|| Arakune || Bees everywhere

The kind folks of Dustloop have revealed the following:

Thought I stumbled across something new/useful/cool. :frowning:

6a > 5D > 236B invis > BC bug > 6C loop
6a-5d(c bug)-6c-6c-2c(a, b bug)x 2-3 -J.6a-(jc)-J.c- J.2d

am i missing something with these combos?

After the 5D lands, I can hit with the c bug or the BC bug, but theres too much lag for me to string in the 6C. Iā€™ve tried holding back the c bug or BC bug till the last possible frames, but I still canā€™t get this combo to work.

Any ideas?

and one more thing. I always be practicing in training mode and a lot of combos Iā€™m trying to get down and implemented straight into my flow are unmarked combos.

So my question is, is there any way to not mark my opponent with a marking attack or immediately take off the curse?

SWEET! dont know how i missed that. D-loop is awesome.

-dime

Ok, Iā€™ve got a couple of questions.

First of all, I am getting worked because every time I hit an opponent with the cloud they pretty much just run away and block until the curse wears off, and I have a really hard time getting close to them without getting counter attacked. Right now, all I can really think to do is throw 6C and B bugs at them, but those usually just get blocked. What are some good strategies to close this gap without getting punished?

Also, I was watching some videos and Iā€™m seeing a lot of guys follow up the j.C > j.D combo with a C bug and then go into the 6C loop from there, but Iā€™m having mixed success getting any bugs to hit after the j.D without them being able to recover in the meantime. Any tips?

Thanks for any advice you can give.

yeah i had probs with the combo j.a> j.b> j.c> j.d BC bug 6c loop as well.

heres the thing, you can actually get bugs out earlier than it seems possibleā€¦ its weird as hell but i let go of c and b just as the j.d hits. it really looks like theyā€™re not marked yet but the bugs still come out. from there just hit 6c as soon as you recover from the j.d.

approaching a marked opponent thats turtling across screen is indeed difficult.

one thing i do sometimes is 5a (6D negative edge during 5a) which will call out your far D bug. from there i use 2c and cover my recovery of that laggy ass move by releasing c a little after i hit/ get blocked by releasing c.

its worked a few times anyways.

-dime

Wow, that 6D bug makes a HUGE difference. I canā€™t believe I wasnā€™t already using that. Thanks.

And on the j.a> j.b> j.c> j.d BC bug, do you have to hold a direction for the bugs, or just neutral?

Neutral works fine.

This seems incredibly risky. 2C is a pretty terrible move. What I would recommend instead is letting the D bug cover an aerial approach such as j6A or j6C or use j2A to dive in while using bugs to lock them down. You can also use the bugs to cover dive cancelled jBs, teleport shenanigans and dive crossup attempts. Also donā€™t forget Barrier Cancel if you guess theyā€™re going to DP.

One of the most useful things Iā€™ve found is, jump back, j6X then toss out a B bug while youā€™re flying forward and then a C bug. The B bug and C bug will work together to lock them down and youā€™ll land right in front of them with and be safe. It works even better if the D bug is harassing them.

Or, donā€™t approach them at all. Arakune is very very good at zoning. You can wait for a bug CH and then use j6X to hit them and continue combo.

6a > 5D > 236B invis > BC bug > 6C loop
6a-5d(c bug)-6c-6c-2c(a, b bug)x 2-3 -J.6a-(jc)-J.c- J.2d

am i missing something with these combos?

After the 5D lands, I can hit with the c bug or the BC bug, but theres too much lag for me to string in the 6C. Iā€™ve tried holding back the c bug or BC bug till the last possible frames, but I still canā€™t get this combo to work.

Iā€™ve even seen this combo done in several videos and yet still no luck replicating it.

Any ideas on where Iā€™m going wrong or just how to do it properly?

I know this bā€™z my second time askin but its buggin me cuz my live got suspended so practicing combos is all i got till i can play online againā€¦

I just want to point out that while I wholeheartedly agree with this, 2C is also my favorite move to use against scrubs. For some reason they never see this coming, despite it being more obvious than an incoming train and extremely easy to avoid. Iā€™ve done matches where half the time I do 2Cā€¦and it works :frowning:

Yes I should not be doing this and yes itā€™s really stupid, but itā€™s oddly satisfying for a terrible move to work so well.

On a completely different note that doesnā€™t involve 2C, does anyone have trouble with Jin? Iā€™m finding it hard to keep curses up and have difficulty up close, which Jin playerā€™s love to do. What ways can I punish Jin after he does his 214A/B/C?

I have the same problem as Jinchu. I went into training mode for a good hour or so and couldnā€™t get this combo down. Iā€™ve also not been able to get the 2a,5b,5d, 214a fakeout, bc bug, 6c loop combo down. I can do the loop fine, but comboing into it is very difficult for me.
Also, when I hit a grounded opponent with jumping b, whatā€™s the best way to combo into the loop? Thanks!
One more thing. Whatā€™s a good combo on a grounded opponent after I knock them into the air with j2a?

On the real, yā€™all need to hit up dustloops arakune video thread, thereā€™s some serious combo videos you can learn a lot from.

^^^^^^^Hype

Actually its better than you thinkā€¦ still bad but it does have uses.

2C with RC leads to nasty dmg from your opponent not blocking low from about mid-screen. I wouldnā€™t otherwise suggest using it outside of RC and surprise factor from someone not mindful of getting hit low from that range or in the process of dashing or doing a move.

2C > RC > uf j > combo into C rekka loop
*throw in fB > uf jc before the first jA if you want or need to move forward a bit more

Oh, and I think Arak has a tech trap off of his air BnB that Iā€™ve landed each time Iā€™ve done it in-match:

jA > jB > jC ā€¦pause slightly to let the tech happen ā€¦ F of G

ā€¦what happens is they tech into it, having to enter a grounded state, and forcing them into the unblockable DDrive

after F of G catches them, land and begin C rekka loop since they are now cursed

edit: In reference to punishing Jinā€™s ā€˜Ice Carā€™ I just instant block the 2nd hit and go into a 2A > 2C ā€¦and, again, if Arak has 50% heat, itā€™s a big punish. Not sure on any other ways Arak can punish it tho, but that is what I do for now and it works fine. It usually takes about 1 or 2 times before the Jin player realizes they donā€™t Ice Cars for free and stop doing it.

*actually, you could probably just instant block the 2nd hit and do 5A > 6B to send him back across the screen if you donā€™t have 50% heatā€¦

edit2: also, 2C isnā€™t too bad for mid-screen punishes when you see someone doing something that wonā€™t allow them to block for a bit (e.g., Rachel setting up rods or Nu using a bad angled sword)

Iā€™m still learning to use Arakune. But, Iā€™ve gotten pretty effective at basic strategies.

Its fun dealing with Jin IceCar spam, as most of the time your dash will go under it.

Iā€™m still trying to figure out the combos and such. But Iā€™ve gotten good at is the jump, teleport, throw into distortion move. I do mix it up, as quite often Iā€™m going into the air, unless I have you in the corner. It took me a few tries to get the timing on the dash cancel B in air, but I love that move.

With the combos, I have trouble with the jump cancel. Iā€™m sure its a timing issue and nothing else though.

Can someone explain dive cancelling to me? I really donā€™t get how it works. I can get a 2a off a B dive or 2b off an A dive but im not understanding how you can cancel into a 5b like I see in match videos. I figure Iā€™m making some huge error but Iā€™ve looked at every thread on here and at dustloop with a mention of dive cancelling and I canā€™t find the answers. Iā€™ve messed about in training for a long ass time but I still canā€™t figure it out. Right now I feel like this is the biggest thing missing in my game because I land diveā€™s constantly but canā€™t do a damn thing with them.

also, to jinchu or anyone else having trouble with 6a > 5D > 236B invis > BC bug > 6C loop

do CB bug, not BC bug. I spent forever trying to do it with BC and thought to myself hm maybe i read it wrong and tried CB and now I can get it every time effortlessly. You have to delay the B bug quite a lot after the C bug, though.

Basically lets say you jump in the air and do J.2a and it hitsā€¦ immediately press j.2b and itll come out instantly. and it should combo for 2 hits

CORRECT! lol yeah, for whatever reason iā€™ve stupidly referring to this as the BC bugā€¦

but i dont delay the press after the c very much at allā€¦ its just a negative edge button roll for me.

arggggā€¦ thats NOT what heā€™s asking.

ZODIAC: i actually dont know how to do this eitherā€¦ i havent been into training mode in too long but D-loop has some info about this that i have yet to replicateā€¦ if it works iā€™ll post back hereā€¦ with a laymens terms explanation.

-dime

oops my bad , read it wrong.

Dime: the iinfo on dust loop is right.

J.2a/b/c~2(until you are almost on the ground~5b.

Basically you dive and then you hold 2 until you are almost on the floor and right at that point you 5b. 5b is the only one Iā€™ve tried. I know it works. I havenā€™t tried any others, ie: 5a/c/d, etc.

If you input B too early youā€™ll dive cancel B unless youā€™re j.2Bā€™ing. If you hit it too late the 5B wonā€™t hit when youā€™re onthe floor.

This concept leads to a curse dive cancellig loop w. AB bugs in the middle.

Check out the arakune combo video in the arakune combo thread on dust loop. Youā€™ll know which one Iā€™m talking about when you watch it.

Canā€™t linkyou the video, Iā€™m on my phone atm.