Guess so, d3 devs are a few guys that didn’t move on to other projects and let interns have some fun.
Change a few values without any reasoning and boom, new patch, new season, 3 more months!
Overwatch devs being communicative is a thing, they’re praised for a reason.
But Valve, as an avid dota2 player I’m always amazed when someone descends from the skies.
Who am I kidding, Valve CEO comes, calls someone an ass and just another meme was born.
Devs on the bug report forum? It’s pretty much shut down by spam bots from Korea or India.
But I know where to get my black juju or love counceling. Thanks for that.
Community interaction is a scarce thing, that’s why I appreciate the Overwatch guys even more.
What I mean is, if they have a problem, they can throw 30 guys at it and get it fixed asap. Like if Blizzard was running SFV, the CFN/network issues would have been sorted out within a week or two tops.
Iron Galaxy have less funds to work with; Look at the Pr work, deadlines and support they’ve achieved with KI. SFV has a similar plan, yet haven’t performed nearly as well.
I hope there’s an update that makes the hitboxes match the animations, and just buffs everyones reach in general. I don’t see how having long pokes is a bad thing. Ryu’s famous cr.mk in particular feels way shorter than it should be in my opinion.
Hitboxes not matching animations is nothing new, though I do question why SF5 is generally a much shorter ranged game in the footsies department. Playing footsies against Chun is hard. Such long normals. Hard to contest on the ground when every character I play has stubbier limbs.
No not to this extent. I think someone would be hard pressed to find any game with such a difference between model and hitboxes. They definitely exist (though typically in the form of isolated moves), but SFV is especially bad.
One of the things that makes me giggle is when two people are just out of footsie range, and you can clearly see them “hitting” each other though obviously nothing is happening.
Lol probably not. But I’m probably a bit more used to it bc I would always have to play against Bison and Akuma in SF4. Shit sucked. I love when my sweep goes past the opponent’s foot and not actually touch their hit box. Still happens to me now though since I main Necalli and his low forward range is shorter than its animation.
SFV is in my opinion an actual work of art I’ve just about never seen before to this extent - sure there are games typically in the adventure-genre with a gripping storyline and a lot of intense twists and situations accompanied by a motion picture-like soundtrack that many would agree on describing as art, but SFV is different in that it’s an impressively well balanced game with not just one but 16+ unique protagonists [from a gameplay perspective], in such a fun and engaging gameplay-environment that there’s been a showdown between two professional wrestlers [at CEO 2016] that was actually a really good fight between the two, and everything else about the game ranging from visual style to music and sound effects and menus and visual effects comes across to me as things people have given their absolute best with, including even the fucking voice actors.
I agree that many things could be better; namely that online doesn’t work too well for some people, and that there’s a disconnect between the animations and hit-boxes [although I appreciate that the game is more close-ranged than earlier SF-games], but as for delays, I have absolutely zero sympathy for the brat-like whiners who probably stirred up shit all the time in supermarkets throughout their childhoods.
To call the SFV team incompetent is in my opinion a very arrogant and rude thing to say considering all of their efforts bringing us and myself a product I’d rank as my favorite video-game of all time.
Nobody will argue that the presentation isn’t good… The graphics are gorgeous and its the best the series has ever looked. Chun-Li in this game is her best looking incarnation ever, unlike her ugly SF4 counterpart. The music though is… music. I am getting pretty tired of SF2 remixes… Yes they are themes we all humm in the shower (or is that just me?) but that doesn’t mean Capcom should always coast on them and never try anything new. I can’t agree more about the voice acting. I usually always set characters to Japanese in SF4 because I thought most of the English VA were god-awful (with the exception of Guile, Seth, Juri and a few others). But in V the same voice actors seem to have gotten much better at playing their roles, and honestly I could put any character on English and Japanese and it wouldn’t matter to me (Maybe minus Rainbow Dash/Naruto Mika).
To say that it’s rude and arrogant to call the SFV team incompetent specifically because you like the game and are willing to dismiss Capcom’s incompetence just because you like the game is simple-minded.
Just because you’re willing to dismiss incompetence doesn’t mean that the incompetence magically disappears.
And if you think SF5 is art, then that’s good for you. Fact of the matter is that most people don’t agree. The game’s been out for four months and even the most reasonable complaints have not been addressed for many people.
If a company sells a product but doesn’t deliver the promised amount of quality, then the company is incompetent. I paid money for a product. The product should have what was promised would be in it. Four months later, the product still doesn’t have the quality and features that were promised. Therefore, the company is incompetent. It’s hard not to say that the premises don’t follow.
Lol if you can’t even follow a simple set of premises, then yes.
I’d ask for you to explain why you think any of the above premises are incorrect, but given your lack of coherence, the question is likely not worth pursuing.
Lol yeah, I know. He hasn’t said a single thing that adds to the discussion. Maybe homeboy should just stick to making lackluster Doom mods and getting salty about everyone disliking them.