Anyone else not buying into the SFV hype?

in 5 years, SF6 comes out, guarantee you see every top player says “actually SF5 was a pile of turds, glad we’re done with it. now on to the more honest and great SF6!”

it will happen.

they only had one guy doing the whole online ?

https://images-2.discordapp.net/.eJwNyEsOwiAUAMC7sAfKr9iuewcTdy-AQCyfwGtcGO-us5wPucZJdpIQ-9w593m6Njyb2AbEwGJr8QzQ82SuFQ6I4FIJFScXRiuxaS3UIoVczSa5uMnFqH9YabVZrV34OwFSTIE-L_eiUGimI4DPNdLZsw-jQKXHXT6OwHqN5PsDyRYvMw.fvz8yz2Y-ZNOa1-sHCcDxXY72yM.png?width=400&height=271

They need to just bite the bullet and make a much lower budget but mechanically superior darkstalkers sequel.

“1 man operation until the game was launched.” Sure explains why the netplay was buttcheeks, right?

…holy fuck.

Fuck this company.

Will laugh my ass off when/if they give up and start putting up the items on PSN.

I guarantee something like this will happen (assuming an SF6 comes out…)

You may or may not be right about whether the release strategy and monetization model is the best or not, but both of the stuff you linked is total bs.

Yeah, Pokken outsold Street Fighter V at retail and only counting PS4. Digital PSN sales not included, PC sales not included, etc. Not even counting the fact that Pokken was goign to sell even if it was a trash game because pokemon fans (the fanbase of which is 2972957 lightyears larger than Street Fighter) have been begging for a console pokemon game for ages.

It’s an absurdly cherrypicked comparison just to make a pointless jab at SFV for those clickthrough dollars, please don’t cite something like that to try and make some kind of “point” about it. The whole reason the article was written was so people like you would link it to try and prove your arguments and make them those internet dollars, stay exploited.

As for the 2nd link, lmao, im guessing you’ve never known anyone who’s worked in software development (or even any moderately large office with multiple levels of organizational structure). Every department and every project has “that guy” who is very talented/smart and does a lot for the project but takes an equal share of the credit (Aka thinks he is the sole contributor). You quoted a screenshot off linked in. Everyone on linkedin is going to play up their contributions. He probably checked in a large number of changes to their repo, but if you are taking that to literally mean one guy worked on their online system for the entirety of production than you are just straight dumb lol.

Why is anybody surprised by pokken selling a shitload? Pokemon is one of the biggest franchises in the fucking planet. There arent a lot of things that will sell as well as pokemon turds.

You should’ve been more surprised if it didnt do well.

For fuck’s sake, Pokemon Snap sold well and that had you taking pictures of pokemon.

people always complain about lack of content. screw lack of content, this game has no depth.

apart from pro players, people who like sf5 so much are sf4 underachievers. sf5 is like a lifevest for them. “oh I finally feel accomplished, this game must be good!” situation. naturally, pros will always bootlick capcom; its people like us that concern me.

Like I told someone else, once the metagame evolves, those same underachievers are going to start hating this game. Complexity isn’t a bad thing. And there’s more reward when you have to work for it.

Unfortunately, the majority of players are spoiled and only believe in instant gratification. Hell, I started playing in March 2013. Worked my way up the local SF4 pecking order. Went to majors. Left good impressions on a lot of top players. Learned a bit of 3S, beat some people in that, too. I’m still very far from the best, but working for it is what makes it fun. Then I start playing 5 and I’m a shit ton more successful, but somehow feeling very underwhelmed. Oh yeah, it’s because this game is simple. I love its honesty. Makes it easier, especially in the hard reads departments. But the lack of options just makes the game underwhelming.

It is without any sense of irony that people reminisce about all the bad mechanics that were played around by using other bad mechanics.

let’s say, you are very thirsty and you see two waterpumps in front of you.

first waterpump has a very stiff handle, its very hard to push but it gives you a full bottle of water everytime you push it fully.

second waterpump has a very soft handle. you get some water everytime you push it; but the amount is up to your luck, you have to guess.

Now let me ask you which one has the inferior mechanics?

I suspect nobody will ever take their shirt off during a SFV tournament.

How about making an omelet vs making a souffle? Which one is more satisfying to prepare successfully? Which one feels more rewarding to master preparing it to the point that you are able to easily do it consistently?

so street fighter should have a guest pokkemon char to bring the masses in…like what they try with tekken and akuma.
make blanka yellow, call him pickachu…work done.

That’s cool. I’ll play with the pump that doesnt have invinsible backdashes and mashable reversals. I’ll also play the one where you could accidentally get a combo while trying to tech a throw. For all the damn crying about sf5, you cocknockers forgetting that the “depth” of the game was doing one thing that covered 3-4 possibilities. Thats not deep, that’s dumb as fuck. The other side of depth was from another dumb as all hell decision: let’s put in 40+ character in a 1v1 game.

The one area that SF5 is lacking in for the worse of the whole game, is proper zoning. Right now there’s very little incentive for either Ryu or Dhalsim to sit on their asses and stop your forward progress. At least in SF4 there match ups where you could zone people. But I mean, there 3 million of them, eventually some of those will involve characters having trouble against something.

Another thing is just how uneven the lenght of normals seems to be. They’re either uncharacteristically long or hilariously short. Even people who’ve been playing it for a while still feel things are stubby. Maybe after a while things will work themselves out.

Either way, the game has a lot of problems but the removal of all the terrible things isn’t one of them by a long shot.

I can see that. Also people who always thought fighting games were too hard but suddenly found in sf5 they could pull off damaging combos without any practice. Seriously, what combos in this game require solid execution to pull off? At least sf4 had some difficulty and complexity, there’s none to be found here.

There’s a reason we got excited when we saw crazy **** in CVS2 or 3s, you knew that player put a lot of time and effort mastering that combo and working out his fundamentals to land it under pressure. It’s like I have time to go make tea in between buttons now. Did challenge mode give anyone here any trouble at all?

You do know that reversal windows are just as big in this game, right? As for one option covering 3-4 options, that’s a ridiculous exaggeration. Invincible backdashes were really not that big of a deal. Walk that backdash spammer to the corner and kill him there. You didn’t even have to OS. The positional advantage just walking forward was enough if you played solid. Or you could dash with them. Or you could just walk forward and punish the backdash. Seriously, the answers are there, unless you played at a subpar anything less than 3000pp level.

And for a reference on the quality of players I played every week in Ultra, and the quality of play I get now, here you go: https://www.youtube.com/watch?v=0BKbpJAwWK8

take red focus out of sf4, its perfect.

What metagame!? There’s no real depth to the game past player strategems which again, you learn in every other fighting game.

Unless there’s some huge glitch that deepens the game on accident, then there’s no real way for the metagame to change from what it is now.

And I love the defenses for Pokken despite the following:

It’s on a system that sold 4 times less than the PS4 in the least.
SF is just as much as a household name as Pokemon(don’t even try saying otherwise).
PS4 is virtually THE default system for the game anyway and while digital may not be counted, it’s a virtual anomaly of how much was actually BOUGHT from it.

Not to mention Pokemon as an ACTUAL FIGHTING GAME…
Yeah no, trying to compare the series to it’s name and ignoring the same for Street Fighter is just ridiculous.

The only time red focus was good in a not-cheesy way was when PR Rog used it on Daigo at CapCup to beat his low forward fireball.

Ultra was fun, DWU was great, but there were a few balances I wish could have been made. Some backdashes and some focuses were too good.

I disagree, the metagame is evolving. This is a small piece of proof: https://www.youtube.com/watch?v=osdCrKdMI_o

Beating delayed throw techs seems to be the rage rn. I watched Chris T do it all weekend at WCW.

Also, learning when to backdash in block strings seems to be an evolving strategy as well.