To me, the best way to objectively ban hitboxes with minimal addition/alteration to the so-called “Evo rules” (our community’s already-existing, commonly-accepted, long-held standard tournament ruleset, or the fair practices and guidelines for creating such a ruleset) is simply to specify that these “fight boards” count as hardware macros, which have always been banned.
The only instance (that I know of) of a hardware macro ever being allowed in a major tournament is Fanatiq’s one-button-dash. He would play Marvel 2 on Dreamcast using I think a Playstation pad with an adapter that mapped both punches to a shoulder button or something. That one has drawn a lotttt of controversy, and I think people only ever let it slide because he apparently proved that he can still body dudes when he plays on stick as well.
It’s interesting that the way in which this stuff resolves appears to be left up to the software. It’s really cool to hear that Skullgirls has specifically implemented a solution that deals with this.
It seems a little strange to me that this kind of thing wouldn’t already be dealt with in some way at the console system/arcade board level. I always thought it was kind of funny how a physical, mechanical limitation of the commonly used controllers (being sticks and pads) have always kept console and arcade games from ever having to worry about this issue. It makes me wonder if you could achieve the same thing on a cheaply-constructed directional pad just by pressing into the center reaaally hard.
The first time I played a console emulator on PC, I remember deliberately holding left and right the same time on my keyboard at just to see what would happen, hahah.
Actually, on the subject of emulators on PC, if you played much GGPO or 2DF/Supercade or Kaillera or whatever, you’ve probably met at least a small handful of guys who play on keyboard and have really good execution. I think PC online players were the only people who weren’t surprised to see players starting to actually get wins using Hit Boxes and the like.
People have been using custom-built “all button controllers” in tournaments since at least a year or two after Evo switched to console. I know I’ve seen pictures from like 2004 of dudes with funny little boxes on their laps; more than one of them cannibalized an actual PC keyboard and used the keys as its buttons. Nobody ever questioned them then, though, because these controllers were such rarities and assumed to be a massive self-imposed handicap.
(I know other people already touched upon this in passing earlier in the thread but I figured I’d clarify/elaborate for people who didn’t already know.) Before HDR was patched, you could walk forward and charge back simultaneously with a normal official first-party PS3 or 360 controller just by using both analog sticks. I was pretty glad that shit got patched out, and it’s pretty lol how their solution for that problem doesn’t also address this one. That is definitely Backboned.
Amp, sorry if I missed it… what exactly does SOCD stand for? Simultaneous opposite corner directions? I’m just kind of guessing here. Thefreedictionary.com suggested “see operational concepts document” to me but I don’t feel like that fits very well. :-/
edit: “Simultaneous Opposing Cardinal Directions” google google google 