I’ve heard a lot about Ryu’s main safe jump: cr.HK > j. HK, but all of that was referring to AE. I’ve practiced it in training mode and I was finally able to apply it in a match, but sometimes I land before the opponent wakes up. I thought if anything, the only thing that could happen is you jump in too late and the opponent can do a 4f or 5f reversal.
So, are safe jumps pointless in Ultra? Was it just an AE/Vanilla thing?
Welcome to Capcom’s brilliant decision to include delayed wake up as a mechanic in SFIV. Safe jumps aren’t pointless and exist outside of SFIV, but now you have to build in the possibility of people using delayed wake up. Explanation of the mechanic here.
Even if you land before they wake up, you can still react to whatever they do as a reversal. If you’re eating DPs after they DWU your safe jump, then stop pressing buttons after it and block.
I’m sure you’re right that it is an improvement over previous iterations of the game. I’ll also confess I haven’t even bothered with Ultra since none of the changes were a draw for me, except maybe the FADC -5 on block and a couple character changes.