**Armor King : **
Basic Armor King Info: (coming soon)
**** New Moves ****
1 , 2 , 1
1+2 , 4
b+1,2
d/f 1+2 (universal tracking )
d+4,4,4 ( Great for wall Oki or combo ender )
d+3+4,3
d+2 (Bound)
WR 3+4
1+2_3+4 ( Punch reversal )
d/f+1 (bounds)
d+1+4_2+3 , 1+2
f+1+2 (bounds)
d/f+2+3 (Throw)
Feel free to add more info!
In the coming weeks or so Ill be updating this thread and keeping it actively updated.
**Combo List : **
(B!) = Bound state
(W!) = Wall splat
f,n,d,d/f+2 / U/f+4:
2+1,2 , d+2 (B!) , d/f+1 , F+2,1
[media=youtube]3wxg8RdbHHQ[/media]
1 , d/f+1 , d+2 (B!) d/f+1 , GS
[media=youtube]il0PViW_H9Y[/media]
df+1, df+1, d+2(B!) , dash df+1, GS
df+1, df+1, d+2(B!) , dash df+1, f+2,1
df+1, df+1, df+2 (B), 3+4,2
1+2,2, d+2 (B!), fff+2+4
CH d/b+3
- WS+4 , d+2 , d/f+1 , F+2,1
- [media=youtube]BHRMeWZHriI[/media]
WS+1:
F,n,d,d/f +4 :
d/f+4 , f+1+4 ( Must be done immediately. Works on big characters.)
**Pokes:
*** Giant Swing Can be Buffered off of all pokes ***
(Video demonstration coming later )
**- b+1
( With counter hit gives you crumple so its somewhat abuseable. Can be comboed after a CH )
d/f + 3
(Safe)
d/f +1
d + 3
2,1 (Jails)
b+2,1,2
(if you do the last 2 , and it hits you get crumple)
(First two hit guaranteed last can be blocked)
SS+2
d/f + 2
SS+ 4 ( From a distance )
Matches :
[media=youtube]0ZwAHfzahCA[/media]
[media=youtube]dS4q44NGzWI&feature=channel_page[/media]
[media=youtube]bt4IZBNiCyE&feature=channel_page[/media]
[media=youtube]v-Ba_vMZCmQ&feature=channel_page[/media]
[media=youtube]QxOqIrXHdnk&feature=channel_page[/media]
[media=youtube]g8QIqkiB_S8&feature=channel_page[/media]
[media=youtube]Vo4sR4mzMFI&feature=channel_page[/media]
new
[media=youtube]3znYoZrUwQk&feature=channel_page[/media]
from koreanTAKKENvids [
what are A. King’s good punishers and juggles? and what makes those moves good?
Just curious because as a King player, I kinda have to play A. King too, haha. But seriously I used him in TTT a bit, and was curious how he is now.
tataki
October 10, 2009, 2:32pm
6
Mr.Bastos:
what are A. King’s good punishers and juggles? and what makes those moves good?
Just curious because as a King player, I kinda have to play A. King too, haha. But seriously I used him in TTT a bit, and was curious how he is now.
hopkick as a launcher like every character…
and f+1+4 is a tackle like move for frame/whiff punishing, just don’t get it blocked.
cool, I’ll give him a shot. I played him a couple times in DR back then, but I didn’t get to play DR too much. And since BR is $1.50/game I only ever practice with King, can’t wait to mess around with other characters. A. King, Miguel, Kaz , or Bob (maybe d jin?) are who I’m considering for a second.
Mr.Bastos:
what are A. King’s good punishers and juggles? and what makes those moves good?
Just curious because as a King player, I kinda have to play A. King too, haha. But seriously I used him in TTT a bit, and was curious how he is now.
Punishers :
f+1+4 (horrible on block as mentioned above)
b+1 ( on CH it gives you a crumple )
3+4 , 2 ( If 3+4 hits 2 is guaranteed)
F+2 , 1 ( a much better choice for punish because you have a chance to block when its blocked or even SS)
Launchers :
u/f+4
u/f_n+4
f,n,d,d/f +2
Update coming ,
Enjoy a few staple armor king juggles.
updated first few posts a little
[media=youtube]3wxg8RdbHHQ"[/media]
db+2,3 is pretty nice too
couple juggles:
hopkick / palm upper -> df+1, df+1, d+2 bound, dash df+1, f+2,1 / giant swing
hopkick / palm upper -> df+1, df+1, df+2 bound, 3+4,2
hopkick / palm upper -> 1+2,2, d+2 bound, fff+2+4
poopclown:
db+2,3 is pretty nice too
couple juggles:
hopkick / palm upper -> df+1, df+1, d+2 bound, dash df+1, f+2,1 / giant swing
hopkick / palm upper -> df+1, df+1, df+2 bound, 3+4,2
hopkick / palm upper -> 1+2,2, d+2 bound, fff+2+4
Thanks! Will try them out , record and add them to the first Post. I have a few other ones I havent recorded. that I will add.
Ill get back to adding more into this thread.
I like d/b+2,3 for stuffing people when I know they are going to go low.
EDIT are you sure those work because in regard t hit like that two launchers usually make the drop on the opponent lower so that some hits dont work.
I would say for those combos. You should choose either hop or Palm upper and not try both.
Im guessing the first one is a wall splat combo correct? ( make sure you let that be noted Ill try these out)
On the last combo you mean iSW right? ( FFF+3+4)
yeah where I’ve got a slash means either or, not both.
you can do uppercut, uppercut, d+2 into whatever, though I don’t think it gives any more damage than uppercut, 1+2,2, d+2.
for ease of use I usually end up just doing launcher, 2,1, d+2 bound, dash df+1, giant swing… only 5 pts less dmg than 1+2,2 instead of 2,1, not too hard, good oki after the air throw, yada yada.
poopclown:
yeah where I’ve got a slash means either or, not both.
you can do uppercut, uppercut, d+2 into whatever, though I don’t think it gives any more damage than uppercut, 1+2,2, d+2.
for ease of use I usually end up just doing launcher, 2,1, d+2 bound, dash df+1, giant swing… only 5 pts less dmg than 1+2,2 instead of 2,1, not too hard, good oki after the air throw, yada yada.
Ok , gotcha makes sense then. Cause I was actually trying that ( I had a feeling it would not work) but I was like maybe he did something I didnt see haha.
Yeah Ill add them to the first posts thanks.
After launcher then 2,1 … I honestly prefer f+1+2. Ill have to go check the dmg’s on these combos and make sure I type them out next to them.
Thats what I need to do , write down oki shenanigans.
might as well just copy paste TZ stuff for these threads
been watching A. King vids, so I figured I post some up in here. I got them from TZ:
[media=youtube]0ZwAHfzahCA[/media]
[media=youtube]dS4q44NGzWI&feature=channel_page[/media]
[media=youtube]bt4IZBNiCyE&feature=channel_page[/media]
[media=youtube]v-Ba_vMZCmQ&feature=channel_page[/media]
[media=youtube]QxOqIrXHdnk&feature=channel_page[/media]
[media=youtube]g8QIqkiB_S8&feature=channel_page[/media]
[media=youtube]Vo4sR4mzMFI&feature=channel_page[/media]
new
[media=youtube]3znYoZrUwQk&feature=channel_page[/media]
from koreanTAKKENvids
Yeah , I was just thinking about doing that. Considering alot of the stuff I know I got from TZ back a while ago in the first place.
Mr.Bastos:
been watching A. King vids, so I figured I post some up in here. I got them from TZ:
[media=youtube]0ZwAHfzahCA[/media]
[media=youtube]dS4q44NGzWI&feature=channel_page[/media]
[media=youtube]bt4IZBNiCyE&feature=channel_page[/media]
[media=youtube]v-Ba_vMZCmQ&feature=channel_page[/media]
[media=youtube]QxOqIrXHdnk&feature=channel_page[/media]
[media=youtube]g8QIqkiB_S8&feature=channel_page[/media]
[media=youtube]Vo4sR4mzMFI&feature=channel_page[/media]
new
[media=youtube]3znYoZrUwQk&feature=channel_page[/media]
from koreanTAKKENvids
added thanks.
rinoH
November 4, 2009, 11:22am
17
Armor King> King for reals
As a King player I’m sad about this, though I do not know for myself from what I’ve read A. King is superior. Though the same people say in a match between the two, oddly enough, King would probably come out on top. To Quote Snap from TZ:
Ak has generally better lows, which means while he has the best of King’s throws, he doesn’t rely on them as much.
Ak’s DU, which stands about even in use with King’s FC,df+2, is far less punishable.
Ak’s oki and ability to re-B! is also far beyond King’s.
In regards to oki, Ak has everything King has, in addition to his signature (and frickin’ sexy) stomps and shoulder (which is a valuable tool in oki as well as open ground).
Plus, Ak has re-B! setups coming out of his ass, mainly concerning his air-GS, but quite a few others too.
Only categories King might win in are throws (command and multis), tracking and mids. f+4 is a beast and df+1,2 is still better than Ak’s df+1, as good as it is.
Interestingly tho, in an Ak vs King match, my money is on the King. FC,df+2 is pretty much anti-DU when well-spaced and a good, defensive King would just hole up and wait for chances.
shoju
November 4, 2009, 10:57pm
19
I really like his WS+2. Very fast, can be done out of a crouch dash, has an inescapable stun on CH and is usually safe on block.
STOMP EM IN DA DUTS IMMA STOMP EM IN DA NUTS :rock: