|| Arakune || Bees everywhere

It makes sense when you put it like that. I was just afraid I was learning to play the game a scrubby way and then finding out I have to completely rework my game. I’m new to this type of fighter (my only previous experience being HDRemix and SFIV [ew]).

The only ways I currently use for approaching are the j2A/B/C dives, the airdash cancel into j4B and sometimes barrier guard just to confuse them, and the j6C dashes. Sometimes I’ll throw out random 3C slides and dashes.

Though, honesty, I seem to play the zoning game with him the best, as in manipulating them into getting cursed, but I’m not sure what to do after they get cursed. I usually go for the 6C loop nowadays, and if that fails just rape them with bees, usually the B and D ones. I always seem to randomly juggle them with D bugs for a ton of damage, but perhaps I’m just playing against scrubs.

I dont know if anyone’s done this RC combo yet but its getting off the 6c rekka loop through 6c rekkas and 50% heat

6c > c > 2c > Rapid > c > ??? > Profit

Here’s what i use

6c > c> 2c > rapid > c > j.5a > j.5c > j.d > BC bug > 6c loop

and obviously you would bait blocking low, or time a counter hit on your opponent’s wake up.

Dime mentioned that a few pages back. It’s very useful if you’ve got the meter and they’re not cursed yet.

What’s Arakune’s wake up game look like? If I get knocked down and pressured what do I have to get out of it other than a Barrier burst/Counter Assault?

Instant blocking. If Arakune gets too predictable, it’s possible to instant block and retaliate/escape without wasting your burst. If you MUST use your burst, then make sure that he’s at least right next to you.

i’m still a bit new at this, so what does (jc7) mean exactly?

ok guys so my friend and i came up with a mixup that hasnt been mentioned but is definitely known.

so 2a jab spam basically kills ara’s rush stuff… i’m always getting jabbed out of my pressure strings and whatnot and basically have had to dumb down my game because of this.
the 6c loop is an incredible counter to jab spam but hella unsafe if its done without meter for rc…

then you add in the fact that aras air dash cancel into j.66~4b leaves him out of range of 2a>5b>5d plus the fact that 2a is a SLOW ass 10 frame low and you start to see how much the combo of 2a spam and aras far proximity from op after making contact with j.66~4b really hampers his up close game.

well i looked at the frames and aras 5a is FAST!(i6) plus its got range!
combine the 2 and we’re already started on a decent path,add in the fact that ara can jump cancel this move into a very low (but not hittable by 2a) j.5d and we’ve got an incredible punish for 2a spam.

once the op is wary of the 2a counter they’re likely to either 5a instead or jumpback or block…
most 5 a’s will wiff if ara jc7’d into j.5d and they will still get marked. if they jump back ara can do 2a>5d instead for the mark or at the very least the airblocked 5d into jump cancel pressure.

…not saying that this is THAT great or unbeatable(nowhere NEAR unbeatable), but it sure seems decent just for making contact with a j.66~4b.

i was previously having mucho troubles getting any consistent pressure j66~4b.
in a test run against a friend it was doing well.

lmk how it works out for you guys.
also in case you guys dont understand what i’m getting at, is 5a sets all of this up and they will get trained to just block at which point ara can start to do things like land then 2a>5b (jc) into pressure. (cant do this if they’re spamming a all day)

basically once they get wary of jabbing out of shit we can start to have the REAL fun and start to RTSD.

meh, it was a revelation to me atleast that ara has such a damaging mixup off of 5a

dont worry:tup: i’m hella green as well!

it means J ump C ancel up back:

789
456
123

^^look at the 7 and imagine that arakunes body is the 5 and 2

-dime

So your saying in stead of trying 2a for like poking and stopping shit try 5a? right?

hmm, so you’d jump up and back immediately after the crouching C move hits them? I’m so used to street fighter and people just saying “qcf or hcb” and things like that, so these number games are a little confusing to me :confused:

teach me o’ wise one :slight_smile: :pray:

actually, if you don’t mind playing against a noob, add my gamertag for xboxlive, and maybe we can play a few games and you can actually demonstraight this stuff, as i’m a much better learner when i see something infront of me rather then reading it or assuming things.

And then jump canceling backward into j5D’ing I believe. I’ll try it out later, it seems to work in theory.

Another tactic I like to use is 5A > 6B to get them the hell off me so I can resummon a cloud and do more zoning, though Dime’s tactic seems like a good tool also. The 5A > 6B near a corner seems to let you juggle some, though I still need to test exactly what you can juggle since so far I’ve only done it a couple times on accident in real games and just improvised.

I also found a good Arakune vid. This guy pressures alot without a curse. Not sure how he does it. Lots of j4B’s.

[media=youtube]9JUzdPbwW-I[/media]

Though, at about 0:50 or so, how does he curse the Bang? I don’t see any animation for anything whatsoever.

I just got big into fightings games recently as well (HDR & SF4 as well) and With this game in particular there is a lot of room for the player to mix and match combos. So this gives you the ability to go into the training room and try out stuff you normally wouildnt be able to try in other fighting games.

Honestly, the training room is your best friend. Just go to dust loop and check out the arakune combo thread as well as all the stuff on this page and try it all out. See what youre comfortable with and at that point your mind will open up to new personal strategies and ways to bait opponents.

If you need more help, PM me for my AIM or FR me on xbox live :slight_smile:

yes exactly, however i wrote all of those other words in the post cause he has a good mixup off of that which will kill both standing block AND 2a spam which, in turn, will lead to less mashing on our opponents part so that we can get off things like 6a which i’m currently always getting jabbed out of all day long…

there is no crouching c in the notation that i used… heres how it goes:

jc means jump cancel and since there is no number nect to it that means it doesnt matter whether you jump cancel straight up or forward or backwards.

jc9 specifically uses a number because it tells you that you NEED to jump cancel up forward… up forward in this case is represented by the 9. if you SPECIFICALLY needed to jump cancel straight up instead, it would read as: jc8… get it??

j.c means jumping c.
notice the period? thats so that you know that its not a jump cancel which is jc, not j.c…

j.6c means jump then hold forward and press c.

j.5d or j.5D means jump then do a drive while the stick is at neutral… since arakune can do like 4 different drive moves in the air, its rather needed to use this terminology.

-edit… sorry i thought you were responding to a different post of mine… yes your right after the 3c hits hold up back and then release it in midair and do a neutral drive the second that you get off the ground:tup:

wheres the link???

-dime

Shit, sorry.

[media=youtube]9JUzdPbwW-I[/media]

i havent a clue how he gets that mark off and then still has enough time to juggle 5b…

curiosity peaked.

-dime

dude I saw that also… that was some weird , Ive even seen a match of this arakune player doing cross up J.5B cancels.

for unmarked ara goodness i watch this vid over and over and over then wax off to himas execution skills.

but seriously hima only marks tager once in the first round and its for the last hit, as if to say … yeah i dont need no drive sucka!

lol this is what i aspire for my ara to be like… yet i’m so far, so so far away… sigh.

here it is:

[media=youtube]0I5ZNvsGSI0&feature=related[/media]

-dime

Quite an impressive Arakune. How the hell does he do so well without cursing? He has set the bar for us all.

6c loop is making me mad!!! Why when I go to a 2nd loop the person seems to be too high for 2c to hit again? Where is my timing off? Still got work on the B bug though. Very frustrating but I know with time Kune is sickness under the right hands aka souji vs Dora matches.

Ps. Coming from sf4 as chun my main. Not holding down back and having to put my stick in neutral is scary.

Please help

ah a fellow chunner! WELCOME!

no more mid tier hard as fuck to win with characters for us.

as far as the 6c loop goes its different versus certain characters.

but for your problem i would say that you’re getting your “a” bug out to late which allows the opponent character to rise higher.
also, try to get out your “b” bug as late as possible while still allowing yourself to combo into the a bug and then into 6c

-dime

Thank you for the response. I liked Kune before I found out he was top tier. Oh well. But hopefully this will help me. Thanks. I wanna master the loop before I do anythng else. I need to get this rhythm down. How long did it take for you guys to get the loop down?

I hAd no clue that I would be this into BB. Never played any of the GG series either. Just wanted to get another game besides sf4 hehe. Aksys rocks!