**So, what do we know about Abel? **
Abel’s main objective is to weave his way in your face and knock you down. Once he is successful, he will use a myriad of block strings and his command grab to decipher the type of player you are. Abel will be progressively successful during the subsequent mix up attempts, making this match up more of a game of Roulette than Street Fighter. This is why Abel is sanctioned with the title of “Mix Up Master”.
What can I learn about Abel?
All of Abel’s frame data can be found on the SRK Wiki.
http://wiki.shoryuken.com/Super_Street_Fighter_IV_AE/Abel
Here are Capcom’s final documented changes for Abel in AE 2012:
For undocumented changes and discussion, please check out these threads in the Abel forums:
What should I be doing?
Staying out of mid range will be the key in aiding you to overcome the match. In fact, you will want to be directly in his face just about the whole time, using TC along with Run-Stop and crouching block strings to keep Abel under immense pressure. Frame traps and normal throws should be the main objective here. When Abel has meter, be aware of EX Tornado Throw. st.MK and st.MP can be used sparingly if you always seem to find yourself at mid range. Abel doesn’t have an air approach. If you find him jumping at you, check him with cr.MP, cr.MK or st.HK.
What should I be aware of?
-Forward Kick
This is the cornerstone of Abel’s offense. Regardless whether it hits or you block it, Abel will use it to initiate his mix up. You do not want to be in range of this move.
-cr.HK
This is a deceptive move. It is Abel’s longest range poke that is special cancel-able.
It’s fairly slow on start up but it doesn’t matter if you’re standing. If you get swept
you will be on your back. This is a substitute for Forward Kick so you should also
beware of this move.
-st.LK
Why should you be scared of light kick? Damage wise, you shouldn’t. However, Abel will often use this at mid range to measure the distance between you to set you up for Forward Kick or cr.HK. If you are found in it’s range, escape by jumping back to reset the situation.
-Change of Direction
Abel’s version of the Rekka. This move in itself is a psuedo mix up. EX CoD absorbs one attack. All finishers are heavily punishable. Abel can also FADC from this move and create another mix up opportunity. Stay alert when you see this move and react as fast a possible.
Oh no! Abel knocked me down. What should I do?
This is the potential turning point of the match, where all of your efforts and hard work could easily become meaningless. Guy is not one to be put on his back. I would suggest that you practice in learning the minute differences between the light and medium rolls. Observe how active each of his rolls are. One is indeed more active than the other. But knowing what side Abel lands on is half the battle. This is what makes Abel extremely scary. Next is trying to figure out what he will do. Will he Tornado Throw? Maybe he will cr.HP but what if he does normal throw? I do not have an answer to that. It turns an already stressful coin flip into a dice roll.
My only advice is to try to set preemptive defensive measures. What this means is to remember if you were in this situation once before. If he guessed right, What was done to you? If you got away, what did Abel do upon your escape? This demands you to be conscious throughout the match and is something that should be practiced as a competitive player.
I knocked Abel down. Now what?
This is where Guy shines as Abel also has a hard time on the floor against Guy. His only form of defense is EX Roll or EX Tornado Throw. Bait those as best as you can. He has a few tech traps upon Abel’s okizeme. EX Bushin Flip Grab after Bushin Chain, EX Hozanto cannot be crouched. The same applies for a Run-Slide Knockdown. If you throw him far away, you can OS j.HK with normal throw if he decides to EX Roll.
Abel Specific
Combos
-cl.HK, st.HP, st.HP
Misc. Information
-cr.LK, cr.LP, BC does not work on Abel, as the second BC hit will whiff. Use TC as an alternative.
-Ninja Sickle upon Abel’s wake up will beat Breathless. If Abel immediately releases, you will be airborne and he will rush past you. If he decides to hold it, Ninja Sickle will hit twice, breaking his armor and launching him.
Summary
In conclusion, this match up simply comes down to offensive advantage. Be tactful in your rush down to keep Abel in place. If you get knocked down, well, let’s just say you’d probably be better off at a casino.
You all are more than welcome to add or update information about this match up. If anything I mentioned is incorrect, feel free to let me know.