far s.HP 1500 0/0
8/6/20
34 frames total
Be very careful of Geese’s far s.HP. This move is like Sagat’s. Both are only 34 frames long, far range, very strong, and last a long time. Walk into too many of these and you’ll get dizzy very fast. Mash that shit Geese!
d.MK 1000 +1/+1
4/7/14 x/o/o
25 frames total
At only 25 frames, this move is very fast. Don’t try to anticipate and roll through it. It’s not possible. There’s no roll in that game that’s quicker than 27 frames anyway. NOTHING is guaranteed even if you do roll through it sucessfully. Geese will just hit you with a free combo or another d.MK.
far s.HK 1400 -3/-3
18/8/19
45 frames total
Yielding -3, Geese is COMPLETELY safe after hitting you with this. Don’t try to hit Geese after with super. It’s not possible even with reversal timing. Most of the time Geese is actually in the frame advantage with this move. There’s a potential +4 if Geese hits with the very last frame possible. Anything you try will almost certainly be counter hit.
Your best bet is to roll when Geese does this. 45 frames is very punishable when whiffed.
Be very careful of these:
c.LP +8/+8
c.LK +6/+6
The cheapest move Geese has:
close s.LK 500 +7/+7
2/4/6 o/o/o
12 frames total
hits mid
Geese can reverse your throw attempts with this move! Don’t bother pressing any button after he hits you with this. +7 lets him link whatever he wants. These things chain into one another too…
d.HP 1300,1100 -12/-12
3/9/27
People with 3 frame uppercuts are really good. This is one of the best d.HP uppercuts in the game actually. It will stop any cross-up, including annoying ones like Nakoruru’s. The move’s weakness is the -12. You can air Just Defend and hit Geese for free after.
d.HK 1400 down/-15
6/4/35
45 frames total
This and reppuken is the biggest opening to exploit when fighting Geese. -15 is very poor recovery. 45 frames is very rollable too. Even if Geese is smart and only does these from the maximum range, there’s still nothing he can really do after when it’s blocked. Start your offense after Geese tries this on you. Just don’t run into Geese mashing on far s.HP after. That, he can do. :lol:
f, f dash
65 pixels long
Geese’s dash is super fast. The same as Rugal’s. Watch out for:
-d.LP, dash, throw
-close s.LK, dash, throw
-close s.LK, d.LP, dash, throw