Ask 801 Strider

Let’s just go sat. I’ll be the training dummy.

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Is it possible to be successful by playing as a passive abel. Ive been told ive do too much in my matches when i dont have to but now im playing really passive to the point where idk when to be agressive and rush down. Im having a hard time choosing and picking my spots in the match to start my offense but at the same time i was told not to take any risk. I apologize if you get confused from my post but i suck at wording whats going on atm with my abel.

Watch videos of pikagoma, he is a very passive Abel.
But once he found his spot, he does step kick into FS and starts massive pressure. That often overrolls his opponents, cause it’s a big change to the passivness.

You have to take risks with Abel. He has above average health and stamina and is supposed to take risks. At leasts that’s how I play him. He has good comeback mechanics. In contrast to Guile or lets say Bison, it’s ok to get some damage with Abel, dont let that confuse you.

I know what you mean, i was struggling the same way back when Super came out. “passive” Abel is actually very good, as long as you can keep the opponent from getting random jump-ins and keep them grounded, your golden.

Nekojita, who is still the best Abel, plays very passive. He doesn’t go ham and runs into every poke/reversal in the game like most other Abels. He picks his spot, and forces the opponent into making a mistake, then fucks them up.

Don’t get me wrong though, there is such thing as playing too passive with Abel. The only way Abel can play lame (and honestly, the only successful way of playing Abel) is to sprinkle some risks here and there. If you don’t, you’ll get walked all over. You HAVE to take risks, it’s a fundamental part of Abels game (and SF4, in general). You HAVE to go for that YOLO dash up TT once in a while, you HAVE to wake up TT a few times, you HAVE to go for risky jump ins. It keeps you unpredictable and your opponent on their feet. But if all u do is take risks, you’ll end up getting blown up and look like a scrub in the process. It’s all about balance.

Going back to Nekojita, he plays solid for most of the round, then goes ham for 10 seconds, not giving any fucks at all, and wins. You have to remember that you are Abel, a big ass French tank that blows up people faster than most characters. Use that to your advantage, but do it in a controlled way so you don’t YOLO yourself to death.

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Enough said:china:

using my passive ability’s gains me a knockdown but after that i feel like the only pressure i put on is the walk back and forth gimmick. Im currently still working on my positioning and ive noticed i have terrible timing and spacing in rolls. im going to continue with the stuff you guys gave me to help find a balance in my gameplay. Thanks for the guys.

Ultra 2 vs Claw?? Is Claw not able to throw ultra 2 with wall dive or something?

[media=youtube]jb3kUJcpfhg[/media]

I was waiting for claw to mash KKK on wakeup to see if you had any okizeme setups against that.

U2 is unthrowable, so no, Vega can’t grab it. U2 is good in this match up since it kills his wall dive game all together.

Main reason i use it is for oki, since it kills his backdash/flips on wakeup, either with os or on reaction.

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I sympathize with that guy… he had the exact same look on his face that I have when I play you… like I should just stab you in the kidney mid match…

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:wonder:

Need some help from Strider and the other Abel pros.

Against Hawk: How do I get past T. Hawk’s normals? Also, how do I make a Hawk player not want to grab me? A lot of the time I feel that most players don’t try to grab me because they worry about TT. How can I make Hawk player feel the same way? It really puts me out of my zone when I see another player happily grabbing my Abel. Any specific times I should watch for and counter with my TT to make them think twice?

Against Cody: How do I punish a blocked criminal upper? I can sometimes throw out a cr. mk > CoD > FADC > other shit but other times the cr. mk doesn’t connect. It could be online lag but I’d still like a more reliable way to punish those annoying uppers.

familiarize yourself with the difference in animation between his :lp: version and the others…
:lp: version is -5 making Abel’s punish options few and difficult, mistimed normals on this punish could net Cody free damage if he mashes Ex Upper or Ultra II right after…

:hp: on the other hand is -9 giving you a decently liberal time frame to land a step kick punish…
[LIST]
[*]Use Step kick instead of cr:mk::china:
[/LIST]
EX crimminal upper is -11, same story as :hp:just easier…

From what I recall, Hawk’s main footsie normals are
far :hp:
far :hk:
far :mp:
cr :mk:

None of them are cancellable into anything (sad for hawk:( ) and they all have a decent amount of recovery with :mp: arguably being a slight exception.

[LIST]
[*]Use your Focus attack!
[/LIST]
You can absorb all those normals and dash in for a Free TT most of the time!
You can absord and go for lvl2 focus crumple against the heavy normals

If not focus,
Abel can fight back with his own normals, T.Hawk’s far Hp and far Hk are practical whiff punishes…
Use st:lk: st:mp: and stepkick , they are all very practical.
I like far :mp: personally because of its long active frame window, it reliably stuffs Hawk’s normals / his spires.

From how you phrased your question it seems as though you’re looking for a, “one size fit all, cookie cutter” answer as to how to make T hawk scared to grab, or what are the key moments when hawk’s will go for Spd… This is obviously going to vary between players but I guess I can see the relevance of your question so here are the scenarios that would be points to take note i think…

After Spd, Hawks jump with :df::hp: - Body Splash
They follow up with a light normal or two and go for spd, you can fight back with a TT

After Spd, Hawk can empty jump into another Spd
fight back with TT

I’ll post more when I think of more scenarios, those are the main ones I feel confident in right now…

Its nothing new, but you know cody has strings where he’ll end with a max range(seems like it) cr.lk xx criminal upper that I dont think you can punish but you can focus backdash the cr.lk, the criminal upper will come out and you get a free jump in combo punish.

Of course, if he cancelled the cr.lk into ruffian, you’re going to eat it. Haha.

Hmm… never knew about all this. I’ll have to hit the training room and see the difference between the light and heavy versions for myself.

Alright! Focusing through normals for a TT sounds like a good way to get in. I’ll practice that.

Hm… I’ll rephrase the question then: how do I make a Hawk player respect me more? I’m not super familiar with the matchup, so the only times I know T. Hawk players try to grab are after an empty jump or after that horizontal condor dive (or w/e it’s called). I know that Abel can stuff Hawk’s grabbing game - I’ve accidentally TT’d Hawk players out of their U1 on a few different occasions. Now I just wanna make that accident something that was done with intent.

I’ll keep this in mind. I’m not sure what level the friend I play against is at with his Cody because I don’t run into any other Cody players ever, so it’s hard to judge. I’ll make a mental note to see if he uses cr. lk to go into CU.

I wrote this in the other thread, but I finally played Gief yesterday and it was a close match I got a round even, he was ok, but the way I lost baffled me I know this is a bad matchup supposedly but heres what happened

I hit him with Ex wheel kick…and he got a free ex SPD and won lol Lag…or is wheel kick really that unsafe on hit vs Gief?

Also Oni shenanigans got me flustered a bit.

Ex wheel kick is as safe as safe can be
even to Zangief’s ultra
If an EX SPD connected after getting it, it was probably due to lag

Oh ok good to know I was staring at my screen in disbelief lol

It depends on what u did ~
After ex wheel kick hit, did u jump, press buttons, backdash, etc.

Aside from holding up and mashing backdash, only thing that would have “beat” ex spd in that situation is mashing normal throw(trying to get it out asap) or doing tornado ~~

Like if the ex wheelkick was spaced peeeerrfeecctly, then just blocking may work as ex spd might whiff, but dats hard lol

Is it just online-related or can HK wheel kick go over fireballs if timed right?

I’ve been able to go over fireballs before but anytime I try to do it on reaction I get hit lol, but it is definately possible