|| Arakune || Bees everywhere

Lolwhut?

I think Ara’s air dash is just fine tbh. It gives you that floaty/gliding ‘observant’ seat to allow you the time to see and respond to your opponent. If you’re looking for moving in to launch a straight offense tho, 6A/B/C fill that well, while still leaving you with your attack options. Also, dash canceling is an air2air bait in itself that can lead to free anti-airs if you space it right.

I still like going for the sj.6D trade vs Nu…biggest thing you can do in this match-up tho is respond as quickly as you can to player attack/movement patterns.

In regards to the way it arcs I dunno its kinda eh. But considering there are gonna probabaly be nerfing curse stuff that air dash worked well for re-curse situations. But whos knows what they are gonna do to him , I just have a feeling they are gonna kill ara…

Bees don’t die.

-Candyman

hahahah lmao…

So how about we use this thread for combo and matchup discussion rather than debating just how much Arakune has to be nerfed and how “overpowered” he is.

everyone interested in the matter can go to the Bb General discussion Forum for that.

now, who’s found an efficient input layout for Dive Recovering?
It’s frustrating to do that “voodoo magic” J.2A/B/C~5B. it is NOT consistent. Unless cursed.

lol kelso well the topic came up so it is viable to be discussed considering the thread is " Arakune"

Anyways the dive stuff… well Ive had high luck with it working for me w/o curse.

I just always forget to 5B after the J.2/A/B/C lol But when I do remember I usually get osme kind of combo off of it.

I can’t EVER get the 5B to link after the dive while they’re cursed, and I don’t usually do dives while they’re cursed anyway.

I’ve not been able to link 5B after dive consistently, but I DO know that the timing’s different depending on how deep you hit them, and I THINK you have to do it later the farther away you are.

the timing only differs depending on the height you hit them at, purely because the hitstop occurs at a different time.

the trick is that you have to hold down on the stick til the last minute, then let go and hit 5b. If you spend some time in training mode trying to figure out the timing eventually it’ll click with you. I can hit it 100% in training but it changes a lot online due to lag, such a bitch to hit. If another dive comes out when you do it you’re pressing the button too early, if nothing happens, too late. 3f is a much bigger window than it seems.

Ah, you’re right about the height thing. My bad.

Just started playing again after coming back from vacation and I realize how bad I’ve gotten without practice. No matter what I do I can’t seem to find my old groove…

Any tips on how to get my stuff together before the weekend (tourney this Saturday at my local game store)?

Learn your basic combos.

6A loop, 6C loop, recurse combos, distortion baits, learn the different strategies for the different clouds and learn how to sit back and let the bugs do the talking.

NOOB as hell of me to say cause im sure this is old news, but i came across an “unblockable” the other day:

Overhead cloud + 214214D.

This causes one of two things:

  1. They either jump to avoid the distortion and get cursed by the cloud

  2. They eat the distortion AND get cursed anyway.

This is very situational, as I only see it being a good idea when:

They bursted; theres less than 20% health to win; If you know it’ll turn the match extremely in your favor.

Personally Ill leave the overhead cloud out for a while and try to pressure them in the corner with dives and j.4B to condition them to block and as soon as I see an opportunity i’ll do the distortion.

This causes the player to not only act on relfex but inevitably to jump directly upwards since, if you give it enough time they’ll have more things to worry about than that overhead cloud.

It might be char specific.

PS: You can rapid cancel J.236C into j5B~j5C~j5D if done at the right height.

correct me if i am wrong but cant they just iad out of that???

skyhigh cloud is worthless against iad unless you wanted them to predictably iad so you could AA…?

-dime

Yeah they can IAD. IMO I really hate the high cloud. It goes wayyy too high to even be useful as it needs to be.

Is it just me or when I watch the japanese blazblue arcade matches… that cloud seems to be right on top of the opponents head everytime.

Just like anything else in his moveset, you have to make it work for YOU… not against you. In my opinion, its just as useful as the shield cloud.

One of Arakunes fundamentals is casting a cloud and knowing how to strategize based on the cloud thats on the field, not the other way around. Otherwise youd be loosing valuable time DJing and casting clouds until you got the one you were waiting for. To be a good Arakune player is to know how to take full advantage of every situation YOU create.

Youre only as good as your weakest strategy.

just came in to give mad props to Blargh, whose Arakune has been raping me on Live. One of these days! shakes fist

yes yes agreed… but cant that also be taken as: just dont suck and you will win???

i can make use of sky cloud but out of the 3 clouds it seems, for me atleast that it is the one that is hardest to use cause the only thing that it stops is the opponents ability to super jump or double jump… and neither of those are main options for most characters.

so the question that i would pose to you is how in general do you make use of sky cloud against characters such as jin or ragna???

generally speaking i either do 2D or 6d depending on what i expect my opponent to do (and just as a general mixup)

but unfortunately both of those options leaves ara open to retaliation if the opponent guesses correctly so i have to further mix it up with another jump back sometimes and call out another cloud… (ie i just dont do anything)

do you have better options against people who either iad or forward run the instant they see the sky cloud?

i ask cause in jap videos people turtle up when they see sky cloud… so i know something must be good about it… but i havent been able to figure it out.

also people can regular jump and not get hit by sky cloud… thats what the kicker for me was… like how am i supposed to use this?

-dime

Hey what are you guys doing on a meterless grab? Obviously can’t super, I’ve been trying to j.D and time it to hit them/try and take ukemi into account but it’s not working all the time. Just wondering on some other options.

Went 2 and 2 at the tourney, Got lumped into the losers bracket on my first match against a Ragna. It kind of disapointed me because I missed the 236236C super after a grab on two occasions, possibly costing me the match. Other than that I had great success with the 5C j.AA~5C~5D Combo.

Also, A tip to all Arakunes in a mirror match; don’t try and get by on curse alone, it doesn’t work well on another Arakune. Drop some improv rushdown in the mix. I went up against a Arakune in my second game after losing to Ragna and all it was was jumps and clouds, not a bad Arakune player by any means, he even won a round, but just too much focus on the curses.

Honestly. I usually throw out a 6D bell bug… because either they are gonna land on it or be in the vicinity of it.

I also like to do a bell bug after meterless grab because you can somewhat use it a safe cloud shield. But be ready to retaliate to what the opponent might do.