Anyone else not buying into the SFV hype?

Nigga Melee is grass roots as fuck. Nintendo doesn’t give a shit about that game. Why do you think Nintendo has actively gone out of their way to not make another smash game like melee? Because it being the competitive game that it is now was never what Sakurai intended for this franchise.

Hey guys lets turn off all the content that makes smash smash so it can be a real fighting game!

I like Smash and I’ll even concede smash is more than just a party game. But the fandom for Melee has no cross over with other fighting games because it’s literally its own thing.

Niggas being hyped about smash at an FGC event is like niggas being hyped about kick the plastic bag at a sporting event. Shit could be hype as fuck but saying it has more depth than soccer just because the soccer guys aren’t screaming as loud is fucking stupid.

Street Fighter was never a game that people screamed about any way. It’s always been more like Tennis where people have their moments of shouting, but SF’s neutral game tends to force a more modest approach to a watching crowd.

Still remember old Evos where people would be playing casuals in other games, then 2 guys would start getting rowdy and money matching in Marvel 2 and everyone would jump off their casual stages to watch dudes go HAM in Marvel.

Nash doesn’t have a 3 frame move
Laura has 3 frame and a vreversal that reset neutral and she still considered low/mid tier
Rashid has a 3frame, vreversal, and invincible reversal and hes low tier
Ibuki

Fuudo put Infiltration in losers so it’s not like Infiltration is the perfect SFV player
He just adjusted and Fuudo didn’t
Tokido beat Infiltration as well in the previous tournament from losers

Xian won a tournament with FANG

Game is based less on options and more on spacing, reads, fundamentals etc

Also, Ryu was considered not top tier for the first month or two
Same for Ken
Cammy was considered super top tier like top 3

I’m spouting nonsense for no reason
Ignore me

i regret that i bought it.
thats the only good thing with playing on console…you can resell it .

Like Jiggeypuff it put me to sleep. Competitive Smash is boring as fuck.

Yeah on PC i’m stuck with the bad purchase, so the game just remains uninstalled.

They made Smash 4 more like Melee in spite of Brawl.

Sakurai doesn’t care about competitive so much that the dev team got Bamco to help balance, released balancing patches, and went out of their way to make Omega versions of every stage (shaped like Final Destination and no stage hazards), and made For Glory mode. How it started is irrelevant; do you think Capcom made SF2 expecting the series to become a staple in competitive gaming like it is now?

People who think SFV is a great game (which is fine, good for you if you do) but act elitist and look down on Smash as a casual game is funny and ironic to me. You can’t argue that SF demands better execution than Smash anymore.

They aren’t watching a golf game, they are watching a fighting game. I think if your fighting game doesn’t arouse excitement, you are doing something wrong. I don’t buy the sentiment that SFV is meticulous and cerebral like a chess game and that’s why crowds aren’t hot for it. I think crowds don’t react to it because it’s boring.

No, smash 4 feels like a fixed and faster Brawl, without some dumb things (like tripping). What makes Melee unique is the speed of the game and high execution needed to move around and those things are clearly not present in 4. Sakurai stated that Melee was too difficult to begginners and that he wanted to make a game directed to intermediate players.

Just ask Melee players what they think about Smash 4. A lot of them hate it and in the game’s early life, they kept flooding Smash 4 streams calling it Tr4sh, Brawl 2.0, and so on.

Smash talk
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It’s been claimed numerous times at this point that SFV is “bland” and lacks depth found in previous SF games.

Would you or anyone else care to elaborate on just what you mean?

Take Ryu, Guile, Chun, Cammy, Zangief, etc. in SFV and compare them to their counterpart in your favorite SF installment and explain why SFV is bland when doing a comparison.

Let’s compare this stuff to music… So the jazz-crowd ain’t so hype and neither is the opera-crowd, but the black metal-crowd is indeed pretty hype, so that makes them… better than SFV?

Put it simple the depth of a game comes from how the characters and their tools, and the game mechanics interact with each other by adding different layers of options that are available for the players to use in their strategies and gameplay. It could be said that when the options that the game provides you allow for a variety of playstyles and startegies then the game is has a good amount of depth.

Offtopic

This analogy doesn’t really work.
A good opera, symphony, jazz piece, etc can also move the audience.
I am a metal head, but i am also a jazz/progressive junkie and i also love classical music. Good music can convey emotions.
I am still moved to tears a little by Elgar Violin sonatta in Mi minor Opus 82, or with Rachmaninoff piano concerto # 2.

I must say I got a whole lot of nothing from your response.

“Thanks”.

Idk if “depth” is what SFV is lacking, but it does have issues that could contribute to that perception.

For one thing, we are over 20 characters now, yet we have only 1 character who can viably zone worth a damn, and one pure grappler missing the tools staple to his archetype. Pretty much everyone else plays in some variety of rushdown. Even characters who previously had the tools the play on different ways have been gimped to be rushdown.

Then we have to super bland neutral game. Normals have shit range, just about every fireball that isn’t a sonic boom is trash, and throws have shit range. This leads to a game where almost everyone has to be touching models to do anything threatening. Nash and Chun can still fight at a range most characters would be still trying to get in.

Then we have the fact that SFV is meant to reset to neutral as much as possible by design.

Then we have the fact lots of characters have had tools nerfed, if not totally removed, and have gained very little in return. Ryu lost neutral jump Tatsu, invincibility on 2 out of 4 of his DP’s, and a nerfed projectile. What did he gain? A garbage parry, the ability to throw like 5-6 actually decent fireballs for a few seconds, and situational unblockable setups that scale damage so hard they are pretty much pointless?

TLDR lack of diversity in character play styles, shitty normals, throws, and projectiles, severely nerfed oki, and nerfed/removed individual character tools.

I had a big badly written response but I’m just going to summarize.

It’s not about pressure from an immediate situation in a match

I think it’s about whoever has the easier options based on the fewer ones that’s available that you have to abstract into a flow of gameplay you average out when summing up your opponent because of massive delay.

You can’t watch CEO grand finals and think parry is garbage. That’s an injustice to Tokido and the parry.

I’ll admit to not watching any of these SF tournaments because I don’t care about them. But one player, who if I’m not mistaken was consistently coming in second behind Infiltration, can utilize parry well speaks more to his skill than the utility of the move.

Also, Parries are good by design. I said he had a garbage parry. And it is. It has startup AND recovery when successful. As far as Parries go it is bad. But a bad parry is still a decent tool.

That’s the point of parry though. In most other games parries are more like they are in SFV where there’s a heavy risk to them (whiff recovery, dont start on frame one etc.). GGAC’s parry wasn’t seen much because it had similar risk and burned meter, but when you did use it it could turn things around. The parry is something that you have to have a really good awareness of the game and your opponent to maximize and Tokido is the one taking most advantage of that due to his skill.

His parry can turn dominating tools like IALL into 50 percent punishes. Even with it being watered down that’s still extremely powerful within the game.

You should watch tournaments though. At least to broaden your horizons on how people play. You only get so much of the meta of SF just boxing yourself within whoever you play online or offline. If you’re not going to go to tournaments, definitely at least watch some of them.

I agree strongly about the lack of diversity and character archetypes

There are a lot of categories of moves not in the game yet

  • No rekkas
  • No dive kicks
  • No command grabs which offer combo extension (Makoto, Yang, Fei Long type command grabs)

Could bring back a certain twin and check every box

(bring him back ono)

The parry is super strong IMO and makes Ryu’s ceiling way higher than everyone else in the cast IMO

The V Skill I have a lot of issue with is Zangief’s - gray health in this game pretty much never comes back based on pace of play, you are basically just taking the damage with Zangief

That’s definitely one of the big strengths of parry. Even though people try to downplay it, it’s still a meterless move that turns slightly minus or plus on block moves into completely unsafe moves that will get you wrecked. Gief has to give up white health that could potentially turn to red health just to do his and can’t use it against a ton of hits unless he’s in V Trigger. With Ryu’s parry as long as your timing is down you have virtually infinite parry chains.