Most of my life I’ve played both sides of the fence, but around the boom in 3d gaming I realized that for some reason I preferred 3 dimensional fighters. I think it’s safe to say that a majority of the members here are solid 2D fighting game players. Dont get me wrong, I love me some old school, but naturally I like the fact that 3d gaming makes me actually feel like a part of the match. I’m more comfortable that way.
Saying that, I was wondering why is it most of you guys love your Third Strike and MvC2 so much? Why is it so much of a personal preference? And the crazy thing is, no matter if you like fighting games in general, usually you are better than one than in the other.
I can spend more time with a 3d engine, it seems more forgiving. In 2d fighters you can get punished for EVERYTHING.
Jumping too short - your ass
Jumping too far - your ass
Coming down from a double jump - your ass
Missed parry - your ass
Not mashing out of a Magneto semi infinite - your motherfuckin ass
For instance, things like assists, jump cancels, parrys, tech rolls. . for the most part are non-existent elements of 3d fighters. Just frames, guard cancels and 8-way running are more in-tune to my style but like I said I play both.
It’s just that I try to get better with my 2D game and it seems a little pointless. I’ve tried #R and all the “good” 2d fighters but then I get easily bored, I cant catch on as quick. A lot of these games have ridiculous abbreviations and when you throw that in with a sickening learning curve things like hyper cancels and air combos into super cancels will fry your brain, and thus I have given up.
For the first time in months I dusted off SC2 and gave it a quick run through to see if I still had it. And I did. If I even though about trying to finish getting the gold characters in reloaded after taking a break for a month or two I would be in for a rude awakening.
I’m sure some of you feel the same way about 3d games. Perhaps we can converse on the issue.
Seems to me that Tekken players do well in 3S, alot of Tekken players here have switched over and within a few months were good, I think its got to do with the poking style they have, mixing up pokes to avoid parries, poke strings then throw, whiffed pokes into launchers, predicting high mid low pokes, their mindset is already wired right for 3S. Me being an A3 player for 6 years has made me get into all sorts of bad habits for 3S, predictable poking, trying to beat out air-air hits when i should be looking for parries, not stuttering my attack patterns etc etc.
Its just you have to relearn alot, its not about space control/strategy, it becomes more about mixup/reaction/spacing
I was a Tekken person until Soul Calibur came out which kind puts me in a league of my own. I think I’ll get back into the series when 5 comes out in a week or two . .
but in the mean time I think its the hardest thing to go learn a 2d fighter when you’re so used to 3d fighters. Even the reaction time for counters are different. I thought I was a bad ass for knowing how to just frame and guard impact with ease.
Basic Twelve setups whoop my ass. Parrying whoops my ass. The computer whoops my ass. The COMPUTER.
I would go practice. .but I rather get my ass whooped in Devil May Cry 3.
In general, the mindsets are different between 2d and 3d. I’m not taking credit for this, but I don’t remember who exactly said this: 3d fighters require fluidity, whereas in a fighting engine like 3rd Strike the fighting is much more deliberate. Once you get used to this pace, it becomes easier to learn the engine, and pick up scraps from watching high level play. My friend whups my ASS in SC2 with Mits, but he literally cannot touch me(i,e perfects) in 3rd Strike. Some people who never played 2d fighters competitively may never get the drive to bother, which I can understand.
I just picked up a used copy of VF and I can’t get used to it at all. I just can’t get used to putting in the complicated moves on reflex without getting owned.
Characters in 3D fighters bore me. 2D sprites always just seemed to have more personality (when they’re animated properly, of course). Aside from that, I never really got into 3D fighters because the whole just frame crap just pissed me off (even though I kara-cancel in 3S and practice FRC in #r, go figure).
I think the fact that most moves are punishable is what make the games deep and enjoyable.
Dont get me wrong I like 3d fighters, but I just cant take them seriously. Too much side stepping and reliance on pokes. I also find it too easy to whore out one or two really good moves per charecter.
I’ve tried getting into Soul Calibur but I sucked not matter how much I practice. I’ve had no trouble with Tekken though :xeye:. In SC, you gotta memorize all your options as well as your opponents, and there seems to be way too many. I don’t know, in 2d games, everything feels more clearly defined.
Ever thought that some games have moves that are too punishable? (MK anyone?)
I agree, Guy#2. I got some friends who play SC real casually and I can’t seem to get any real grasp on that game either. The only 3D game that I’m somewhat good in is tekken, and I suck at that compared to others who play it like I play 2D.
I’m really having trouble adjusting to holding a button to block. This is making it VERY hard to play SC2 because half the time I just try to hold back to block, and forget about guard.
Thats what I get for playing SF for all these years.
But slide inputs are coming easy to me (like slow kara-cancels) and I’m like "I just tap 3 and hit b and I get this move? Indeed.
As long as I can have some time with the practice mode and a movelist for a 3D game, it comes very naturally to me. 2D games take a lot of work to grasp the really difficult maneuvers you have to do in them (roll cancel, really fast cancels, anything in Marvel).
Yeah I play 2d fighters and now I’m trying to get into the whole 3d gaming scene cuz theres just some that play 3d games more than 2d. I find it hard to learn 3d like what should I be looking for and what move should I do out of the 100 moves that I have and why use it. 3d fighting games are just boring to me cept VF. I really don’t like namco fighting games too. Stupid low parry and GIs, i think are just stupid.
Stay on the ground to long, roll incorrectly - Your ass.
Missed Reversal, missed low parry, missed guard impact - Your ass.
Not mashing out of a multithrow - Your motherfucking ass.
Eh, it all breaks down to controlling space. Namely the fact you can’t do it in 3D games. Tekken Five, I whiff Bryan’s standing jab to keep pressure on Julia… Hey, neat, that life bar of mine used to be more than half full, now it’s empty! Hooray 3D gaming!
^^^^ True, but 3D is much more forgiving. In 3d you get to fuck up a few times before it’s really your ass.
Were as in 2d gaming it’s a clear point A > point B.
At least when you’re on the ground you still have a chance of a backward roll into a standing/croutching guard. If you’re on the ground in a marvel game then you can hang it up.
And you have better luck mashing out of an air combo. I’m pretty sure it doesnt work too well in Tekken, but I know in Soul Calibur laying on the guards and kicks and everything else wont do you much good since you have to press the correct slash in your window of getting grabbed. So if you’re mashing it’s too late.
I don’t know. At my arcade I can beat or at least put up a damn good fight against the “best” at SC2 or T5 without particularly knowing the engine, nuances, or character traits.
… One of those guys moved to 3rd Strike recently, and I murder him.
3D games are just more simple to me. Even games like KOF-mi and Project Justice.
To be honest, I’d probably be more prone to 3D fighters if the lifebar/timer was longer. For some reason the game only has two damage setting: Fuck You and Apocalypse.
VF and DOA are about controlling space as well. Ring outs(VF) and cliffs(DOA). DOA2, specifically the Ultimate version, you wanna postion yourself so you can have a chance to kncock off the best possible cliff since there are more than one to do this and each of different damagae levels. In somestages you gotta be careful of the ceiling as well as the ground and cliffs around you. The DOATEC Germany is particularly(brainfart sp) nasty since almost the whole surrondings(above, side and below) are electrified and add extra damage. In DOA3 the falls can actually K.O. you making for a flashy ring out.
In VF3 and the DOA series from 2 and on you also gotta be wary of the varying heights of the terrain as well, seeing as how if you get hit with a counter with the slope going downward you will be knocked up higher (depending if it’s an attack that hits 'em up) thus letting you have more hits thatn you normally would.
No. That is not controlling space. Read the articles I linked to. You’re describing positioning, like being just out of sweep range with Ryu, or on the other side of the screen with Dhalsim. Controlling space is actively taking up space with something other than your character. A fireball, or Doom’s pink shit/rocks.