Are / Should Turbo Pads be Banned in Tournament?

my friend showed me last night there is a way to slide your thumb to do it i am going to start doing that. I mean is it really that much of a skill advantage to hold down a punch button for a split second instead of sliding your thumb???

the thing is i play on the ladder all the time i get my ass whipped 90% of the time i was up over 5000BP With E Honda I have dropped down to like 2500 like maybe i am just so bad that i cant see the difference. and another thing too i beat some really high level players all the time i have videos i am beating people who are top 3000 in the world and not just 1 match like a couple in a row even. then i will lose to someone liek 500 pp, its so hard to tell if you are even half decent at the game.

Ahh nostalgia

…I agree. Pads are another story though. :coffee:

On the flip side, allowing this would probably get a whole lot more people entering tourneys, and a whole lot more money for the people who are fundamentally better in the end.

Skill>Turbo.

turbo allows you to do things without actually timing them.

for instance if i have a 3 frame jab, and i want to punish balrogs dash straight which is -3, it would be a lot easier for me to do if i had turbo.

it gives you inputs faster than your finger can move with a double tap or plinking twice, therefore its an unfair advantage

Its only an unfair advantage if you are using it and it is not allowed, if it is allowed, then it would be considered an option an not an unfair advantage.

I think that is what he is saying.

what about everyone doesnt have access to turbo? normal pads, and many sticks dont have it. thus unfair advantage

I thought they all had it, so yes in that case it would be unfair if you didn’t have the physical option available.

yeah thats just with TEs/commercial go to gamestop and buy type sticks.

Yes, it is that much of a skill advantage. There’s no skill involved in pressing a button with turbos activated as opposed to having to slide your thumb. Although I’m not exactly sure how you would slide your thumb to do HHS, and even if you found a way to do that, you’d get MASSIVE blisters on your thumb after the first hour or so.

The top 3,000 in the world, is a pretty large pool of people, of which a few thousand of those players are most definitely NOT top players. It also sounds like you have consistency issues, if you’re losing to someone with 500pp, unless they’re just trolling you.

Keep in mind there’s also the considerable number of top players who don’t play online, or don’t play ranked matches, or play in different regions and on different consoles.

People should be able to play however they want to with the tools available to them, and the major fight stick/pad makers, hori, madcatz provide that tool, so to tell someone not to use something given/provided doesnt make a lot of sense, but at the same time with something like a tourney you have to be sure it is fair play and each person has the SAME set of tools, thats why they dont allow it currently.

It would grow the tourney community and money generated if there were some sort of standard created to include/allow entry to those players, but there isnt.

That’s a misleading thought process. Steroids is readily available to everybody in the sports industry, but it doesn’t mean they should be allowed to take it. Just because something is available for use that will improve your performance, does NOT mean its okay to use just because it makes things easy. The problem with turbos…much like steroids, is that it creates a false illusion of talent and skill, an illusion that would not otherwise exist with turbos…in this case…execution. Although it’s obviously not as serious and damaging as steroid use as it pertains to sports performance, the basic foundation for why its universally banned is still the same.

But yes, standards are required, however it’s difficult to create a standard when fighting games are now primarily being played on console. In the past, it was a no-brainer, you used whatever controls the arcades came with it, and it generally was not a problem. However, we now have a variety of players using a variety of controllers to play these games, and it becomes difficult to allow or disallow certain functions.

Most of that makes sense, but comparing steroid use to turbo? Steroids put the athlete at harm since they cost/cause all kinds of health risk/problems to enhance performance, that is the foundation of why they are banned - for safety and health.

Turbo is built in by a stick/pad maker and isn’t going to harm you(or your opponents) if you want to experiment with that option.

Either way, no standard has been created, so tourneys will probably continue to exclude these players.

If you wanted to, you could make the same argument on a hitbox(the all button controller box) Since you cant physically move a stick or pad as fast as you can push 4 buttons, but they are allowed, right?

There are probably easier and better ways to grow the tourney community anyway. It’s not something you would want to create an argument about.

Has anyone actually won something using a hitbox?

last time i played SF4 online i played 20 matches & 14 of those were using turbo, Blanka’s, Honda’s, Chun Li’s & Gen’s were doing 1 button specials & there was a Ken player that had all of his buttons on turbo…sigh

Not that I’ve heard, but not many use them. Seen a glitch somewhere you could block both directions at once, that would def be unfair. It may have been patched since then - mvc3

Like I stated in the post, its not a comparison that perfectly mirrors the problems that steroids present versus use of turbos/macros, but one of its basis for its ruling is the same. Both provide an unfair advantage that promotes the illusion of hard-work and execution skill that doesn’t exist. Although both exist in ease of availability to whoever wants to use it, it should still NOT be used based on that premise.

Of course steroids have MANY more ramifications of its use, but I’ve just taking one of those bad reasons as an example as it relates to turbo use in tournaments.

On the topic of the hitbox, I hate the damn thing. It’s already proven itself to give Tekken players an edge in movement control and its had problems with multiple blocking directions in Marvel (even though its patched, it could still present an issue in future games). I’d rather ban it if you ask me.

There’s a few ways to do it (I’ma pad player) but the 2 I use are:
You can either start at HP (or HK for chun) and slide your thumb to LP them back to HP to register the HP slaps or
You can start at MP and just go back and forth between MP and HP and it’ll register HP slaps.

and if you get a good pad, it wont tear up your hands. Hori FC3 Pro is pretty good for this.

KoF 13 though… that will tear up your hand. I cant play it on pad. I can execute most of the combos, but holy shit my thumbs feel like they are bruised under the nail after a session

As for the topic of turbo, I personally don’t ban it for games like SF4 simply because it’s a liability far more than an asset. It’s pretty easy to just abuse the other person and frame trap and go to counterhit city all day on them. I actually ran into a turbo using chun at NCR a couple years back. He (obviously) had HK and KKK turboed on so, i just baited and punished the 500 leg spams he was doing, then told him if he wants to win to turn turbo off and that turbo will fuck your timing up more often than helping you. I probably could have reported him but I think i got a more clear message across and he lost anyway so. Meh.

just my 2 cents

That makes sense, but I dont think its good to alienate players.

Agree with Vegaman - it can hurt more than it helps in the end but can be attractive for beginners to try.

I am against banning things that might grow the community, since in the end, more options allowed = more people participating = more growth and more motivation and $$ for more fighting games to be made and more stuff like this to talk about on SRK! lol
:tup:

Consider the possibility of assigning a button to do lp+lk. You do it while you’re crouching, it leads to auto-crouch techs, or an easy chain combo or link combo to land a bit of damage, or lead into a damaging combo. It’s a very minor example, but despite its slight advantage, shouldn’t be something given to a turbo-abuser. Think of what it can do the hands of someone who knows how to intelligently use turbo, and activate/deactivate when it suits the player.

I agree, it’s a terrible thing to alienate players, but there must be a line drawn between ‘growing the community’ and ‘getting as many people to play as possible’. We want a solid pool of players who are willing to attend tournaments, work hard and train hard to develop their skills, and be rewarded for it by high tournament placings. We don’t want a bunch of idiots who abuse tournament rules, use turbos at will, and are generally disruptive.

Again, keep in mind I’m pretty conservative in my views when it comes to allowed control schemes, it’s not like I’m saying my way is the correct way, and the rest of you can go fuck yourselves.