"anything goin' down tonight?" - The Fresno Thread

Heres the thread. http://www.shoryuken.com/showthread.php?t=233976

Heres the stuff specifically

Pre-jump Frame cancels (PJFC)
When you jump, before leaving the ground, you have 4 frame considered “in the air” (you can be hit, but not be thrown). EX oroshi and EX karakusa have invincibility (or armor) BUT can be thrown. Using PFJC for those moves if useful to avoid throw.

*PJFC EX oroshi: QCB U/B+PP
*PJFC EX karakusa: HCB U/B+KK

And damn I remembered it wrong. It’s supposed to be meaty MP Oroshi on wakeup. No wonder I kept knocking Chow down whenever i landed, cause Hp Oroshi knocksdown. If you connect a meaty Mp Oroshi on their wakeup you can combo into crouching mp ~ hayate or even an ultra as seen in the video in there.

kara-karakusa is the only way you’re going to get it off post hayate, which is pretty much what made Makoto so scary in 3s. It’s definitely something you’re going to want to pick up, but i’d suggest polishing your basic execution first. You can’t pull off the flashy shit in a match until the basic stuff is second nature. Kara karakusa isn’t going to immediately make you better, but better blocking/footsies/execution definitely will.

Andrew: GG’s. You evened the odds quite a bit once you started AA’ing me, though it’d be a lot easier for me to air throw your j. fierce’s without those crazy latency spikes. Makoto’s a lot like Abel, you really have to learn to block more. You don’t even have EX roll to get away from obvious shit, so pressure is a lot harder to deal with. Just remember: one karakusa into ultra is like half my life, and you have 99 seconds to create an opportunity to do it. Just think of the chip damage i’m dealing as a down payment for that crotch punch.

To DV8: we have sessions usually on friday, sometimes saturday. Keep an eye out for posts on the forums, we’ll try and do a better job of posting times up here. Also, a lot of us have PSN, so feel free to add us on there to get in some games. We’re not total dicks, we just like having some prior knowledge of the people coming to sessions, since these are hosted in our own homes.

I wanted to write a bit on problems i’m seeing from our sessions, but HAV went ahead and beat me to most of it…

http://www.shoryuken.com/content.php?r=677-Strategy-Corner-Blocking

Read that if you haven’t already. Whether or not you realize it, you guys rarely straight block on wakeup. It’s always guess jabs, guess throw, backdash, or jumping out. I’m not playing Abel now, there’s no command grab to deal with, so there’s absolutely no reason for you to use block and tech more.

Additionally, you guys have really strange reactions to pressure. I’ll use Andrew as an example since I just got done playing him in like 100 matches:

After hitting him with st. fwd xx qcb k, he tries to stick out a cr. jab to stop the st. fwd i’m going to throw out. Because I have frame advantage, I get a counter hit and continue the combo. Instead of blocking the next one, he tried to throw out a sweep instead. This makes no sense. Instead of going for a safer option, he tried for something even riskier. You all do this, and while you can argue that it might just be some kind of advanced mindgames, I don’t buy it. Instead of going all in on a guess that’s just as liable to get you killed as it is to get you out of trouble, why not just block? You’re sacrificing like 30 damage in chip in exchange for the guarantee of not eating a fat combo. You have 99 seconds in a match, there’s almost always time to make a comeback, so don’t piss it away by getting kicked in the head. That’s my philosophy, anyway.

Yeah, that was part of why I didn’t really bother with picking it up. Thanks Chow.

And thanks for the info on the PJFC thing, I’m so tired of getting thrown during EX-Oroshi lol. Is there any way to test in practice mode whether or not it’s working? My Karakusa and Oroshi Inputs will end in U/B P or K, so does that mean I’m getting the 4 airborne frames?

EDIT: Man, I’m learning so much shit from actually reading this Makoto thread lol, I can’t believe I was too lazy to read more of it before. Now I’ve actually got something to do during my boring Political Science class.

But I like getting hit.

And it’s as I thought, you got frame advantage on block after the kick move. It’s also a semi-trap when you get caught crouching. If you get caught crouching, if you try and jump out after, you eat a s.MK cause jumping from crouch is a million frames.

I’m going to stick on DeeJay for the new characters. Motion moves aren’t my thing.

NINJA EDIT: Looks like I was right still, safe on block and obviously, hit.

According to the available frame data, on block we’re left at even when I do the kicks. From there, you’re just dealing with a 6 frame move that has really good range. You can beat it, but I can just delay it by a few frames and counter poke whatever you throw out. Once you block it, i’d suggest either backdashing or just holding block. It’s way too easy for me to vary my timing, and I have to pull some risky shit to punish backdash from that range.

On hit is another story. I’m +4 if the double kicks hit, so don’t even bother sticking something out, you’re just asking for counter hits.

@Chow you could abuse the shit out of that walk up string against me as makoto in the corner. Blocking was literally all i could do and i was taking way too much chip over and over again from it. You’d even do it 4 times in a row. Then mix that in with your little command dash to grabs and trying to block overheads on reaction with delay, it was hell lol. When I was out of the corner though, it wasn’t so bad. Thanks for the reality check though, I’ll work on finding better options with Makoto when it comes to corner pressure. Putting balrog on a long time bench position for now.

Yeah, I can definitely see how that matchup sucks once I get you to the corner. It feels a lot like SF4 Akuma vs. Abel, only i’m Akuma this time. The thing is, as long as you keep your blocking good, I have to start resorting to more unsafe shit to get damage in. When I start having to toss out overheads and command dashes just to mix you up, those are the opportunities to get out/punish me. When you sit back and wait for em, they become a lot easier to react to. I like your Makoto, you just gotta accept that you’re going to spend a lot of time blocking against Ibuki. Shit’s gay, believe me I know.

You could try to EX “dp” the overhead, Andrew. If your reflexes are fast enough and it works.

Which IMO should work considering she lurches down low enough to go under.

Just pick Guy and s.MK. It’s idiot-proof. Plus it’s Chow’s favorite move. Right Chow? :slight_smile:

Just pick Blanka and sit on U2. It’s Miky-proof. Plus it’s Miky’s favorite move. Right Miky? :slight_smile:

Damn, I’m gonna start calling you Mr. (initials for Mike Reyes). In other words, Mr. Hater! Anyway, good luck tomorrow Chow. Bring something home for Fresno.

My other initials spell out B.O.B.

I just read Forever Honey. I want to cry q_q. Fuck tragedy mangas, that shit is a real downer.

I just started hajime no ippo today. Its 2010

You’re 100 years too slow. Miky, i’ve got a nice little trick for you when you whiff them st. mk’s, you’re going to enjoy it. And by it I mean the corner.

Why do harem anime always leave end with one of the heroine’s getting fucking nothing out of the whole deal? Cool, you helped the protagonist to change hiimself for the better and pursue his dreams, now have your bad ending crying at the place where he confessed to you, roll OP and fade to black.

yo, i’m online atm for SSF4 if anyone wants to get some games in.

Yo, anyone down for BJ’s happy hour tonight? ive been super craving it…

DeeJay has a retarded dash animation. It makes dash => ultra way too hard.

:smokin: Hello Fresno, just got SSF4 so far it feels the same. Hope to attend some future ranbats you guys host.

Online still is wonky, GGPO has spoiled me haha. Oh on a side note can you guys help me out, I’ve been trying to get Blackbeard’s to get SSF4/Blaz Blue: Continuum Shift. I tried filling out like 50+ suggestions forms with my nephew, but I guess they don’t read them.

It’s understandable that SSF4 isn’t there, but the new Blaz Blue should be there. I’m actually surprised the even have a Japanese Cabinet. Heck just fill it out with the games you want there, or fill it with your rage haha.

My friends were able to get Third Strike by doing this, but the button layout makes me not want to play on it.

So here’s a link to there new suggestion form, takes like a minute to fill it. Use a fake name if you guys want to. Thanks in advance.

https://www.partywirks.com/store/blackbeards_online_receptionist/inquiry/1133

Been there done that.

Me and Negaduck talked to the GM of Blackbeard’s. He’s pretty much deadset on thinking SF4 won’t bring any money to Blackbeard’s while BlazBlue(lol) will.

Who’s ready for my wedding and a whole lota drinks after the ceremony???