Most people forget V-reversal exists half the time. V-reversal isn’t very good for most characters. I"ve been grabbed out of my V-reversal a couple of times.
Simple and bland? SF2 has none of those fancy mechanics and it remains one of the best Street Fighter games ever made. It’s not about taking back options in SFIV. It’s about making an entirely new game that’s different from SF4. SF5 is not meant to be SF4.5. It’s supposed to be it’s own entity separate from other games. It can RESEMBLE other games, sure, but let go of SF4. For the love of God, please.
That too. Since when were mixups the only fighting game aspect where you could keep your opponent guessing and truly challenge their inner psyche and decision making? It’s not. Footsies, throws, baiting, literally the way you walk/dash are all aspects of Street Fighter that play a part in the mental battle. Mixups aren’t the only one.
But fine, if you don’t like SF5, that’s perfectly fair. Just don’t be like KBrad and constantly shit on SF5 in favor of SF4 but then make an apologetic tweet saying that he was tripping.
There’s so many matchups in this game requiring clever ideas that anyone that says this game is simple is either uneducated or brain dead. So it’s okay to go ahead and ignore.
V trigger is a great way to get yourself free of pressure, or out of the corner.
It might be worth the sacrifice of Meter, and put you in a position to win the round. However, I only dabbled in SF4, and have only played 2 hours of SF5
While Alpha 1, SF III: NG and 2nd Impact + early SFIV versions were meant as something that some crowd would treat as failure / boring / “this is not Street Fighter”, I took Super Turbo directly as an so called definitive version or at least improvement over earlier SFII editions.
Actually, what you’re suggesting is anti-Street Fighter. If you want cancels and parries and shit, go play the anime games (I’ll even join you, I don’t hate them) and leave that mostly out of SFV. SF4, and to a lesser degree SF3, suffer badly from what I call “High Level Overevolution Syndrome”, where high-level play and low level play almost appear to be two different games. This happens when you have execution-intensive mechanics (parry, 1-frame BnBs) that the majority of your playerbase can’t enjoy consistently. This leads to having both scrubs who think high-level play should be more like low-level play, and confused players who can’t figure out how to play at a high level like they want.
Marvel and the anime games are almost like this by design due to being so open, but for a game like SFV that is meant to revolve around the footsies and frame traps, those mechanics aren’t needed. However, I will concede that most of the cast falling into either the “footsies” or “frame trap” category is kind of lame, and I hope down the line we get something that adds a third dimension to character design.
19 Ryus, 3 kens, 1 Bison…thats my online experience just now. The gameplay is one thing but couldn’t they have made the cast equally as scrub friendly? I mean why does jump roundhouse, s.fp, dp do a third of my life and I’m over here hitting 15 hit combos doing twenty percent?
It feels like they took everything bad about 4 and made it worse. At least I could tell someone ggs after a match in 4…
a lot of you new players would appreciate simplicity if you played some of the older SF games. yeah execution was harder on reversals and supers maybe, but just the simple fast paced footsies and such was so much better than you’ve experienced in SF4 and even SF5. yes sf5 has better footsies than 4 but it’s still not as fun as it was in older games. i still think 5 is a good game and if you’re bored combo and execution wise, try some of the much harder combos that are possible in the game and try some single hit confirms that you can do (hmm at least in beta 4 it was possible) like cr. HP into super with Ryu for example. other things like cr.lp x2 confirm into super with Nash r possible and i’m sure there r a lot others. get the sf4 mentality out of your heads and play it like you’re play sf for the first time and discover new things. there’s some stupid shit in 5 for sure but there’s a lot of interesting things to make up for it and you could be missing out on that.
You have been here 14 years but you are still surprised that there’s lot of Ryu and Ken players? Wtf?
It’s also ironic that you refer those players as scrubs yet your example is about player who starts his / her combo with jump normal and that you are surprised that characters have different damage outputs.
How is that “ironic”? Do you know what that word means?
My example was for damage output clown, not for the ease with which Ryu is picked up. I have been here for 14 years, probably longer, and I was really hoping this game would reward execution and reads instead of rewarding spam artists and yolo random guys. And yes I had hoped that this game would offer enough diversity that people might play more than 5 characters, but the fgc is quickly evolving into a “if you can’t beat em join em” crowd so I’m sure this game with be just like USF4 online - alot of Shitos doing the same thing and a few others interspersed. So I wouldn’t say I’m surprised, just disappointed.
Execution is at the moment easier than in USFIV but SFV rewards reads with things like crush counters that lead to great damage. And you are never able to get rid of idiots who spam DP on wake-up since it’s online. But it’s at least more enjoyable without invincible backdash / focus backdash spam. And I don’t really miss 1 frame links in order to do bread and butter combos.
Ryu has been the most popular character since 1991. It’s not going to change.