Anti-Air Question

Hi, this is my first post. Not sure if it’s already been answered, but didn’t see it. I am a newer player (online PC) and am wondering when to use Guiles’ different anti-airs. Is there ever a reason to use cr.Fierce instead of flash kick etc.? Is it situation based? Thanks and sorry if this is a repeat question.

Guile’s different anti airs depend on positioning and if you have charge or not.

Believe it or not there’s plenty of jump ins that will beat or avoid FK, and if you want to keep mobile you won’t always have charge, so knowing when and where to use his other options is a must.

CR HP is for when they’re jumping right on top of you. Standing neutral mk is for mid range (also probably his best AA option in general), and F HP is a great max range AA too.