Filthy casual and your desire to rematch challenging or fun opponents! BEGONE WITH YOU!
Honestly the inability to grow my friend list with this game as I did with SF4 and MKX is what really hurt my hype for this game
Filthy casual and your desire to rematch challenging or fun opponents! BEGONE WITH YOU!
Honestly the inability to grow my friend list with this game as I did with SF4 and MKX is what really hurt my hype for this game
Kwyjibo:
YagamiFire:
Sorry but all the hype turn-out for events has more to do with the efforts of the community and event-runners. Capcom has done FUCK ALL to actually create & market a game that will grow the player base (casual or competitive) with SFV. Quite the opposite really.
So I guess Capcom Pro Tour and everything included with it doesn’t count? lol
Where it really counts? No. Not really. Capcom’s botchery has cost more than that will help.
Yeah go figure. They released the game early for the competitive scene and they endorse and contribute to a competitive circuit. Real monsters. And such nerve to care about the competitive scene more than the casuals cries over the lack of an arcade mode at launch.
interview with tokido, infiltration, sonic fox.
highlights
sf iv is defensive, sf v is offensive
sf iv is slow as fuck, sfv is fast paced.
Los:
Starslicer:
Los:
Starslicer:
Los:
Starslicer:
Projectjustice:
Starslicer:
Projectjustice:
Starslicer:
Kwyjibo:
3S balance is terrible and its option selects are ridiculous. I love the game though.
This Starslicer guy just sounds like a hardcore 3S fanboy, judging from a lot of his posts. Seriously, just go play 3S already. It’s the only game that will make you happy. The game has better online play anyway.
The balance is terrible, but there’s nothing wrong with options select if you know what to do/how to get around it. And in 3S there’s a myriad of ways to get around shit and always something new that you never expected to see - even now. As far as a hardcore 3s fan - So? It’s a good game and even you admit to loving it, but 3S has shit that equalizes bringing player skill out to shine as opposed to people just strictly tier whoring. What made kuroda amazing is what we shamelessly see non-existent in shit like IV or at the very least rare. I won’t say V doesn’t show an amazing play of player skill, because it does, but there’s still issues with this game that need to be fixed. And acting like it isn’t is ignoring progress. (Even if it is just starting off and will get better later, the issues need to be addressed as progress moves along and there’s nothing wrong with that.)
And I still do play 3s, but that doesn’t mean I don’t want to play V as well and enjoy it, so bringing out my love for 3s is kinda sidetracking when it’s obvious a series will always be compared to it’s predecessors to project it’s progress as a series.
As a stand-alone game, the game still has issues which I’ve already addressed, but we don’t need to go down this dead horse of a path again.
I love 3s as well but I know it has its issues too. You are still comparing gameplay to a evolved SF3 series games. I have yet to hear you speak about New Generation. SFV its in its first version, lets stop acting as if the game wont evolve. You gotta take off the 3s beer goggles, your comparisons just isnt fair. I love to watch RX play Urien in 3s. The things he could do were amazing. I really hope he jumps on SFV when Urien makes the roster.
I made references and fully noted that 3s is the third revised version of the street fighter 3 series, yet you fully (if you read my previous posts.) acknowledged this, yet omit the fact that I clearly stated IV was in a better state than V in Vanilla and still is a pretty bad game after 8 years of maturity.
So with that said, you’re cherry picking on that matter and completely ignoring that I’ve already openly stated my issues with V (And on V alone.) with how certain things in certain match ups are ridiculous with who can stuff what and how free they can get away with it. So there’s also me going into depth on that as well as how some characters have more ease and use of nice safe setups compared to others with little window and high risk of chance to seriously interrupt. So there’s that.
The game needs work. Lets fully acknowledge that.
I completely disagree with your statement that SFIV is in a better state than V in vanilla. SFV is better than SFIV right now period. SF4 will forever be bad but it was a needed evil to bring back fighters into the limelight again. I didnt see your post that you stated that you recognize that 3s was the 3rd revision of the series.
That could be applied to any fighting game, you are always going to have good and bad matchups. Some characters will always be easier to use than others so I dont see anything different when it comes to SFV vs other or past fighters. Sounds like a personal complaint to me.
SFV core mechanics doesnt need work, it needs expansion just like every other SF before it has gone through. Fundamentally its better than USF4 and its better balanced than 3s.
Well i disagree with that. IV had more content than V in vanilla and while I agree that IV infinitely sucks more in comparison period, even ray charles could see IV came out with a better set up of stuff than V, but if you don’t see the difference, then I’m assuming presentation doesn’t matter to you as long as you enjoy barebones gameplay. (Which, even then, while better than IV, this game still has issues in at it’s V state.)
You’re always gonna have good and bad matchups, but it gets to become a BLARING issue where it becomes more about player matchup than player skill. Therein lies the problem and the reasoning behind why I ever even mentioned 3s in this in the first place other than besides the fact that it’s a part of the sf series. The parry system leveled the matchup playing field and made you able to really make it with any character as long as you had a good basis of how they worked in every matchup + what you could also gain and benefit from in the parry system.
I agree with your last statement of being better balanced and fundamentally better, but I disagree that it’s start off was better than IV and fundamentally a better game than 3s at this point unless the v meter system really becomes serious game changing shit.
At this point I don’t know if you’ve ever seen a 3s match besides evo moment #37
If you want to get bodied in fightcade in a ft5, it’s your choice, but I see you still feel some type of way.
Oh boy, the fightcade threat.
Honestly, you’re all over the place in this thread. Try to make up your mind and come out with something tangible you don’t like about the game, so we can discuss.
You think sfv’s balance is not ok. Good. Tell us why you think that. For now you’ve only written that “some characters” have safe pokes.
You said ryu in this game is shit. Why do you think he sucks? What is he lacking compared to the others? Also, I think tokido proved you wrong by bodying people left and right this weekend.
Then you brought up the 3s parry system, calling it the big leveler, but after a while you came to your senses and decided that what makes people win is player skill…oh really?Maybe you can’t read or maybe you think you’re just skilled at trolling or maybe you’re just trying to dodge a ft5 in either 3s or V after talking all this weak shit, but none the less it’s a waste of time going over shit to a person who can’t read.
I said more than pokes, so you have me confused with someone else.
I spoke on why ryu sucks in this game, so if you’re still confused, i think you have me confused with someone else. Tokido proved nothing wrong, because tokido got blown up on some matches for the same issues that ryu had, thus he stopped using the shit and made smarter decisions with ryu so he would not continue to lose. Daigo got blown up by lupe over dumb shit. (Rigged or not, the shit was dumb.)
it is a big leveler and player skill + ability to parry equalizes and brings a player up leagues over top tier shit compared to whatever the fuck is going on in V. So whatever you’re going on about sounds stupid.once again you haven’t stated how it’s good, what makes it better, what proof you have to show the game has made leagues of improvement from it’s predecessor and took a ft5 (matches in a video game.) as a internet tough guy threat. Where does this bad joke end?
poetic justice came with reasons why he liked the game and you just jumped on his nuts and probably agreed but goddamn at least he has an opinion to express. What do you have? sounds like you’re quick to attack, but slow to express.
This thread, in case you missed it, is about people who think the game is not good in some of its aspects. I like the game and I’m trying to understand why you don’t, but apparently it’s too hard for you to write it down. It’s not my job to make you like the game. If you don’t enjoy it, or rather hate it as you said, there’s the door. A reasonable person though, would just express his concerns in order to try to establish a discussion. I wrote it before and I’m writing it again: give some tangible examples of things you don’t like. Be specific.
About ryu. You said he has a lot of uphill matchups, while lots of other players think he’s really strong. Also, a ryu player - tokido - just got second place in one of the most stacked tournament we’ve seen in a while, after facing all sorts of matchups and players. That’s what I meant with “proved you wrong”. Overall the character is not even half as bad as you think he is. And please, do yourself a favor and knock it off with the lupe thing.
3s’ parry system is the ultimate game mechanic for a fighting game. It’s true that it should make every character viable…but that’s just in theory. In practice, 3s’ tournament history is full of chuns, yuns, kens, and some few others. When it mattered, people knew who to pick in order to win.If I didn’t like this game, I wouldn’t play it period, in case you missed it.
So everything else you’re saying is assuming out of your ass, baseless, and you’re grabbing whatever you’ve been prodding in your ass all this time and trying to use it for whatever basis you don’t have.
So fuck up, keep the shit you’re spouting to yourself and bring out actual facts instead of trying to use some player as your proof on what’s actually bad about the game. Like you want to run around and say “OH TOKIDO. LET ME LICK HIS NUTS” but then in the same breath say “OH KNOCK IT OFF THAT DAIGO GOT BODIED” like if im a 3s fanboy, then you’re an asian nut hugger.
please keep it to yourself because you’re dodging the ft5s and everything else scrub.
lol
Starslicer:
Los:
Starslicer:
Los:
Starslicer:
Los:
Starslicer:
Projectjustice:
Starslicer:
Projectjustice:
Starslicer:
Kwyjibo:
3S balance is terrible and its option selects are ridiculous. I love the game though.
This Starslicer guy just sounds like a hardcore 3S fanboy, judging from a lot of his posts. Seriously, just go play 3S already. It’s the only game that will make you happy. The game has better online play anyway.
The balance is terrible, but there’s nothing wrong with options select if you know what to do/how to get around it. And in 3S there’s a myriad of ways to get around shit and always something new that you never expected to see - even now. As far as a hardcore 3s fan - So? It’s a good game and even you admit to loving it, but 3S has shit that equalizes bringing player skill out to shine as opposed to people just strictly tier whoring. What made kuroda amazing is what we shamelessly see non-existent in shit like IV or at the very least rare. I won’t say V doesn’t show an amazing play of player skill, because it does, but there’s still issues with this game that need to be fixed. And acting like it isn’t is ignoring progress. (Even if it is just starting off and will get better later, the issues need to be addressed as progress moves along and there’s nothing wrong with that.)
And I still do play 3s, but that doesn’t mean I don’t want to play V as well and enjoy it, so bringing out my love for 3s is kinda sidetracking when it’s obvious a series will always be compared to it’s predecessors to project it’s progress as a series.
As a stand-alone game, the game still has issues which I’ve already addressed, but we don’t need to go down this dead horse of a path again.
I love 3s as well but I know it has its issues too. You are still comparing gameplay to a evolved SF3 series games. I have yet to hear you speak about New Generation. SFV its in its first version, lets stop acting as if the game wont evolve. You gotta take off the 3s beer goggles, your comparisons just isnt fair. I love to watch RX play Urien in 3s. The things he could do were amazing. I really hope he jumps on SFV when Urien makes the roster.
I made references and fully noted that 3s is the third revised version of the street fighter 3 series, yet you fully (if you read my previous posts.) acknowledged this, yet omit the fact that I clearly stated IV was in a better state than V in Vanilla and still is a pretty bad game after 8 years of maturity.
So with that said, you’re cherry picking on that matter and completely ignoring that I’ve already openly stated my issues with V (And on V alone.) with how certain things in certain match ups are ridiculous with who can stuff what and how free they can get away with it. So there’s also me going into depth on that as well as how some characters have more ease and use of nice safe setups compared to others with little window and high risk of chance to seriously interrupt. So there’s that.
The game needs work. Lets fully acknowledge that.
I completely disagree with your statement that SFIV is in a better state than V in vanilla. SFV is better than SFIV right now period. SF4 will forever be bad but it was a needed evil to bring back fighters into the limelight again. I didnt see your post that you stated that you recognize that 3s was the 3rd revision of the series.
That could be applied to any fighting game, you are always going to have good and bad matchups. Some characters will always be easier to use than others so I dont see anything different when it comes to SFV vs other or past fighters. Sounds like a personal complaint to me.
SFV core mechanics doesnt need work, it needs expansion just like every other SF before it has gone through. Fundamentally its better than USF4 and its better balanced than 3s.
Well i disagree with that. IV had more content than V in vanilla and while I agree that IV infinitely sucks more in comparison period, even ray charles could see IV came out with a better set up of stuff than V, but if you don’t see the difference, then I’m assuming presentation doesn’t matter to you as long as you enjoy barebones gameplay. (Which, even then, while better than IV, this game still has issues in at it’s V state.)
You’re always gonna have good and bad matchups, but it gets to become a BLARING issue where it becomes more about player matchup than player skill. Therein lies the problem and the reasoning behind why I ever even mentioned 3s in this in the first place other than besides the fact that it’s a part of the sf series. The parry system leveled the matchup playing field and made you able to really make it with any character as long as you had a good basis of how they worked in every matchup + what you could also gain and benefit from in the parry system.
I agree with your last statement of being better balanced and fundamentally better, but I disagree that it’s start off was better than IV and fundamentally a better game than 3s at this point unless the v meter system really becomes serious game changing shit.
At this point I don’t know if you’ve ever seen a 3s match besides evo moment #37
If you want to get bodied in fightcade in a ft5, it’s your choice, but I see you still feel some type of way.
Oh boy, the fightcade threat.
Honestly, you’re all over the place in this thread. Try to make up your mind and come out with something tangible you don’t like about the game, so we can discuss.
You think sfv’s balance is not ok. Good. Tell us why you think that. For now you’ve only written that “some characters” have safe pokes.
You said ryu in this game is shit. Why do you think he sucks? What is he lacking compared to the others? Also, I think tokido proved you wrong by bodying people left and right this weekend.
Then you brought up the 3s parry system, calling it the big leveler, but after a while you came to your senses and decided that what makes people win is player skill…oh really?Maybe you can’t read or maybe you think you’re just skilled at trolling or maybe you’re just trying to dodge a ft5 in either 3s or V after talking all this weak shit, but none the less it’s a waste of time going over shit to a person who can’t read.
I said more than pokes, so you have me confused with someone else.
I spoke on why ryu sucks in this game, so if you’re still confused, i think you have me confused with someone else. Tokido proved nothing wrong, because tokido got blown up on some matches for the same issues that ryu had, thus he stopped using the shit and made smarter decisions with ryu so he would not continue to lose. Daigo got blown up by lupe over dumb shit. (Rigged or not, the shit was dumb.)
it is a big leveler and player skill + ability to parry equalizes and brings a player up leagues over top tier shit compared to whatever the fuck is going on in V. So whatever you’re going on about sounds stupid.once again you haven’t stated how it’s good, what makes it better, what proof you have to show the game has made leagues of improvement from it’s predecessor and took a ft5 (matches in a video game.) as a internet tough guy threat. Where does this bad joke end?
poetic justice came with reasons why he liked the game and you just jumped on his nuts and probably agreed but goddamn at least he has an opinion to express. What do you have? sounds like you’re quick to attack, but slow to express.
This thread, in case you missed it, is about people who think the game is not good in some of its aspects. I like the game and I’m trying to understand why you don’t, but apparently it’s too hard for you to write it down. It’s not my job to make you like the game. If you don’t enjoy it, or rather hate it as you said, there’s the door. A reasonable person though, would just express his concerns in order to try to establish a discussion. I wrote it before and I’m writing it again: give some tangible examples of things you don’t like. Be specific.
About ryu. You said he has a lot of uphill matchups, while lots of other players think he’s really strong. Also, a ryu player - tokido - just got second place in one of the most stacked tournament we’ve seen in a while, after facing all sorts of matchups and players. That’s what I meant with “proved you wrong”. Overall the character is not even half as bad as you think he is. And please, do yourself a favor and knock it off with the lupe thing.
3s’ parry system is the ultimate game mechanic for a fighting game. It’s true that it should make every character viable…but that’s just in theory. In practice, 3s’ tournament history is full of chuns, yuns, kens, and some few others. When it mattered, people knew who to pick in order to win.If I didn’t like this game, I wouldn’t play it period, in case you missed it.
So everything else you’re saying is assuming out of your ass, baseless, and you’re grabbing whatever you’ve been prodding in your ass all this time and trying to use it for whatever basis you don’t have.
So fuck up, keep the shit you’re spouting to yourself and bring out actual facts instead of trying to use some player as your proof on what’s actually bad about the game. Like you want to run around and say “OH TOKIDO. LET ME LICK HIS NUTS” but then in the same breath say “OH KNOCK IT OFF THAT DAIGO GOT BODIED” like if im a 3s fanboy, then you’re an asian nut hugger.
please keep it to yourself because you’re dodging the ft5s and everything else scrub.
lol
sweet sweet there letters of failure.
now be on your way noob.
YagamiFire:
Kwyjibo:
YagamiFire:
Sorry but all the hype turn-out for events has more to do with the efforts of the community and event-runners. Capcom has done FUCK ALL to actually create & market a game that will grow the player base (casual or competitive) with SFV. Quite the opposite really.
So I guess Capcom Pro Tour and everything included with it doesn’t count? lol
Where it really counts? No. Not really. Capcom’s botchery has cost more than that will help.
Yeah go figure. They released the game early for the competitive scene and they endorse and contribute to a competitive circuit. Real monsters. And such nerve to care about the competitive scene more than the casuals cries over the lack of an arcade mode at launch.
This is the breakfast equivalent of trying to get more food by ignoring the chicken and rubbing two eggs together as if they will mate.
It’s really stupid.
Catering to the demographic that will, let’s be honest here, slurp up whatever Capcom offers and claim that it’s gold on the basis that A: they’re mega-fans or B: it’s their livelihood, is stupid when it is done at the expense of your largest demographic.
Especially when true support of the competitive scene comes via making a product that converts casuals into competitive players. SFV totally fails at that by virtue of not being appealing to casuals at all much less as a gateway drug into high-level play.
Capcom aren’t monsters. They’re just total idiots.
Especially when true support of the competitive scene comes via making a product that converts casuals into competitive players. SFV totally fails at that by virtue of not being appealing to casuals at all much less as a gateway drug into high-level play.
Says you. The process of converting a casual to a hardcore player isn’t just giving them lots of single player content. All that does is keep them casual. They have to show the casuals that they are missing out on something better. I will not argue against including a better tutorial to help them, but there is only so much they can do to make someone want to be hardcore. The best thing they can do is to make the hardcore scene look more fun. And since arcades aren’t a viable option in the west, the best way to do that is with lots of exciting competitions with good announcers and big pots.
This is all pretty simple and easy to understand stuff, but you will no doubt reply with yet another assertion that Capcom has done nothing to help the competitive scene, which is objectively false for reasons already stated.
I will acknowledge the shortcomings of the game, but failing to cater to the competitive scene is definitely NOT one of them.
YagamiFire:
Especially when true support of the competitive scene comes via making a product that converts casuals into competitive players. SFV totally fails at that by virtue of not being appealing to casuals at all much less as a gateway drug into high-level play.
Says you. The process of converting a casual to a hardcore player isn’t just giving them lots of single player content. All that does is keep them casual. They have to show the casuals that they are missing out on something better. I will not argue against including a better tutorial to help them, but there is only so much they can do to make someone want to be hardcore. The best thing they can do is to make the hardcore scene look more fun. And since arcades aren’t a viable option in the west, the best way to do that is with lots of exciting competitions with good announcers and big pots.
This is all pretty simple and easy to understand stuff, but you will no doubt reply with yet another assertion that Capcom has done nothing to help the competitive scene, which is objectively false for reasons already stated.
I will acknowledge the shortcomings of the game, but failing to cater to the competitive scene is definitely NOT one of them.
Except casuals aren’t going to buy the game without single player content, so your whole theory falls apart immediately. You can’t convert a community that thinks your game is a ripoff into hardcore players of said game. You have to have them at all before you can teach them.
YagamiFire:
Especially when true support of the competitive scene comes via making a product that converts casuals into competitive players. SFV totally fails at that by virtue of not being appealing to casuals at all much less as a gateway drug into high-level play.
Says you. The process of converting a casual to a hardcore player isn’t just giving them lots of single player content. All that does is keep them casual. They have to show the casuals that they are missing out on something better. I will not argue against including a better tutorial to help them, but there is only so much they can do to make someone want to be hardcore. The best thing they can do is to make the hardcore scene look more fun. And since arcades aren’t a viable option in the west, the best way to do that is with lots of exciting competitions with good announcers and big pots.
This is all pretty simple and easy to understand stuff, but you will no doubt reply with yet another assertion that Capcom has done nothing to help the competitive scene, which is objectively false for reasons already stated.
I will acknowledge the shortcomings of the game, but failing to cater to the competitive scene is definitely NOT one of them.
My contention is that Capcom has done more damage to the competitive scene than help. That doesn’t mean they haven’t done anything to help…that was not my contention…just that it’s a net loss because of their utter failure to make the game appeal to a large audience.
Converting casuals is heavily a numbers game. If one in a thousand players convert, it means you have to expose the game to A LOT of players to increase the hardcore player base. Since SFV has sold like boxed cancer, this means they’ve totally failed in that regard. What’s more, since a lot of those people that DID buy it ended up totally turned off by the product, it lowers that conversion percentage.
I know it makes Capcom Defense Force members shit their pants in anger, but Netherealm has done FAR more good for their hardcore scene than Capcom has just by virtue of shear numbers & positive exposure.
To me no one is really going to see what NRS has done for its hardcore community when more people are showing up for SFV tourneys than MKX. It’s hard to point that out to people and have them go “oh ok…MKX definitely has the better competitive community with the largest amount of players and skill base”. I don’t know how many players MKX had, but it definitely wasn’t 1,024 players which they said was 3 times the amount of people they had last year for SFIV.
Which means obviously, they did reach out to some new blood if over a thousand people showed up. Some of those players obviously being guys who are just converted from casual and probably got 0-2 bodied. Just there to have a good.
Ironically Shin Blanka is lucky SFV didn’t sell better than it did. Otherwise he would have had TOO MANY people which would have likely broke fire code at the venue or would have had to cancel many other tournaments to get the space needed for the extra players. Even with SFV being a sales disaster there are still a lot of casuals and veterans who said “hey this is what I wanna compete in at Atlanta”. Still many more than ever before.
EDIT: https://smash.gg/tournament/final-round-19/brackets
Final numbers show that Street Fighter V had FIVE times more entrants than MKX despite Capcom’s sales drama (1,021). The players have decided this is the game they want to play at tournaments. MKX finalized at 206 players. Which isn’t bad, but doesn’t even top regular SFIV numbers from last year.
To me no one is really going to see what NRS has done for its hardcore community when more people are showing up for SFV tourneys than MKX. It’s hard to point that out to people and have them go “oh ok…MKX definitely has the better competitive community with the largest amount of players and skill base”. I don’t know how many players MKX had, but it definitely wasn’t 1,024 players which they said was 3 times the amount of people they had last year for SFIV.
Which means obviously, they did reach out to some new blood if over a thousand people showed up. Some of those players obviously being guys who are just converted from casual and probably got 0-2 bodied. Just there to have a good.
Ironically Shin Blanka is lucky SFV didn’t sell better than it did. Otherwise he would have had TOO MANY people which would have likely broke fire code at the venue or would have had to cancel many other tournaments to get the space needed for the extra players. Even with SFV being a sales disaster there are still a lot of casuals and veterans who said “hey this is what I wanna compete in at Atlanta”. Still many more than ever before.
EDIT: https://smash.gg/tournament/final-round-19/brackets
Final numbers show that Street Fighter V had FIVE times more entrants than MKX despite Capcom’s sales drama (1,021). The players have decided this is the game they want to play at tournaments. MKX finalized at 206 players. Which isn’t bad, but doesn’t even top regular SFIV numbers from last year.
Which really won’t help anyone if the boxes continue to be unsold and people continue to quit playing the game online. That 1,021 number appears to represent a statistically significant number of the total player population for the entire game. Having a super dedicated audience is a great thing, but you can’t support a game on ~5,000 players globally and Capcom can’t stay solvent by selling revealing Cammy costumes to those people unless they cost like $300 per outfit.
DevilJin_01:
To me no one is really going to see what NRS has done for its hardcore community when more people are showing up for SFV tourneys than MKX. It’s hard to point that out to people and have them go “oh ok…MKX definitely has the better competitive community with the largest amount of players and skill base”. I don’t know how many players MKX had, but it definitely wasn’t 1,024 players which they said was 3 times the amount of people they had last year for SFIV.
Which means obviously, they did reach out to some new blood if over a thousand people showed up. Some of those players obviously being guys who are just converted from casual and probably got 0-2 bodied. Just there to have a good.
Ironically Shin Blanka is lucky SFV didn’t sell better than it did. Otherwise he would have had TOO MANY people which would have likely broke fire code at the venue or would have had to cancel many other tournaments to get the space needed for the extra players. Even with SFV being a sales disaster there are still a lot of casuals and veterans who said “hey this is what I wanna compete in at Atlanta”. Still many more than ever before.
EDIT: https://smash.gg/tournament/final-round-19/brackets
Final numbers show that Street Fighter V had FIVE times more entrants than MKX despite Capcom’s sales drama (1,021). The players have decided this is the game they want to play at tournaments. MKX finalized at 206 players. Which isn’t bad, but doesn’t even top regular SFIV numbers from last year.
Which really won’t help anyone if the boxes continue to be unsold and people continue to quit playing the game online. That 1,021 number appears to represent a statistically significant number of the total player population for the entire game. Having a super dedicated audience is a great thing, but you can’t support a game on ~5,000 players globally and Capcom can’t stay solvent by selling revealing Cammy costumes to those people unless they cost like $300 per outfit.
This is true. Can’t argue that.
It’s just interesting how Capcom has purposely or accidentally gotten farther with eSports even with a complete sales disaster than a game that has currently made way more money. It’s just weird to have a game that is making all of the casual money, but can’t hold more than 200 people at a venue for the biggest regional major in America. Whereas SFV is getting 5 times the amount of players and had Evo worthy Twitch viewer numbers for grand finals (80,000).
It’ll be interesting to see if Capcom just has some strange short term unprecedented success with is eSports, but then just to have SFV crumble six months later. Be interesting to see if the lack of disc and download copy sales and DLC will just make it a short term success and suddenly just have a curtain fall over it with Capcom shutting down the project. It’s possible I guess.
Shumabot:
DevilJin_01:
To me no one is really going to see what NRS has done for its hardcore community when more people are showing up for SFV tourneys than MKX. It’s hard to point that out to people and have them go “oh ok…MKX definitely has the better competitive community with the largest amount of players and skill base”. I don’t know how many players MKX had, but it definitely wasn’t 1,024 players which they said was 3 times the amount of people they had last year for SFIV.
Which means obviously, they did reach out to some new blood if over a thousand people showed up. Some of those players obviously being guys who are just converted from casual and probably got 0-2 bodied. Just there to have a good.
Ironically Shin Blanka is lucky SFV didn’t sell better than it did. Otherwise he would have had TOO MANY people which would have likely broke fire code at the venue or would have had to cancel many other tournaments to get the space needed for the extra players. Even with SFV being a sales disaster there are still a lot of casuals and veterans who said “hey this is what I wanna compete in at Atlanta”. Still many more than ever before.
EDIT: https://smash.gg/tournament/final-round-19/brackets
Final numbers show that Street Fighter V had FIVE times more entrants than MKX despite Capcom’s sales drama (1,021). The players have decided this is the game they want to play at tournaments. MKX finalized at 206 players. Which isn’t bad, but doesn’t even top regular SFIV numbers from last year.
Which really won’t help anyone if the boxes continue to be unsold and people continue to quit playing the game online. That 1,021 number appears to represent a statistically significant number of the total player population for the entire game. Having a super dedicated audience is a great thing, but you can’t support a game on ~5,000 players globally and Capcom can’t stay solvent by selling revealing Cammy costumes to those people unless they cost like $300 per outfit.
This is true. Can’t argue that.
It’s just interesting how Capcom has purposely or accidentally gotten farther with eSports even with a complete sales disaster than a game that has currently made way more money. It’s just weird to have a game that is making all of the casual money, but can’t hold more than 200 people at a venue for the biggest regional major in America. Whereas SFV is getting 5 times the amount of players and had Evo worthy Twitch viewer numbers for grand finals (80,000).
It’ll be interesting to see if Capcom just has some strange short term unprecedented success with is eSports, but then just to have SFV crumble six months later. Be interesting to see if the lack of disc and download copy sales and DLC will just make it a short term success and suddenly just have a curtain fall over it with Capcom shutting down the project. It’s possible I guess.
I think that’s very possible.
SF also has a MUCH higher core audience of hardcore players than MK. MK started with virtually nothing with MK9 when it comes to real hardcore players other than those that admirably pour time into UMK. They’ve grown from there. SF has had a big audience and that audience got bigger with SF4. Tournament runners & organizers have worked their asses off and the community has done a lot to help build that hardcore community and I think that is what we’re seeing with the number of entrants. For fucks sake, the last thing Capcom did at Final Round was piss off all of their hardcore players by having nothing to offer them regarding information for Alex & the accompanying patch. That is the sort of thing Capcom has been doing to “support” their player base. Stupid move after stupid move after stupid move while their hardcore community forges onward through their own efforts & momentum in spite of Capcom’s idiocy.
I’d just like to know what MKX can do to have more than 200 people show up at a tournament? Is it going to take SFV being shut down by Capcom for them to crack more than 1/5th of SFV’s entrants per major?
That’s effectively a big punch in the face to NRS when they are getting all of the casual money but have done nowhere near as good of a job converting those people to offline eSports events. Their eSports efforts are nearly going in vain if a company that’s basically spitting on its casual and hardcore base is pulling 5 times the entrants.
To me no one is really going to see what NRS has done for its hardcore community when more people are showing up for SFV tourneys than MKX. It’s hard to point that out to people and have them go “oh ok…MKX definitely has the better competitive community with the largest amount of players and skill base”. I don’t know how many players MKX had, but it definitely wasn’t 1,024 players which they said was 3 times the amount of people they had last year for SFIV.
Which means obviously, they did reach out to some new blood if over a thousand people showed up. Some of those players obviously being guys who are just converted from casual and probably got 0-2 bodied. Just there to have a good.
Ironically Shin Blanka is lucky SFV didn’t sell better than it did. Otherwise he would have had TOO MANY people which would have likely broke fire code at the venue or would have had to cancel many other tournaments to get the space needed for the extra players. Even with SFV being a sales disaster there are still a lot of casuals and veterans who said “hey this is what I wanna compete in at Atlanta”. Still many more than ever before.
EDIT: https://smash.gg/tournament/final-round-19/brackets
Final numbers show that Street Fighter V had FIVE times more entrants than MKX despite Capcom’s sales drama (1,021). The players have decided this is the game they want to play at tournaments. MKX finalized at 206 players. Which isn’t bad, but doesn’t even top regular SFIV numbers from last year.
If you want to be honest it really doesn’t matter how good overall numbers at a tourney really is if ultimately the actual way for them to keep the game lasting long and staying alive for years never works out.
I’m honestly tired of using this as an example because this is mainly a Street Fighter thing but again, Dead or Alive 5 was mainly able to keep itself alive for 5-6 years despite never really going over 100+ players in it’s tournaments or being heavily advertised simply because people still buy it’s DLC, which TN uses after that to help finance the tourney scene and otherwise.
Street Fighter 4 survived on the similar principle of having plenty of people buy it’s game and updates and costumes and had a very good volume regardless.
Street Fighter 5 is honestly the game that really shows just marketing it to competitive players does not and will not work. As you said yourself later on, it’s hard to tell how long Street Fighter 5 will actually last competitively. Just because it has huge numbers at FR19 and EVO doesn’t suddenly make a game a success competitive-wise for years to come, just that year.
And if you look on Facebook…there is PLENTY of people making their rage at Capcom known.
Yeah, the sales are important. It’s just somehow if SFV DOES survive for 5 to 6 years, I don’t see any game competing with its eSports ever. It already couldn’t be beat eSports wise during IV and other games are still struggling to compete MORE THAN EVER with its eSports when the game commercially is in turmoil. If they are struggling more than ever vs SFV’s eSports during a PR/sales disaster…what’s going to happen if it bounces back?
If SFV finds a way to survive it will be the absolute king of Fighting Game eSports for certain. Like to the point where I’m not even sure if the other companies should even bother with their eSports ventures.
Yeah, the sales are important. It’s just somehow if SFV DOES survive for 5 to 6 years, I don’t see any game competing with its eSports ever. It already couldn’t be beat eSports wise during IV and other games are still struggling to compete MORE THAN EVER with its eSports when the game commercially is in turmoil. If they are struggling more than ever vs SFV’s eSports during a PR/sales disaster…what’s going to happen if it bounces back?
If SFV finds a way to survive it will be the absolute king of Fighting Game eSports for certain. Like to the point where I’m not even sure if the other companies should even bother with their eSports ventures.
…don’t arena-battle games absolutely beat the shit out of SF numbers and make it look like the eSports equivalent of a child’s soccer game?
Yeah, the sales are important. It’s just somehow if SFV DOES survive for 5 to 6 years, I don’t see any game competing with its eSports ever. It already couldn’t be beat eSports wise during IV and other games are still struggling to compete MORE THAN EVER with its eSports when the game commercially is in turmoil. If they are struggling more than ever vs SFV’s eSports during a PR/sales disaster…what’s going to happen if it bounces back?
If SFV finds a way to survive it will be the absolute king of Fighting Game eSports for certain. Like to the point where I’m not even sure if the other companies should even bother with their eSports ventures.
Well that is true…but there’s the problem of a different kind. If Street Fighter only represents the core FGC and the only game getting rep, then it’s going to stagnate…fast.
There has to be variety of any and all kinds. Yeah there’s only one Basketball league…but it’s not the only SPORTS League now is it?
DevilJin_01:
Yeah, the sales are important. It’s just somehow if SFV DOES survive for 5 to 6 years, I don’t see any game competing with its eSports ever. It already couldn’t be beat eSports wise during IV and other games are still struggling to compete MORE THAN EVER with its eSports when the game commercially is in turmoil. If they are struggling more than ever vs SFV’s eSports during a PR/sales disaster…what’s going to happen if it bounces back?
If SFV finds a way to survive it will be the absolute king of Fighting Game eSports for certain. Like to the point where I’m not even sure if the other companies should even bother with their eSports ventures.
…don’t arena-battle games absolutely beat the shit out of SF numbers and make it look like the eSports equivalent of a child’s soccer game?
They do…effortlessly.
DevilJin_01:
Yeah, the sales are important. It’s just somehow if SFV DOES survive for 5 to 6 years, I don’t see any game competing with its eSports ever. It already couldn’t be beat eSports wise during IV and other games are still struggling to compete MORE THAN EVER with its eSports when the game commercially is in turmoil. If they are struggling more than ever vs SFV’s eSports during a PR/sales disaster…what’s going to happen if it bounces back?
If SFV finds a way to survive it will be the absolute king of Fighting Game eSports for certain. Like to the point where I’m not even sure if the other companies should even bother with their eSports ventures.
…don’t arena-battle games absolutely beat the shit out of SF numbers and make it look like the eSports equivalent of a child’s soccer game?
They do, but at least they are within a different genre of eSports. MOBAs are the king of eSports, but it’s like Soccer. Soccer is the world’s sport, but not everyone likes watching Soccer and those other sports find their niche.
SFV isn’t really in direct competition with MOBA eSports in the same way NFL isn’t really trying to beat FIFA. It’s another section of eSports. Whereas other fighting games trying to go eSports are in direct competition with SFV to gain exposure. With the way things are going SFV will pretty much be the only real fighting game eSport that is necessary. It’s easily going to be the game that people associate with fighting game eSports the most.