Are fight boards (aka Hit Boxes) cheating? (Experiments and Guide)

I’ll test on pad once the download finishes.

They patched SOMETHING SOMEWHERE to somehow make walkforward sonic booms impossible on pad if you used both the d-pad and the left stick at the same time.

Whether that means they completely patched SOCD behavior, or only patched the ability to use both the D-Pad and Left Stick data streams, testing on pad might not give suitable results.

PS3 HDR SOCD is a no go on pad, D-Pad overrides analog every time. Can’t dummy block, can’t walk forward Sonic Boom, can’t do anything.

Well what else are you going to do? No one else with a PS3 has a Hit Box or other similar ABC, so who’s going to test it?

You can apparently use bluetooth to do that sort of thing with PS3s, but I don’t have a PS3.

For the PSA. Something like: At this time, most of the concern in MvC3 is centered on ABC(or fightboards)
In MvC3 socd’s inputs can be generated on a pad (for either system). Banning all button controllers without banning pads does not solve the issue, and is clearly unfair to ABC users.
Making sure that pad socd is mentioned for marvel is important.
As for possible solutions:

  1. Honor code (don’t use socd) I.e. a soft ban.
  2. tourneys are played on provided hardware. (known good, unmodded te’s).

I’ve been wrestling with that this whole time.

The best I can hope for is someone who has a fight board/ABC that was made from pad-hacking a SixAxis.

diy open-source ps3 controllers: Sixaxis emulator tutorial

@Rufus,

Yo, you might have saved the entire project.

I was actually considering going out and buying everything, a PS3, a sixaxis, a stick case, the fucking WORKS to get actual data on this shit.

Now all I need is someone who I can trust who owns a PS3 and one of those “good” bluetooth dongles and research can continue.

I participated at WNF last night just fine. I had a lot of questions about the SOCD issue, but I explained the situation that it’s a software issue and why, and people were fine. I’m optimistic about the community understanding the issue once they get the correct facts. I came armored with my own little PSA, but I found I didn’t have to use it and that everyone was cool about it.

My customers who purchased PS2 Hit Boxes with the PS3 converter don’t have to worry: The converter itself has logic to prevent SOCD’s, and the input comes out as neutral. I have no data to support this though, as I currently have none to test with. That was the result of my previous testing.

Also, Amp, could you please give footnotes to your friend to add to your interview. I think having corrective info directly on the screen rather than the information box would be helpful.

DFW Jay did offer to take down or even re-edit the video.

I said it was fine as long as he changed the YouTube title and added the description. He also put up an annotation in big bold letters “YO READ THE DESCRIPTION.”

He’s already done a lot just from recording, editing, then listening to my first request to change the title and add the description. I don’t want to go ask him for too much and feel like a dick. I only met him at that tournament.

I don’t want him to go to the extra trouble on behalf of just some dude he met randomly at a tourney.

Or someone who can trust you and is willing to lend you a PS3. I’ve thought the same about input delay and frame rate testing, but decided that I don’t care enough, especially when modern consoles have display-dependent frame rates.

Early tests indicate SOCD has not been patched with the shuma/jill dlc. (you can still input both directions on pad)
I don’t have tie for more testing (other obligations) but I just thought I’d share.

Quick Note for anyone who might be wondering:

To keep it simple, other, more serious obligations have taken my attention as of the past few days. Work on this project cannot take priority over them.

I’ll be back soon enough to continue this effort.

No deliberate SOCD isn’t really an enforceable standard. With button board controllers, you can have accidental SOCDs.

You’re right.
Without a patch, I don’t think anything besides “this is marvel, go for it” is enforceable.
I’m saying that a “soft ban” (the community tries not to use them, and doesn’t intentionally block crossups, charge buffer, etc) might be a short term possibility.
The more I see of what else one can do in Marvel, the less inclined I am to think socd is cheating or unfair.

A friend of mine left his PS3 TE at my place and said I could test with it. Give me a day or two and I’ll have results for HDR and Marvel.

@afierymisfit, I appreciate the offer.

Right now I believe it’s more valuable to find out if the PS3 TE board is capable at all of sending SOCD’s (sending D-Pad signals as separate bits).

If we can confirm that first, then their value for that research would skyrocket.

Anyway, yes, please test HDR and Marvel 3 on the PS3 TE (be sure to set it to d-pad). It would be much appreciated. And if it turns out that the PS3 TE can send true SOCD signals, please run the full gamut of tests on any fighting game you can find.

PS3 HDR using a PS3 Marvel 2 TE

P1 Side: Hold forward, press back, unmolested: Forward
P1 Side: Hold back, press forward, unmolested: Forward
P2 Side: Hold forward, press back, unmolested: Back
P2 Side: Hold back, press forward, unmolested: Back
P1 Side: Hold forward, press back, reaction to being attacked: Blocked
P1 Side: Hold back, press forward, reaction to being attacked: Blocked
P2 Side: Hold forward, press back, reaction to being attacked: Blocked
P2 Side: Hold back, press forward, reaction to being attacked: Blocked
Hold Down, Press Up: Stays crouching
Hold Up, Press Down: Stays crouching
Attempt to perform a charge move without “releasing” charge direction: Fail
1P Side: Attempt to perform an X-Axis charge move while walking forward: Fail
2P Side: Attempt to perform an X-Axis charge move while walking forward: Fail

I had to download a patch before I could play HDR, not sure if it was a patch to fix this. I don’t think it was, but I feel that might be important.

PS3 Marvel vs Capcom 3 with Shuma Gorath and Jill patch

P1 Side: Hold forward, press back, unmolested: Neutral
P1 Side: Hold back, press forward, unmolested: Neutral
P2 Side: Hold forward, press back, unmolested: Neutral
P2 Side: Hold back, press forward, unmolested: Neutral
P1 Side: Hold forward, press back, reaction to being attacked: Unblocked
P1 Side: Hold back, press forward, reaction to being attacked: Unblocked
P2 Side: Hold forward, press back, reaction to being attacked: Unblocked
P2 Side: Hold back, press forward, reaction to being attacked: Unblocked
Hold Down, Press Up: Neutral
Hold Up, Press Down: Neutral
Attempt to perform a charge move without “releasing” charge direction: Fail
1P Side: Attempt to perform an X-Axis charge move while walking forward: Fail
2P Side: Attempt to perform an X-Axis charge move while walking forward: Fail

I’ll let you guys make a conclusion from this about the PS3 TE. I’m not sure what this would qualify as. I believe it’s SOCD-capable from the HDR blocking tests, but the other tests seem to say otherwise.

MvC3 could be filtering SOCDs for each input type, hence why the pad, using D-pad and analog can autoblock whereas the TE is only emulating one of the inputs.