Ask a Top Player (Dacidbro)

So today marks the third time I want to start playing blazblue.
I really like the game but don’t know where to start, I’m interested in maining Litchi and just going to her character forum in dustloop proves to be really confusing they use japanese names for moves when the game uses their english name and of top of that a lot of the information on that forum is outdated.
Also I still can’t get used to the way this game plays, everytime I run into pressure I don’t know how to get out of it and establish my own.
I would appreciate any pointers in how could I begin learning this amazing game.

Ps. Sometimes I press D whenever I get a hit confirm thinking this is mvc, I miss my preschool launchers.

I don’t know why, but the Litchi forums on Dustloop are completely useless - it’s bizarre considering how popular the character is. I’m not an expert in her myself, but here are a few things that might help:

[LIST]
[]In her move notations, you’ll see [m] and [e]; [m] stands for “mantenbo” which is the name of her staff and means “while holding the staff”, while [e] seems to stand for “empty-handed” or something and means “while not holding the staff”. And if you’re not familiar with the BB directional notation, the numbers correspond to the numbers on your numeric keypad, so 6 is right, 2 is down, 5 is ‘stick in neutral’ etc.
[
]Consider going through the ingame tutorial for her - probably multiple times, because it’s a huge wall of text. The ingame tutorials are actually surprisingly smart advice.
[]If you’re a total newcomer to the game as it sounds like you are, play through the “generic” tutorial bits too - you’ll be using Ragna, but it’ll explain a lot of terminology and system stuff that’s not in other games. You can also look at the System Guide on Dustloop - it contains a TON of info on the mechanics of the game, from how many airdashes you can do, to what purple throws mean, the different blocks, to the different types of teching, etc.
[
]It’s definitely worth doing at least the first 5 or so trials for Litchi - they’ll teach you what her moves look like, and a few basic BnB combos for different situations.
[]In terms of how to get out of pressure, you have a few options:
[LIST]
[
]Litchi does have a frame 1 invulnerable DP, but only when she has her staff. 623D (Tsubame Gaeshi in the japanese, don’t have an english movelist in front of me) can be used as a reversal if there are holes in your opponent’s blockstrings, but of course, like most dragon punch style moves, it’s got some healthy recovery on it (though it’s actually a little harder to punish than many)
[]All characters have access to a move called a “counter assault”; To do this, you need 50 heat, then push towards+AB (6AB) while in blockstun. Your character will break out of blockstun and do an attack with some pretty serious invulnerability frames, but which does no damage. Litchi’s counterassault works like most (but not all of them) and knocks the opponent across the screen if it hits, so it gets you out of pressure for 50 heat. This can be baited, of course - it’s not unblockable, but it usually hits because your opponent is in mid attack when it comes out.
[
]If you have a couple of frames of ‘breathing room’, you can jump and use barrier guard to eliminate high-low mixups, and then maybe airdash or double jump over your opponent if you’re in the corner, or backwards if you’re not. Careful about being predictable with this though, as your opponent can jump and air throw you (Though you can always tech that if you’re quick enough)
[*]All your normal fighting game tricks of backdashing or counterattacking as appropriate still apply.
[/LIST]
[/LIST]
Hopefully some of that is useful.

PLEASE post something like a tutorial on Hazama! I’m having issues with a few of his combos. Particularly the ones after Jayoku Houtenjin/Serpent’s Infernal Rapture hit, when you have to hit his drive 3 times and combo it into Jakou/Hungry Coils. Also, I’ve noticed that a person can also be launched into the air using 5B, 5C instead of 5C, 2C after Zaneiga/? hits, though I haven’t seen many people use it in combos. Maybe it’s because it changes the trajectory of the launch and you can’t really follow up with a lot of things unless you’ve got perfect spacing. Still, I think it should be put out there in case anyone wants to experiment.

What made you start using bang? Also do you know when the dustloop bang tutorial is coming out or if it is already out?

Sorry guys, been busy, will try to get some kind of comprehensive answer to questions soon. Going to sleep long night long day tomorrow :slight_smile:

How fast does the Wheel of Fate turn?

On a serious note, were you always a “good” player, or did you suck at first? Also, did you see yourself improving a lot, gradually, or was there just one day where everything had come together and you knew that you had significantly passed where you were before? The hardest part about fighting games is slogging through all those loses and getting frustrated at not seeing improvement on a regular basis.

Admittedly, my Hazama is rather weak in terms of combos. I can try to teach you something much, much more important than combos (Mix up, neutral), but not the combos themselves. dustloop.com has all the combos though, and probably better knowledge of neutral and mix up too, anyway

I started using Bang when I picked him before any other character and instantly liked his feel and design. Really not much special there. Dustloop Bang tutorial, I haven’t heard of it. So I can’t really say haha

Elboborey, I was terrible when I started. Watch some of the Arcade infinity videos to see me even after many multiple hundreds of matches and how bad I still sucked. Putting in the time is hard but necessary. Just make sure you are optimizing time spent by actively considering every factor that could make you lose, and asking for feedback on your matches from other players.

Ah yes, a good overview of the various mix-ups Hazama has would really be awesome. I’ll take what I can get. Teach away, sensei! :slight_smile:

The dustloop community tutorials is when people from each character make a tutorial, the ragna video came out about 2 weeks ago but no one else has came out with their that i know of. Also are you going to do a bang tutorial one day?

While you wait for the thread master to get back you might want to watch this.

There are some serious Hazama fundamentals going on here :slight_smile:

Oh I know what the community tutorials are… I just haven’t heard of a Bang one in progress. The Ragna one was made by one Ragna main in particular. Perhaps he will be in communication with Huey253 in the future and the Bang guide will happen, but I wouldn’t expect it til CSEX.

Nero, a couple things to consider.
-Hazama has both high/low and low/grab mix up, between his various overheads, lows, and his strike invulnerable command grab. Make sure you are using ALL of it, and effectively. Watch strong Hazamas in Japan for the best results, although Wuku is probably one of the best American Hazamas you could watch, so good recommendation from Dawkins.

-His 2A is +1, and his 5B is +2, so using that to stagger your pressure and add dashes is really strong. Simultaneously, you can use that understood advantage to give people incentive not to mash and connect overheads. Both 2A 6A and 5B 6A are very strong ways to use his overhead, and 5B 6A leaves so little room it’s sometimes capable of frame trapping a jab mash.

-Stance overhead is “safe”, but not if you’re predictable. 3C stance overhead is VERY weak, use it sparingly. Because your opponent knows you have only one way to re-start your pressure, it’s very easy to hit you out of the start of it. A properly spaced 3C stance low can counter hit people trying to interrupt stance overhead though, so consider that option. After 3C though if you really need to be safe use Jabaki, 236D. (Important side note, 236D is +1! You can actually use it as a point blank pressure tool and trick people who don’t know about it.)

Those are good to start. If you want more check the Hazama boards on Dustloop. There should be a lot of info there in discussions.

Hey Dacidbro,

This is probably a fairly basic question so I apologize in advance. I just discovered Blazblue sheerly by accident and would love to start playing. I have some basics in playing Street Fighter and CvS2 and was curious how you thought a new player should get started in the game? Thanks.

Hey, Ray,

I can’t give the best answer because I’m about to leave my house, but there’s a few things I’d recommend to get started, and you can hit me back if anything is confusing or if you just want the next step

-You will need someone to play with
-Hakumen plays the most like a street fighter character (Youtube Spark for play), Ragna (Youtube Sakamoto) and Jin (Not sure who’s good for Jin lol) play the most like shoto characters. I’d recommend one of them to start.
-Recognize you’re playing a version of the game that is technically outdated, but practicing now means you could easily be strong in CSE
-Check out Dustloop.com , specifically the system mechanics section in the “Guides” tab

Good luck, let me know if you need anything. Constant strong play is uploaded on BBVlog (american) and Jourdal (Japanese) youtube channels.

Do the tutorial. It covers all of the mechanics and is quite thorough in showing you whats what and making you do the techniques before moving on to the next section. Youll see dash cancelling, rapid cancels, revolver combos, etc. Its not overly long and staggered in parts to pick away at if you dont have all day, but well worth taking a look at if new to this style of fighter.

Next, hit up some of the challenge modes, try out a few characters, watch the demonstrations of the combos and see how each character plays/try the combos yourself to get a feel for each character. Youll see that some are more air oriented (spend most of time in air/approachign from air/comboing in the air/double and triple jumps, etc), some ar emore ground oriented, carl has his doll based gameplay, tager is a grappler, hakumen has more link based (well, 5 frame window with the input window in this game, but they dont revolver like every other character, so a simple 2b, 2a, 5a, 5b combo is a lot stricter for him than a tsubaki 5bb, 2bb, 5cc combo) normals and a different meter resource than others and so on.

If you can get a partner/friend to play with, hit up training and just practice normals and teching and air dashing and all that jazz that isnt in or slightly different in execution in street fighter games. understanding of basics and mechanics goes a long way in any game. learn a bnb from midscreen, how to combo off throws and a basic corner combo (usually just extension of the midscreen bnb with a wallbounce or off the ground in the corner, but many are different). finally, dont learn combos. learn the parts of combos. like for hakumen, his ground combos are basically optional starter move into a dustloop (enma, falling j.2c, land, 2c, j.2a, air dash, j.2a, j.c). you can tack that onto any hits you do with hakumen and it will be a valid combo. so if you hit with 5a, 5b, renka (1 hit), you can then do the dustloop part you know ends all midscreen combos. you wouldnt learn a million variations of these starters into the dustloop.

same applies to everyone in the game. tsubaki you learn [starting moves, like 5a or 2a] 5bb, 2bb, 5cc [ending stuff like 236a xx 214a xx 22a or just a 22c, etc]. youd know her basic air combo is j.c, double jump, j.cc, 236a, 214c, j.d when you get an air combo/juggle (there are more optimal combos, this is just an example).

you can apply this to random hits or situations whenever you feel like if you know the parts - not the strict full combo. just dont get overwhelmed by some huge 2 or 3 line combo and entire page of combos on dustloop. if you examine them, youll see repeating sections and just different ways of reachign that part of the combo (like a counter hit off 3c or if they were crouching or if your near the corner, you might adjust a combo with a dash to fix spacing, etc, but the basics of the combo remain the same). learn a very simple bnb. try to apply it vs a friend or cpu if you have to. dont try to learn some 8000+ dmg 100 meter, 2 gold burst combo first. its a combo based game, but it doesnt do you any good if you cant even land basic combos or block mixups or convert random hits/counter hits into actual combos.

To Dacidbro and KirbyMorph,

Thank you both for taking the time to respond and giving me so much helpful information which I’m going to take to heart :slight_smile: It was a little intimidating at first, but now I have a plan of attack.

Time to start studying, and hitting training mode But if I have any more questions (which I know I will), I definitely know where to come. Thanks again!