Sorry but I still see the whole co plaint about light confirms as basically a scrubby complaint. Not that I myself am above such complaints, but we don’t hear this shit in marvel. Oh you did an easy chain combo… You don’t deserve that damage/pressure that you now have… Like WTF?
Dj is leaving out many considerations when he says that oldschool characters used more heavies and mediums… I mean, yeah they did. But there are reasons for that THAT ARE MISSING FROM SF5. And those reasons are WHY there were so many jab confirms and stuff in sf4:
In oldschool streetfighter almost all the top tier characters had 1 of a few things made them good, sometimes they had all these things sometimes they only had 1, but these things are the reason why oldschool was more nuanced and newschool isn’t:
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Safe/ positive on block specials so you DO NOT NEED TO CONFIRM. Ryu cr.mk xx fireball anyone? Do we forget that the most iconic character in the entire series has this fire and forget spammable sequence and it’s HIS NUMBER 1 GO TO COMBO?
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Pokes that do so much damage or are so safe that you can just literally do them over and over again and win with them alone, damn near:
Rog with dash low straight, guile and ryu with their fireball pokes and cr.mk
Cvs2 Sagat cr.hp had stupid range, fast, high priority and did tons of damage. Sagats could near win using only that in the early days of cvs2. Yes Sagat had actual jab confirms as well and other stuff, but lots of that stuff was held together by his God button.
ST chun… Could literally just walk up and cr.mk many characters all day. It did good damage was like near impossible to reactively wiff punish cause it was near the speed of a light attack, and coupled with chuns crazy fast walk speed could be used to win with just cr.mk and walking forward and throwing people. Wtf you need confirms for when you can do that? But is ANYTHING LIKE THAT IN SF5? No. So using these oldschool medium and heavy abusers as examples of newschool shit is disengenuous. Cause there is no one with a chun cr.mk and super fast walkspeed and crazy throw range in the game like what ST chun had.
Also remember that ST had throw ranges that were like 3 times bigger than these newschool streetfighters which when coupled with fast walkspeed made walk in throw something to really be wary of and also remember that throws couldn’t be teched but could only be softened… So throws did a GUARANTEED amount of damage in a game like ST.
And last but not least:
- Many characters in oldschool DID HAVE Jab or light confirms. Or medium into light confirms. Fucking A2 Sakura can do 4 light attacks into a knockdown special. She’s a rare case tbh, but even in A3, which is where I first learned to light attack x3 into super, there were light attack x3 into supers… Akuma has it, ryu and ken probably have it. Lots of characters have it. The only reason you don’t see more of it in A3 is because they do piss poor damage in v ism and because more characters can use the 1 and 2 strategies that I posted above. But to act like jab confirm is something new… Naw. The only reason for big emphasis on jab confirms is because of scrubs complaining about “spammable” safe or plus on block specials, especially those that could be canceled into, so capcom made most specials negative on block in sf4, but to make up for that gave everyone basically jab confirms so that one could still pressure effectively like in the oldschool without betting the farm.
But then… The scrubs, and even those that aren’t scrubs, complained about jab spam NOT KNOWING WHY IT WAS EVEN IN THERE IN THE FIRST PLACE.
And now we get what people asked for. A game with almost unilaterally negative on block specials that leave you near point blank or have little pushback, really bad throws and throw range (scrubs hate to get thrown) shit vortex (scrubs hate to see their opponents get another turn for making a good call… Witness the old scrubby hate of getting dizzied) pokes aren’t great and now there are a billion moves to accomplish what 1 or 2 moves used to do in the oldschool, (because scrubs HATE to see a poke SPAMMED against them without using other pokes) and anything that is a combo starter is negative on block (save for some extreme ball drops like ryus BHK that is +0 on block but combos on hit) even almost all low moves are bad or negative on block and almost no cr.lk in the game can cancel into special.
Sf5 is quite literally the game that capcom unity and the 09er and gamefaqs made.
With 8 frames of input lag to boot because the designers of the game are THAT BAD.
The game is good because it’s different and has a big community because it’s streetfighter and because the netcode is the best that’s ever been in a streetfighter, but that’s about it.
Oh wait, the normal input buffer is also very good. But in a few years time some random scrub will probably complain about that as well, making all the 1 frame links to easy and thusly spammable with “no thought” and bla bla bla
Seriously though… Complaining about jab confirms… SMH. Shits been in the game since before '98
Seriously. It’s been 7 years since 09 and people still haven’t figured out that the skill in streetfighter, the skill in fighting games IS YOUR POSITIONING, NOT THE EXECUTION.
So why complain about jab confirms? It makes 0 sense.
With jab confirms everyone is on the same level or near that, executionally. The game becomes way more about your positioning, reads, ability to get from this place to that place and ability to adapt to situations and patterns.
This sf5 shit is some bizarro world streetfighter that tried to give everyone a safe space and let’s fight like gentlemen… Must take your turn… And only use capcom approved cancels… Like people like that?
Ok I’m done. Rant over.