So, some combos I learned tonight:
Both. I haven’t seen any dive combos posted here so I figured I’d list it out. It starts out with a neat setup I saw in some random arakune video on nico.
Start with a teleport (going past them), as you cross them up release CB bug at the same time, then:
j6a, 9, j2a, j2b, j2c (hold c bug) (hold b bug, i find it easiest to hold both at the same time) as they’re about to touch the ground, release CB and go into a 6c loop. It’s important that you do an A bug after the second 6c in your 6c loop or they can tech. As far as I’m aware this is arakune’s single most damaging combo. You can consistently get 6700 damage on every character in the game.
Timing things: the j2a after the forward jump cancel has to be done relatively quickly, too late and you’ll drop the combo. You must only press the b of j2b as the j2a hits, any earlier and the bug will miss or launch them in the wrong direction. This was the hardest part for me as when I was trying to figure it out I was mashing on the b and it kept making me screw up.
other combo i have is if you happen to hit a 6c without curse, whether you’re being scrubby and using it as an overhead when you have meter like i do, or if you run out of curse mid combo or whatever.
6c, 5c, 2c, RC 5d cba bugs j6a, dive combo
first one is such a nice setup and i don’t know why more kunes dont use it. so far everyone ive tried it on has fallen for it at least once since its kinda hard to block and you can get 7k damage off it which is so ginormous for such an ambiguous setup. you can even go super mindgames and use 214c then release it after you’re back on the other side once they catch on. options are endless!
here’s a video if it in action, this arakune playing against people on psn or xbl or whatever wrecking some face. he uses it in the first set against jin and again against nu. also it took me over an hour to load for some reason but it was definitely worth it since i learned this stuff, http://www.nicovideo.jp/watch/sm7843317
EDIT: Ok, so, after testing it out on rachel I discovered the second combo doesn’t work on everyone.
Rachel: all the bugs after the 5d whiff.
Nu/Lichi:works up until j2b, j2c will whiff. You also don’t need the C bug after the 5d to launch.
Tao: works up til the j2b.
Noel/Jin/Bang/Ragna/Haku/Tager/Arakune: Works perfectly. If your j2c is moving you away from them, delay the j2b slightly.
Carl: DOES work but the timing is ridiculously tight. I can’t get it consistently, the c bug whiffs him like 90% of the time.
I also discovered you can continue the combo with a j6a with no bugs hitting on every character but after jcing the 5d i had a tough time getting the 6a out before they teched.
For rachel, nu, lichi, and tao here’s the combo I’d do after an RC:
5c jc JA JC JD -> 6c loop. This works on everyone except carl (you need a JB to pull him close to you but he can tech before the JC) but you get a lot more damage with the dive combo than you do with this. But on the other hand this is much easier to execute so do what you want.