These Guile loops are likely to be removed from the game w/ patch since they seem to 100% go against the grain of intended combo length and difficulty in this game based on everything else we know about it
I also agree factually that they are “in the game”, but I also think that they are at best a mistake by the devs and at worst poor design
I “migrated” over to SFV because SFIV is dead where I live. Got to Super Silver with my bae Chun-Li. I got so pissed off tonight when I kept running into a Ryu who kept teleporting because of a bad connection, but I knew for a fact the game was probably running silky smooth for him because he was landing all these combos on me while I’m trying to defend against shit I can’t even see, and as a result I lose a ton of points and lose my rank because his LP was really low. Yeah its just a game blah blah but when you lose a rank you earned fair and square to blatant bullshit that really sucks. And before anyone asks I set the search settings to 4-5 ping but I still keep running into these teleporting opponents. I assume this jittery teleporting nonsense has something to do with mitigating lag but I actually prefer the slowdown from SFIV, because at least then I can see and react to what the hell my opponent is doing.
This and everything about it is honestly exactly the reason why I started tuning out of watching SFV fights.
There’s honestly nothing BUT the Fundamentals and the little things you see in every other fighter.
There’s no real “hook” or “meat” into the game, it’s mainly footsies, spacing, mixups and little to nothing else. Hell, even V-Trigger doesn’t really do anything that gives the game any actual edge like Parrying or FADC.
Basically SFV to me feels like a return to SFII, it’s a good game on it’s own…but it’s honestly something that will bore me after awhile since nothing really grabs after awhile. Probably be better if I play it but I’ll probably have more fun playing something else.
Footsies, frame trap, overhead, throw, cross-up. This game feels like it focuses on fundamentals but even the fundamentals feel worse… Everyone has slow and stubby normals, slow walk speeds (meaning worse throw game), worse fireball/zoning games, and not to mention they added kip-ups and backrolls to almost every knockdown so okizeme is practically dead. V-Skills are an attempt at making the gameplay more interesting like Focus Attack, but let’s face it, most V-Skills kind of suck and don’t really add to the gameplay of their respective character. Bottom line, like me and other people have been saying since this game came out: SFV is just too simplistic. I wouldn’t even be playing SFV if SFIV online wasn’t a ghost town where I live. I need to play some form of Street Fighter game every now and then, even if said game is a decidedly mediocre entry to the series.
I disagree. The fundamentals aren’t necessarily worse. It’s just that the game is easier overall to help cater to beginners.
Oki isn’t dead. It’s just that every option is designed to counter one or two specific options. Oki especially.
I agree with V-Skills. They’re not necessarily game-changers as options used in game, BUT sometimes they’re game-changers just because the character has the option to do it.
I agree that SFV right now is way too simplistic. But it’s because it’s simplistic that I’m doing so well locally. I never had this much success in SF4, because there were so many options that I never had confidence in my reads lol.
I love SF4, at least the Ultra iteration. I wish people still played it in SD. :c
a few months into the game, I still don’t like it honestly, I gave it a try, tried much harder to like it than I usually do for other non-Capcom fighting games (sad huh) but still don’t like it. Decent game, nothing revolutionary. (Opinion of course)
After playing as long as I have, I must say that times have changed and I significantly hate the game less.
However, I still stand by the game needs work.
I’ve been more patient and understanding with learning how to play my matchups as ryu, which has gotten me less furious at the game, but I still find that some things the guy has, such as his parry shit may as well be useless unless it’s used off of a big window to open something to punish (I.E. - Parrying a shoryuken or flash elbow.) and on the other hand, it’s great for changing momentum for things like jump-ins or even just to scare players.
Still, I’m finding that a lot more players in high level play aren’t really using great fundamnetals at all, but simply getting knocked down and simply quickly waking up and either spamming a DP out or quickly jabbing on wakeup so you can’t get in close enough to punish them. There’s very few who actually wake up and survey instead of spamming. And I feel like some characters (Rashid, Cammy, Alex.) actually benefit from stuff like that.
Can it be annoying?
Yes.
But there’s ways around it, which kinda lets me not stay as annoyed as I should be for having let up on my rushdowns half the time.
I hate IV and I agree V is better by a longshot as well.
And I gotta say I do enjoy the game a lot more than I used to.
if people dont do dumb things you cant win. people are not bots (putting aside mindless dp mashers)
everytime you get a knock down you are training your opponents mind to expect certain things. if he is trained for a throw you cc. if he is not you throw etc.
playing with laura solely relies on that training your opponent stuff. stmp crmp ftrap if you train your opponent for the overhead, next time it will be vdash command grab. if he train him to get wise and interrupt your oh and dash you counter. this game is all about guesses and mind games. that’s my point.
sf5 is combofiend’s pride and joy, he brags about how he took execution and tech out of the equation.
This is essentially the boat I’m in as well. Like the game isn’t terrible but it’s sluggish, lacking in difficult execution, and after 15 or so minutes I wonder why I’m not playing ST or 3s. I hope the new KOF gets the job done otherwise I’m going to have to become an anime player.