but again just like to see more risk. Because, if capcom never took risk like back then, and had this cater mechanics and gameplay to casuals, they wouldnt be where there at today.,We wouldnt have masterpiece like mvc2, cvs2, sfa series, and ST. Just something to think about.
Its like when I hear that phase, “cater to casuals and hardcore 2nd” its like again with this?
Good, I like “derp derp” mechanics, that’s how you attract an audience. Look at SF4, it’s full of that shit but it single-handedly resurrected a floundering genre and now fighting games are everywhere. You say that it will sell simply because it’s Street Fighter? That’s completely wrong, SF4 is what caused it to skyrocket to infamy because 3rd Strike sold like crap despite being an SF game. Meanwhile look at Skullgirls, it tried so hard to be the most “hardcore” fighting game around and it sold like shit. Tekken is super derpy and easy to get into and it’s one of the best selling fighting games around. Help me see your point because I’m really not seeing the disadvantages of having casual-oriented gameplay. If there is a competitive game in there somewhere it’ll be found.
SFxT is the derpiest there is and sold like shit. VF is relatively un-derpy but Japan still plays it a ton in arcades.
@greeneggs&ham
mvc2, cvs2, sfa and st all of them were accused to be watered down games compared to the the games prior to them, you can even find a lot of people now and here that would tell you why any of those games where attempts of capcom to try to appeal the casual crowd
for example sfa with all the chain system, being able to block on air, and the nerf on the fireballs
the same can be said of cvs2
mvc2 is what it is now by mere luck, the game itself is a testament on how capcom tried to simplify a lot of the stuff on previous vs games, it is only because they sucked on how to program the game so it ended with a lot of unwanted stuff that helped the game to become what many people love
ST, you just need to ask the purist, they will tell you how the inclusion of supers and throw breaks weakened the game
Capom has been always tried to appeal to the casual market, is nothing new
Also i a firmly believer that you can please both, since there is no need to sacrifice good gameplay to attract the casual crowd
That’s not to say there aren’t rare exceptions. VF is still fun to play casually and I didn’t hear anything about SFXT selling poorly but if it did then it’s because it’s a badly designed game that’s not fun to play. Gems, one super per character, lame tag mechanics… it’s awful.
True. Again it’s a SF. A household name, and company that made FG possible. What you execpt? Plus, everyone been hngry for a now fighting game for 10 years.Duh.
everyone else so far seems to disagree
lol, wow
lol, is he serious?
anyways, good luck with your game, it’s all good. Just throwing you a bone.
strict rules and mechanics were still the at that same level, and still unforgiving. No way to compare those games to this gen.
Lol, play those two games for two second you will see dozens of differences.
But MK9 plays nothing like SF4 and it kind of abandons/ignores a lot of rules in eastern fighters including. It’s part of the reason why so many capcom/pros won’t like the game at all.
There is a lot of evidence of MK9 really being a 3D stuck in 2d fighter.
It’s true. The sales of 3rd Strike were complete garbage and a large portion of players hadn’t played it until Capcom released 3SO after SF4’s resounding success.
Tekken’s ridiculously easy to get into and button mash like crazy, I don’t see how it isn’t derpy? Button mashing doesn’t help you in any other game nearly as much as it does in Tekken. This is why Tekken is incredibly successful. Seems to me like you’re just in denial.
Didn’t Capcom not spend much on marketing 3S when it came out? I’m not saying it being a harder game than SF4 has absolutely nothing to do with why less people played and still play it, but it’s not the only reason. Also yeah, more people play fighting games period now, so more people play OE now, I’m not sure what your point was on the second part.
What games are too hardcore to have fun screwing around with another scrub and playing casually?
Maybe, CFJ. Plus, I dont think they made it purely off sales for 3s, I think it was just in high demand, and rumors/April fools pics & threads, and petitions, fuel Sf5. They, knew they were sitting on a goldmine.
your opinion
Most anime fighters. Arcana Heart, Guilty Gear.
Now you just talkin’ crazy.
Wanna say some things:
There seem to be a lot of people who buy 3D fighters entirely just to play around with the costume editors and or make their own characters. I’ve seen plenty of rooms on SCV online that are labeled “CAS (create a soul) Only Plz”. So there’s that.
Skullgirls sold well for an indie game on XBLA. The sales were not what you would want from something like a major Capcom release, but for an indie game they were fine. I remember Autumn Games(the publisher) saying they were quite pleased with the sales. I’ll try to find the article about that; I think it was on SRK front page. The problem with the game has been getting regular competition not getting people to buy it.
SFxT sold OK for a video game. But it did miss Capcom’s sale goals by a lot
I know a handful of people who play GG and Blazblue entirely because it reminds them of anime. They know nothing about competitive play and just have a blast listening to Bang’s theme song and doing random supers. I find it hard to believe there are not more people out there like that.
Please do find that article because I’m not buying this at all. If it sold well more people should be playing it.
re: the last couple pages
You can mash buttons in Tekken and cool shit happens fairly often. You still can’t mash buttons and win against anyone who knows what they’re doing at all.
A game can have casual appeal and competitive appeal at the same time. I think most people would agree games like ST and TTT are competitively appealing, but when those games were being played, everyone was on that shit, “fighting game player” or not. I’m also pretty sure most of us did not pick up our first fighting game for the eSports money or to be the most hardcore gamer. Casual appeal is not detrimental to a game’s competitive viability unless you take it to mean something like “random week 1 SF player should be able to compete on even ground with Alex Valle.”
The developers even said it sold more than 50k within the first 10 days.
Need a source here, I’m asking for one and you ain’t providing it.
Not necessarily.
Also, as the man said ‘sold well’ for a live title is VERY different than sold well for a AAA title.