Anyone else not buying into the SFV hype?

I meant nothing much has been discovered tech wise and Infiltration has been playing the same since forever. What else is there for him to learn but match ups. In a few days he was already doing the best combos.

Karin’s meaningful moves? You mean having 2 different rekka’s with one dodging high attacks useless? Having more options in her rekka arsenal useless? Command grab and air grab useless? She was a poking rekka style char with big mixups.

You didn’t understand my point. Supers in SFV are too good. They aren’t situational, unique and are so easy to land. Hakan’s U2 could only land from anti air/juggle or landing a focus attack to crumple. Only way he could land it. On top of this he had a super with different buttons avoiding different things. Having both super and ultra severely limits your opponents strats. But it required work to utilize it.

You jump, Cammy lands Ca, fireball = Ca, combo = Ca, wakeup Ca. Whiff = Ca etc… And having one super does not cover it…

I’ll give you props on proximity normals. That was frustrating. But it wasn’t to the point where I would do it every game. And pro’s rarely

SFV characters like Alex and Laura have +3 frame blocked moves. Alex’s F Hp is +3 on block, guaranteeing a powerbomb after. Your only option is to back dash, or jump, But he doesn’t have to throw a powerbomb he could also Air knee smash or CC attack. He could repeat that guessing game every time he lands F HP.

Show me someone who will ever have offensive power like Dudley. Wash and repeat right…Some of those were pretty ridiculous, but it’s not like we saw Dudley pulling things like that off everyday
https://www.youtube.com/watch?v=L6bhcfrXIqA

How about Cody. He has more normals and specials than any SFV char.
https://www.youtube.com/watch?v=iRAk5QyZyco Momochi’s Cody was amazing too.

Striders Abel
https://www.youtube.com/watch?v=rBXgLtll9is

aiai Juri
https://www.youtube.com/watch?v=yg4jB-k3mzM

You could even watch Infiltrations Juri in evo where he goes from offensive to defensive. Same with Luffy utilizing rose’s amazing dash. Sf4, Alpha and III weren’t perfect. But none of them have stripped out so many moves and mechanics.

Doesn’t Infiltration still go from offense to defense with Nash in SFV too? :o

What tech discoveries is it that you’re missing from SFV? Give some examples from SFIV seeing how much you favor that game going by your videos there.

Here you go

https://www.youtube.com/watch?v=DtUmrv8ri9s

I don’t think you even were correct about your Karin/ Balrog damage stats… :anguished:

You don’t know what you’re talking about. Yes Pr Rog is better than me. But he does not know the best combos. The fact that he always uses punch instead of kick (kick does more dmg) already shows. Second of all i said he only had big damage with Vtrigger. With his lack of reversals he could really use V-reversals. and the combo i was talking about does over 510 dmg.

Karin’s non trigger combo’s are bigger.

Now that I think about it. Every first iteration of SF is ass.

Vanilla SF4 is ass
SF3 New Generation is ass
World Warrior is ass (Shout out to HF and Super Turbo tho)
Alpha 1 is ass

Yeah…you might be on to something.

Fine, so maybe they are bigger. But I wrote you a lot of arguments and you just responded to one - are you just chronically in disagreement with me? Thanks for the conversation :angry:

Not at all. I responded to most. Look at my previous post with links to some offensive character play

Accidently double posted, damn phone.

Anyways, I’ve really struggled to find a main in SFV. I used Karin, R.Mika, Nash and finally Balrog. So i know a little about them.

Quality is pretty bad, but it was a fast upload. i made some vids showing you what I believe to be his most damaging combo with 2 bars. And the more hits I add the worst the dmg is. I Can’t do anything too fancy :frowning: , so unless you’re going for a reset that’s probably his bnb. It does nearly as much damage as any where you add super but you save one super bar.

First vid shows 506 dmg (thought it was over 510) still…
https://www.youtube.com/watch?v=kuJihKGN5XM

Second vid is like 350 something
https://www.youtube.com/watch?v=qqPyUkgLssM&feature=youtu.be

Tried to do a dmg combo from his best non ex/trigger bar combo
https://www.youtube.com/watch?v=mS68FhGXfTk&feature=youtu.be

Great my ass. The game is workable only on a playable level, otherwise it’s basically pure bunk with issues still not addressed and streamlined out of the ass gameplay.

I’m so sorry that I’m “complaining” because I expected much better out of the game, the game that outright stated it was made to get people into the pro circuit and failed miserably(where’s that in-depth tutorial that most fighting games come out these days? Where’s the ingame hitbox viewer and frame data? Why do I need to download an app to see them?). There’s no single player content for anyone to take the edge off if they have a horrible time online, where’s the netcode changes so one person doesn’t feel like they are in a vacuum at times even when the connection is good? Why the hell is almost all the characters are neutered and turned into rushdown with no real other options? Why is V-Skill and V-Trigger really do nothing but make the Rushdown playstyle more apparent? Even KI with their instinct mode gave DISTINCT changes to each character that complemented them and didn’t make the Rushdown more obvious. Why is the things they outright stated they was going to fix up…not fixed yet?(not even talking about 8 Frames, what about the profiles, the Fight Money Dailies, where are those?)

I truly was looking forward to SFV, I really was, but you can’t be crying to me that I’m complaining over the numerous fuck ups Capcom continues doing.
SFV is pretty much going to end up like SFIII, it’s up to you if you want to take it as a good thing or not.

SFV won’t last long. After the roster is complete, people will slowly but surely creep back to USFIV.

Since Capcom intends to update the game for the foreseeable future, that ain’t happening. Not ever. Street Fighter V is the game going forward, so why would the majority go back to SF4? Those who’ve strongly preferred SF4 would’ve went back to it already, anyway.

That’s what people said about SFIV and Marvel 3.

Fixed for accuracy.

That would be great.

Its pretty much not going to end up like SF3 and SF3 is a cult favorite now any way.

SFV is already more successful than SF3 ever was. And if you think they’re going to stop supporting it when they just now got the ball rolling, you’re f’king delusional lol.

The gameplay is terrible.

The gameplay has no depth. They gave us a half assed neutral game where u need to be touching characters models to land anything meaningful. And every character feels like Hakan for some reason. Most of the cast have Terrible normals, can’t combo lights into mediums.

My biggest issue with the game currently is the lack of oki. Check any fighting game released recently or in the past years. Oki has always been strong in fighting games. This game resets everything back to the shitty neutral gameplay of whiffing normals trying to hit the other character or fishing for a crush counter or desperately jumping. the reward of landing a throw has been removed in this game to the point that the majority of the cast if not all get nothing from even corner throws. (Except golden boy ryu … And Nash)

please, u can’t even have a proper safe jump in this game without crush counter.

And when oki is possible the majority of it has been reduced to either landing a meaty, throw or block. :confused:

I feel this game has been made for dummies. Why a player with good execution will ever enjoy this game is beyond me. There is nothing challenging about this entire game execution wise.

Remember chunli Lightning legs loops? Remember viper fient combos? Remember gen stance dancing combos? Duds one frame links?

Add to that the terrible online mode. Ggxrd has far superior online mode than what we have in sfv. Hell even usf4 was better in lobby search than this garbage lounge system we are currently stuck with.

I feel like this game has let players with less execution in the fingers be allowed to do some damage now. But it’s all relative. This game has let the actual intelligence and mind games come more to the forefront imo. Some players who might not have been as good at SFIV combos consistently are now giving players that were better at SFIV more trouble because they might be smarter, which I like. Maybe I’m talking out of my ass who knows, but this is how I’ve seen it. It may be anecdotal, however I had friends that were much better at SFIV than me because of their finger dexterity that are now mostly losing to me in SFV because I’m out thinking them and got the combos now. I could see how this might make people salty but just gotta level up those mind games

While I agree that the general stubbiness of normals is standout, that doesn’t invalidate neutral game and footsies, it simply means they’re played at a much closer distance. Excusing pretty much any and all Vega/Dhalsim appearances it’s pretty close to how 2 and Alpha’s footsies generally shook out. The only SF that HAD light confirms into mediums as a necessity is 4 and if you’re implying other SFs aren’t deep as a result (or that characters without that specific trait aren’t good) that’s patently ridiculous. ST and 3S have a lot of lights thrown around, but they require confirmation directly into things. The economy between strengths of normals has never been better.

Read the individual character forums. We won’t judge you for ignorance if you educate yourself.

Okay this I’m so puzzled about. What else can a character even DO, other than throw out a fireball/normal/ throw them/block a reversal? I wasn’t aware that SF4 had new and genre-breaking ways to perform okizeme. Should we also be able to bake a cake on their wakeup?

If you play SF for execution you are potentially playing this series for the wrong reason. Stuff in other SFs is generally hard, but not to the obnoxious extent that 4 made it. The game should be able to be played easily. The decision to do something should be more important than the act of executing it. Mind games >>> Manual dexterity.

I disagree with most of what he says but when he talks about the oki I assume he means all of the weird shit that you can do in a lot of games (including SFIV) with super ambiguous stuff. There is not much of this in SFV.

Double fixed for double accuracy.