Racing games are best played with other people on the track, does this mean it’s impossible for someone to enjoy playing solo?
First person shooters are best played with other people, co-op or competitive, does this mean it’s impossible for someone to enjoy playing solo?
Puzzle games like Tetris are best played with other people, does this mean it’s impossible for someone to enjoy playing solo?
Is it impossible for you to understand that others may enjoy playing aspects of any game you hate? I loved playing SFA3 against other people…I also loved going through World Tour mode, which is actually the reason I bought the game for PS3.
If you think SFV is easy for casuals to play I invite you to play Starcraft LOTV online while skipping single player. It’s just mouse movements right? How hard is it to push shit around a screen? After you get bodied hundreds of times in a row and ragequit I’ll be there to hand you your blanket.
Your post is also adorable considering MKX has a large community and has had a ton of competitive support from the developer. Abandoning the PC port sucks, but SFV on PC is a garbage fire too, so it’s not much better. If you want to be a community for a dead franchise keep bitching about ‘casuals’. Keep forgetting you were all ‘casuals’ at one point.
Hell, why don’t you go farther? Why don’t you just remove all the voices, moves, and personality from the game. Just make everyone a simple series of polygons in two colors. All those graphics? Casual shit. Just play really fast competitive rock paper scissors. Everything on top of that is just garbage for casuals, right?
SF5 was always marketed as an eSport. Single player content is irrelevant for competitive players.
People obviously enjoy single player modes. I like them from time to time too, but it is FAR from my highest expectation in an SF title.
Unfortunately, Capcom is forced to cater to those people in order to make money, no matter how good or competitively-oriented their multiplayer is.
Enjoy what you want. You are still the necessary cancer of the franchise. For Capcom to make new games, they need money. Most money is obtained by catering to casuals, who will never take the game even semi seriously.
This is why MKX has amazing single player content, but is competitively trash. That and brand, obviously.
Starcraft isn’t a fighting game, so your point is moot.
SFV is quite literally the least execution heavy title in the franchise, with shorter combos than SF4. Almost everything about the engine was designed so that casuals could learn things quickly and with less effort, from the new input buffer to the removal of most option selects, to the reduction in overall combo complexity. It failed to of course, include the proper tutorial to show those things, but the groundwork is already there.
SFV is demonstrably easy for casual players to pick up and play compared to pretty much any RTS. Don’t even try to compare the two genres.
MKX has been out for a year and like SF5, was broken as fuck on release. SF5 has been out a month. Your point is again, moot.
Voices, moves, personality and graphics are used to keep players engaged in playing the game long term, and for some, help influence character choices. Why would you ever consider removing that when it has a benefit to ALL players?
My point was that you have no idea how 99% of the human population interacts with fighting games because you’ve been using them for too long. You are killing off your genre by thinking everyone is on the same 8 years on a fighting game forum baseline you are. Play Starcraft. Get shrekt. Appreciate the tool singleplayer is.
Which is irrelevant when 99% of the population of the planet can’t pull off the shoryuken input when they want and it’s mapped to the same motion as the fireball. Making a fighting game more ‘accessible’ by making combos easier is like making basketball ‘easier’ by lowering the basket from 90 feet to 80 feet. There is so much that you have to learn before combos are remotely relevant.
Demonstrably? Ok, what is your demonstration? It can’t be the fact that those ‘casuals’ think it’s a disaster of hardcore online play with nothing to ease the learning process.
Games typically see their highest level of popularity when they’re brand new. I’d venture a guess MKX has more people playing it right now but Sony doesn’t release the PSN numbers.
I don’t know, why do you hate the singleplayer aspects of the game when you can say the exact same things for them.
I’ve been playing Street Fighter since the very beginning in the late 80’s, and Arcade mode is awesome.
The bonus stages breaking barrels & wrecking cars is FUN.
Parrying basketballs for the high score is FUN.
Discovering Akuma for 1st time in Super Turbo was a LEGENDARY moment in videogame history.
Fighting Q in 3rd Strike is COOL.
Getting a SS or MSF Rank in 3rd Strike is an ACCOMPLISHMENT.
This indifference for Arcade mode in the FGC is foreign & new to me. I see it mostly coming from this influx of players with strong tournament aspirations over the last 10 or so years…
Dunno if I’m considered a vet yet, but sp modes were great when I was a casual. I thought I was one of the best in the world (I could thrash AI systematically, yay!) However, when I started playing competitively vs real people sp mode might as well not even exist. It’s a waste of time I could be spending improving my actual gameplay.
Right now I can’t play online since I just moved and it’s painful. Story mode can be cleared by a 6 months baby (I’m not joking, there’s a video of it) and survival is bad + you have to get at level 10-20 in hard/hell for higher difficulties. You can’t have a normal fight like in Arcade mode or VS CPU against random opponents.
I always go through Arcade mode before going online to practice my combos against moving targets and different characters, or just for fun when I want to play quick in SF4 and SFxT.
Survival buffs/nerfs gives a lot of possibilities for handicaps for VS CPU, I’d love it if Capcom used them but they probably won’t lol. I’m just waiting for them to add these modes and more single player content, I love fighting games and have been playing them all my life but single player content has always been important for me.
Capcom should look at KOF MI2 (2006), there was that awesome mission challenge mode that had like 200 missions, Quest Survival… Life’s hard without wifi.
The game was specifically made to cater to casuals as well as depth to skilled players. Also casuals are simply people who aren’t experienced, aren’t trying to get experienced and just wanna pick up the sticks and play every now and then when they’re bored or if their friends are over.
You can have your own definition and that’s fine, but lets not mix that up for what it’s wide stream accepted as and brought up as in this said situation.
This changes nothing on how he can’t get what he wants while skilled players get what they want and there’s some random potshot at MK for whatever reason but yeah.
Sfv was towards competitive players is what you guys are saying what about the casual? Without us capcom wouldnt be as far as they are we gave them money and help them succeed now they are slapping us in the face wtf capcom
Even when I was a little kid back in the mid 90’s I still wanted to play SF with my brother or another friend more than I did the single player modes. I got bored of single player fighting game stuff pretty quick and usually stuck to platforms or action adventure games for single player. Even as a kid I always saw fighting games as competitive first and did more time reading gamepro magazine strat guides and wanting to play people at the arcade or at the house.
Kinda like how most of the people I know that play Madden don’t fuck with the single player. They are all casually competitive at the least and are always playing exhibition games at the house with the boys, betting in the barber shop or playing online.
I enjoyed arcade mode in the 90’s. Developers were forced to make it appealing because there was no online to supplement it. Now I wouldn’t touch it with a ten foot pole.
@simon_ it’s simply a matter of managing resources. I have a limited amount of time to spend on games, and if I’m not spending that improving then that is a waste of time.
Winning is fun and I’m spending my time wisely to help facilitate that. I love playing God Hand, but if I’m active in tournaments, but playing God Hand in my free time then that is a waste of time. Get it?
So…you consider the 99% of the genre’s playerbase to be a cancer? I mean, really? You do realize without them, you wouldn’t even be playing fighting games, let alone playing them competitively. How can I possibly say that? Hop in your DeLorean, kid, let’s take a trip back:
Capcom releases something called “Street Fighter 2” This game, today, is what launched an entire genre. However, do you think we’d be talking about fighting games if the 99% “cancer” didn’t pump fistfuls of quarters in the machines, or bought the home versions by the truckload? No. We would not. “Street Fighter 2” would be remembered as that one odd game that was like a beat’em up, but only against one enemy, that failed. If SF2 failed, we would not have…
Midway making something called "Mortal Kombat"
Sega making something called "Virtua Fighter"
Namco making something called “Tekken”
so on and so forth.
That “cancer” as you described them, allows you to play fighting games, at all, regardless of franchise. That “cancer” is what allows you to play those very fighting games in tournaments, and to maximize your game, in all the ways you like.
That doesn’t sound like a “cancer” to me. No, that sounds like the lifeblood of the genre itself.
I don’t give a damn if you like single player options or not, nor do I care if you can fathom how someone can like an aspect of the game you yourself hate. However, you need to be a smidge more respectful to the 99% of the playerbase that allows you to play these games.
After all, Capcom didn’t give the “cancer” jackshit with SFV’s launch…and it’s selling OH SO WELL, is it not? …oh, oops.
Fine. Pop in a copy of MKX right now, pick whatever is competitively broken and go body the best MK players. We’ll wait.
Oh…what’s that? You’d get your ass completely stomped into dirt 1000 out of 1000 games? Shit, son…that sounds…competitively sound. Almost like skill is determining the outcome!
As for the “cancer” remark…
Wow.
That attitude is the cancer in this community. Been playing fighters since SFII in the arcade and guess what? I wouldn’t be if the local good-player guy in his 20’s at the Aladdin’s Castle arcade hadn’t taken time out of his day to show a 10 year old how to “draw half moons” with the stick to throw fireballs. That attitude is what keeps fighters alive, not disgraceful statements like your “cancer” remark.
Thinking you’re part of the .1% of competitive players or something? Dude, go place top 8 at Evo then you can act like you’re not casual as fuck. You winning money matches and placing in tournies? No? You’re casual. SF your full time job? You’re casual. All I see is someone wanting to think they’re part of the elite, not by having the attitude, determination and class that the pros usually have (and should have) but by shitting on people outside of that SMALL group of competitive players thinking it will make them look like they have a seat at the big boy table. GTFO with that.
Capcom beats up the community and ostracizes “casuals” enough with their shitty business decisions and ass-backwards game choices, we don’t need shit-tier players telling other shit-tier players (as 99.99% of us are on here) that they’re “cancer” because SFV is clearly a shit-value purchase compared to MKX (or SF4 for that matter).
Daigo (and pros like him) treats other players, regardless of skill level, with respect. And (to quote Dogma) that’s why he’s the king and you’re a schmuck.