Changes I want for the game:
Gameplay
[list]
[] Buff everyone’s reach on their normals, especially the normals that appear to pass through people and don’t match their hit box. Most fierce attacks seem fine.
[] Give everyone more frame advantage/less frame disadvantage on block on their normals. Yes, including sweeps. Jab strings should be pretty much universally safe on block.
[] Nerf jabs so you can’t mindlessly mash them to beat any jumping attack. Anti-airs should mostly require good timing.
[] Speed the game up Super Turbo style. The game feels too sluggish in its current state.
[] Buff the frame advantage of most special moves, especially fireballs. You shouldn’t be able to sweep Ryu after a blocked hadoken unless you can feel his breath touching you.
[] Make combos harder to perform, especially the highest damaging ones. Not only does making every combo easy sap away any excitement or awe, but it shaves off a layer of depth in the game: the player now doesn’t need to consider how good they are at performing certain combos before attempting them in a match. Another problem with the streamlined combos is that they don’t feel rewarding or fun to do, because you didn’t have to work to be able to do them. Making combos more challenging will also establish a clearer difference between novices and seasoned players, which SFV doesn’t do well enough in it’s current state.
[] Add a new mechanic to help spice up the gameplay, kind of like how Red Focus was added in USFIV. I’m not saying bring back focus attack, but implement something that everyone can use as a useful tool. Something that adds a big risk-reward factor to using it. There is too much normal spam going on in SFV’s neutral game, and it feels pretty bland.
[] Increase throw range just a little bit for every character.
[] This might be controversial: Bring back hard knockdowns. Throws, sweeps and supers should all result in a hard knockdown, where the opponent is down for 2 seconds or more. The lack of any meaningful okizeme game, and the constant quick rising, results in SFV matches being constantly in a neutral state between the two fighters. With SFV in its current state, when you get knocked down, its just “I quick rise, ok lets go back to trading normals again in a completely neutral position.” There is not really a defensive and offensive game state for either player except in a few circumstances, so in essence the struggle over momentum that could sway at any time, that made other Street Fighter games all the more exciting, is basically non-existent here.
[] Tweak Crush Counters a little. Crush Counters are mostly fine, but I don’t think its necessarily fair that a whiffed dragon punch lands you in a full Crush Counter punish combo. It’s already treacherous enough to whiff a dragon punch without CC; you don’t need to make it that much more painful. This discourages players from taking the risk and using a dragon punch more than it should, and helps promote a lame gameplay style (AKA boring).
[*] Give every character an additional Super to choose from in character select. This would just add a nice touch of variety. It would help if these additional Supers are a viable choice compared to the first ones.
[/list]
Non-Gameplay Related
[list]
[] Fix Survival Mode. It is horribly boring and tedious, and downright enraging when you get far only to fail multiple times. Unlocking colours shouldn’t be such a chore. Either remove Survival Mode entirely, decrease the number of stages, or nerf the AI.
[] Be more generous with Fight Money. 50 after a match, plus 1000 every time you level up a character, is way too low. It takes way too long to earn enough Fight Money just from playing online to buy the things you want. More insultingly, if you bought the season pass, you get the characters without having to grind, but the other content, such as costumes and stages, you still have to unlock with an absurd amount of fight money, which doesn’t make any sense: Why make it a horrendous grind to unlock content that you don’t even sell for real money any way? Granted, doing the Survival and Story Modes gives you a decent amount of Fight Money, but you can only earn money from each of those modes once… Plus, Hard and Extreme Survival mode are unreasonably hard to beat, so you can’t really count those as easy ways to earn money.
[] Fix the input lag. Not much to say here. I heard that PC players have found a workaround, so PS4 players potentially have a big disadvantage playing against PC players. Fix the input lag for both platforms.
[] Fix the matchmaking. I can take a nap after I start searching for a match. It takes a ridiculously long time for the game to find you an opponent, and even when it’s done, it can’t seem to do it right. Players are often paired up with someone from a different country with poor connection quality, or they are paired up with opponents either far below or far above their rank, which is not fun for ANYONE. Novices get crushed in seconds, and higher ranked players risk losing hundreds of LP all at once because the bronze they got paired up just happened to beat them, but only earn 5 points if they win.
[] Training Mode should save your settings for when you jump back in next time. It’s a bit annoying having to set all the training options every time you enter Training Mode.
[] Fix Ken’s face.
[/list]