I was planning on using him whether he was playable or not, but hearing it is manageable is comforting.
Corner Combo using an overhead: 510k minimum
j. j.:s: c.:l: c. c.:h: s:s: j. j.:s: :a1: or:a2: :qcf::l: :dp: :dp::h: :qcf::atk::atk:
I personally got 532k off this. RR is not that bad on pad. Just have to have really quick fingers.
I’m currently using j. j. j.:s: land, c. c.:h: :s: sjump, :s: :dp: :dp: :h: (rocket skates here if not in corner) :s: sjump, :s: :dp: :qcf::atk::atk:
RR has no height restriction on his float which gives him sweet instant overheads galore :). :u::u::l:,j.,j.:s:,j.,j.:s:,,:h:,:f::h:,:s:,sj.,:s:,beartrap, logtrap, :f::h:, lvl3, logtrap – idk what the damage is and the combo isnt polished at all but its just something i was messing with once i figured out he has no height restriction on float which makes his j.:l: into j.,j.:s: super dangerous. I’d like so see better players than me mess with the potential of his instant air capabilities but cant find any videos yet
This.
Oh man he’s so fun but i’m getting bodied so hard with him.
I need to keep an eye on this thread.
Worked on your combo. does about 510k min to 560k max. His hover has to be low enough to the ground since j.:s: gives very little hitstun. Like it though, it’s pretty dope.
Also, turns out you can combo :qcf::l: into Rocky Raccoon, but the timing is pretty tight.
what are your thoughts on using LLHS after a launcher instead of MS?
Personally that’s what i have been using and from what I have tested i get a good 6K more damage than MS.
Also, for some reason :dp::l:, :d::h: is not working for me, it won’t OTG.
Well… Apparently it’s already advanced things here so this is a more simple combo I came up with after getting kinda used to using Rocket Raccoon.
[media=youtube]zJBdIXJRLOM[/media]
Is there any reason people keep doing j.m S instead of j.m j.H, his j.H gives you more hit stun and makes linking to ground combo alot less strict.
I’ve been doing j.:h::s: after :s: since I first started playing with the character. If j.:l::l::h::s: does more than j.:h::s: then I wouldn’t know.
I haven’t really tested damage values of things extensively yet.
I give up on this for now. I am pretty sure this works since I almost did it about 5-7 times. My execution is just a little too poor to hit this effectively. I am TERRIBLE at the Dragon Punch motion. Been trying this for the last hour and a half.
“air.M-M-S, M-H-cr.H-f+H-S, sj.M-H-S, DP+L-cr.H-S, sj.M-S, DP+M-QCB+L-S, QCF+AtkAtk”
I broke 580k without supers today:
[ Ending up near or at the corner] xxxx :s:, :uf:,:h:, :s:, Land, :f::f:, :f::d::df: +:m:, :d::db:+:l:, :s:, :d::db::ub:+:l:, [ :f::f:+:s:, :d::db::ub:+:l: ] x N
I got to like 9 reps or so before I dropped it. You can get at least 3-4 reps midscreen, dunno if you can get more.
Nice find!
Probably cause I haven’t been looking to find something less strict since I need to get my techskill up in the first place. I just assumed it to be his norm lol. Glad to know that’s easier. I’ll give it a try when I get free time later this week.
Sweet find pulsr. I never got to experiment with his trap shenanigans.
That Was Pretty Godlike. lol I like it
His boulder trap is a great move. Good for setting up unblockables by himself. No assists. I wonder to say if that loop is an infinite? I tested it on different characters and got different results to it. All in all in the corner i eventually get pushed back just far enough that I cant do it anymore. I found a simple finisher for the loop. Dash forward and S+6239H. For a Tiger knee log trap wait for the opponent to cross over and go into rock n roll. All of it is linkable if you don’t do to many reps. Its a tad bit better than finishing the reps into a raw hyper. For some reason the opponent techs mid hyper. Might be my placing another bolder down before i go into hyper.
Edit:
Oops. I was beat to it.
Could you get Footage of this combo?
In the oil bomb corner loops every now and then the oil bomb combos and cause a spin out state which throws the timing out of wack. Anyone experience this and know what causes it? It’s the same effect as if they got his by it standing, but i OTG with it and it STILL combos. It’s seems to be rare.
Another person by me has had this problem too.
EDIT: I think it might be the affect of hitting the bomb too early in the air.