Are fight boards (aka Hit Boxes) cheating? (Experiments and Guide)

So, did anyone mention the fact that people who use sticks keep calling fightboards cheap because they’re too lazy to learn a better control method that permits those who use it a more efficient play, and try to ban it because of their own laziness?

We’re using the term “Hit Box” in this thread as a general term for an all-button controller, right? Because the Hit Box brand ABC doesn’t allow for SODCs. Left + Right = Neutral, Down + Up = Up. (Do you techies know if it’s possible to change that about the controller? I’m under the impression that it’s hard-wired into the PCB and would therefore be impossible. Not that I’d want to do that to my Hit Box when I get one. I’m just curious.)

I can easily see why the Hit Box manufacturers would do that. While playing GGXX:#R on an emulator I had particular difficulty performing Half-Circle motions. I went to training mode and turned on input display and saw that the game was reading 63146P, which it executed as 6P. After a little experimentation I found that the game would read XSODC as completely neutral, ignoring the down input. My actual input was Right, Down, Left, Release Right, Release Down, Release Left, Right, which was read as 63?146. I had to input Right, Down, Release Right, Left, Release Down, Release Left, Right which was much, much slower and needless to say I had huge trouble executing Potemkin Busters when it counted.

I don’t know how SODC would work in other games that require Half-Circle or 360 motions. Isn’t it much more natural to input an SODC while attempting the motion than not to? If your ABC allowed SODC signals, would it be harder to execute an SPD or such? It might also vary depending on how the game interprets SODC inputs, so keep that in mind. I don’t really expect you to test this because it’s not relevant to the point of this thread, but if you’d satisfy my curiosity I’d appreciate it.

In other news, I wonder about the validity of arguments against ABCs for reasons other than SODC. “It’s easier to do somesuch link” is obviously nonsense, but there are some things that are possible with an ABC that aren’t with a stick aside from SODC, such as TK Fireballs in MK9, which are really cool because they will hit both grounded and airborne opponents. I mean, they’re THEORETICALLY possible with a stick but seriously, who can move their hand that darn fast. TK fireballs are possible in the game’s engine, they’re not a glitch, but you’d have to be ridiculously quick to pull them off, and really the only way you’d be able to do it is if you had an ABC. The argument is that you can do something with an ABC that you can’t do with a stick, which I don’t see as a bannable offense because it’s not exploiting something in the game’s mechanics like Brainless Cross-Up Defense. Granted, I don’t think the developers had in mind fireballs that could hit both grounded and airborne opponents when they were developing the engine, but they made it possible whether they intended to or not and it’s not theoretically impossible with a stick. What do you guys think? Do you agree that it is different than SODC shenanigans, or is it the same?

TK fireballs were done by Reo on day 1.
On pad.
He then did them on stick.
Now he does them on Hitbox.

Just wanted to note that many emulators dont send SOCD to the emulated games. In fact, some have it as a toggleable option.

I didn’t know that. It could have been the emulator then. I know that XSOCD in GGXX:AC causes the character to rapidly oscillate between walk forward and walk backward, but that was on a different emulator.

I’m not sure how loose the timing tolerances are for blocking, but it is feasible to rig an “omni-block button” so that frames (2n) register “left” and frames (2n+1) register “right.” If there was at least a two-frame grace period for switching from high-to-low block and vice-versa you could also include frames (2n) registering “down” and frames (2n+1) registering neutral (and vice-versa, of course).

I can play any fighting game with an ABC.

Mine does not do that. I have an SOCD cleaner though.

I actually perceive the neutral input (if SOCD) to be a bigger advantage. To get ultis out in SSF4 ae by holding forward and tapping b+d twice is just faster than you could possible do it on a stick and it should, as stated, help to reaction punish stuff you couldn’t before.

In general stuff that would be considered barely not punishable by reaction now can end up in that realm solely due the more efficient input method.

Those two hitbox videos (FADC and Walking ultra) make the issue really clear.

Great scientific work otherwise though.

Do they allow hitbox sticks in sf5 tourneys?

Hitboxes haven’t been officially banned from any fighting games tournaments for a while and haven’t heard any reports of that changing since sfv came out. Sfv doesn’t really have anything abusable with a hitbox like sf4 and umvc3 did so I don’t foresee there being any bans on them.

Why is this being bumped.
There nothing that can be none of a hit box that can’t be done of the standard game pad for Xbox or PlayStation.