The kind folks of Dustloop have revealed the following:
Thought I stumbled across something new/useful/cool.
The kind folks of Dustloop have revealed the following:
Thought I stumbled across something new/useful/cool.
6a > 5D > 236B invis > BC bug > 6C loop
6a-5d(c bug)-6c-6c-2c(a, b bug)x 2-3 -J.6a-(jc)-J.c- J.2d
am i missing something with these combos?
After the 5D lands, I can hit with the c bug or the BC bug, but theres too much lag for me to string in the 6C. Iāve tried holding back the c bug or BC bug till the last possible frames, but I still canāt get this combo to work.
Any ideas?
and one more thing. I always be practicing in training mode and a lot of combos Iām trying to get down and implemented straight into my flow are unmarked combos.
So my question is, is there any way to not mark my opponent with a marking attack or immediately take off the curse?
SWEET! dont know how i missed that. D-loop is awesome.
-dime
Ok, Iāve got a couple of questions.
First of all, I am getting worked because every time I hit an opponent with the cloud they pretty much just run away and block until the curse wears off, and I have a really hard time getting close to them without getting counter attacked. Right now, all I can really think to do is throw 6C and B bugs at them, but those usually just get blocked. What are some good strategies to close this gap without getting punished?
Also, I was watching some videos and Iām seeing a lot of guys follow up the j.C > j.D combo with a C bug and then go into the 6C loop from there, but Iām having mixed success getting any bugs to hit after the j.D without them being able to recover in the meantime. Any tips?
Thanks for any advice you can give.
yeah i had probs with the combo j.a> j.b> j.c> j.d BC bug 6c loop as well.
heres the thing, you can actually get bugs out earlier than it seems possibleā¦ its weird as hell but i let go of c and b just as the j.d hits. it really looks like theyāre not marked yet but the bugs still come out. from there just hit 6c as soon as you recover from the j.d.
approaching a marked opponent thats turtling across screen is indeed difficult.
one thing i do sometimes is 5a (6D negative edge during 5a) which will call out your far D bug. from there i use 2c and cover my recovery of that laggy ass move by releasing c a little after i hit/ get blocked by releasing c.
its worked a few times anyways.
-dime
Wow, that 6D bug makes a HUGE difference. I canāt believe I wasnāt already using that. Thanks.
And on the j.a> j.b> j.c> j.d BC bug, do you have to hold a direction for the bugs, or just neutral?
Neutral works fine.
This seems incredibly risky. 2C is a pretty terrible move. What I would recommend instead is letting the D bug cover an aerial approach such as j6A or j6C or use j2A to dive in while using bugs to lock them down. You can also use the bugs to cover dive cancelled jBs, teleport shenanigans and dive crossup attempts. Also donāt forget Barrier Cancel if you guess theyāre going to DP.
One of the most useful things Iāve found is, jump back, j6X then toss out a B bug while youāre flying forward and then a C bug. The B bug and C bug will work together to lock them down and youāll land right in front of them with and be safe. It works even better if the D bug is harassing them.
Or, donāt approach them at all. Arakune is very very good at zoning. You can wait for a bug CH and then use j6X to hit them and continue combo.
6a > 5D > 236B invis > BC bug > 6C loop
6a-5d(c bug)-6c-6c-2c(a, b bug)x 2-3 -J.6a-(jc)-J.c- J.2d
am i missing something with these combos?
After the 5D lands, I can hit with the c bug or the BC bug, but theres too much lag for me to string in the 6C. Iāve tried holding back the c bug or BC bug till the last possible frames, but I still canāt get this combo to work.
Iāve even seen this combo done in several videos and yet still no luck replicating it.
Any ideas on where Iām going wrong or just how to do it properly?
I know this bāz my second time askin but its buggin me cuz my live got suspended so practicing combos is all i got till i can play online againā¦
I just want to point out that while I wholeheartedly agree with this, 2C is also my favorite move to use against scrubs. For some reason they never see this coming, despite it being more obvious than an incoming train and extremely easy to avoid. Iāve done matches where half the time I do 2Cā¦and it works
Yes I should not be doing this and yes itās really stupid, but itās oddly satisfying for a terrible move to work so well.
On a completely different note that doesnāt involve 2C, does anyone have trouble with Jin? Iām finding it hard to keep curses up and have difficulty up close, which Jin playerās love to do. What ways can I punish Jin after he does his 214A/B/C?
I have the same problem as Jinchu. I went into training mode for a good hour or so and couldnāt get this combo down. Iāve also not been able to get the 2a,5b,5d, 214a fakeout, bc bug, 6c loop combo down. I can do the loop fine, but comboing into it is very difficult for me.
Also, when I hit a grounded opponent with jumping b, whatās the best way to combo into the loop? Thanks!
One more thing. Whatās a good combo on a grounded opponent after I knock them into the air with j2a?
On the real, yāall need to hit up dustloops arakune video thread, thereās some serious combo videos you can learn a lot from.
^^^^^^^Hype
Actually its better than you thinkā¦ still bad but it does have uses.
2C with RC leads to nasty dmg from your opponent not blocking low from about mid-screen. I wouldnāt otherwise suggest using it outside of RC and surprise factor from someone not mindful of getting hit low from that range or in the process of dashing or doing a move.
2C > RC > uf j > combo into C rekka loop
*throw in fB > uf jc before the first jA if you want or need to move forward a bit more
Oh, and I think Arak has a tech trap off of his air BnB that Iāve landed each time Iāve done it in-match:
jA > jB > jC ā¦pause slightly to let the tech happen ā¦ F of G
ā¦what happens is they tech into it, having to enter a grounded state, and forcing them into the unblockable DDrive
after F of G catches them, land and begin C rekka loop since they are now cursed
edit: In reference to punishing Jinās āIce Carā I just instant block the 2nd hit and go into a 2A > 2C ā¦and, again, if Arak has 50% heat, itās a big punish. Not sure on any other ways Arak can punish it tho, but that is what I do for now and it works fine. It usually takes about 1 or 2 times before the Jin player realizes they donāt Ice Cars for free and stop doing it.
*actually, you could probably just instant block the 2nd hit and do 5A > 6B to send him back across the screen if you donāt have 50% heatā¦
edit2: also, 2C isnāt too bad for mid-screen punishes when you see someone doing something that wonāt allow them to block for a bit (e.g., Rachel setting up rods or Nu using a bad angled sword)
Iām still learning to use Arakune. But, Iāve gotten pretty effective at basic strategies.
Its fun dealing with Jin IceCar spam, as most of the time your dash will go under it.
Iām still trying to figure out the combos and such. But Iāve gotten good at is the jump, teleport, throw into distortion move. I do mix it up, as quite often Iām going into the air, unless I have you in the corner. It took me a few tries to get the timing on the dash cancel B in air, but I love that move.
With the combos, I have trouble with the jump cancel. Iām sure its a timing issue and nothing else though.
Can someone explain dive cancelling to me? I really donāt get how it works. I can get a 2a off a B dive or 2b off an A dive but im not understanding how you can cancel into a 5b like I see in match videos. I figure Iām making some huge error but Iāve looked at every thread on here and at dustloop with a mention of dive cancelling and I canāt find the answers. Iāve messed about in training for a long ass time but I still canāt figure it out. Right now I feel like this is the biggest thing missing in my game because I land diveās constantly but canāt do a damn thing with them.
also, to jinchu or anyone else having trouble with 6a > 5D > 236B invis > BC bug > 6C loop
do CB bug, not BC bug. I spent forever trying to do it with BC and thought to myself hm maybe i read it wrong and tried CB and now I can get it every time effortlessly. You have to delay the B bug quite a lot after the C bug, though.
Basically lets say you jump in the air and do J.2a and it hitsā¦ immediately press j.2b and itll come out instantly. and it should combo for 2 hits
CORRECT! lol yeah, for whatever reason iāve stupidly referring to this as the BC bugā¦
but i dont delay the press after the c very much at allā¦ its just a negative edge button roll for me.
arggggā¦ thats NOT what heās asking.
ZODIAC: i actually dont know how to do this eitherā¦ i havent been into training mode in too long but D-loop has some info about this that i have yet to replicateā¦ if it works iāll post back hereā¦ with a laymens terms explanation.
-dime
oops my bad , read it wrong.
Dime: the iinfo on dust loop is right.
J.2a/b/c~2(until you are almost on the ground~5b.
Basically you dive and then you hold 2 until you are almost on the floor and right at that point you 5b. 5b is the only one Iāve tried. I know it works. I havenāt tried any others, ie: 5a/c/d, etc.
If you input B too early youāll dive cancel B unless youāre j.2Bāing. If you hit it too late the 5B wonāt hit when youāre onthe floor.
This concept leads to a curse dive cancellig loop w. AB bugs in the middle.
Check out the arakune combo video in the arakune combo thread on dust loop. Youāll know which one Iām talking about when you watch it.
Canāt linkyou the video, Iām on my phone atm.