Anthropomorphized Freak! - The RR Combo Thread

Can’t believe no ones posted this gold yet. I’ll just leave this here.

http://www.google.com/search?q=crinale5 rocket raccoon combo&hl=en&gbv=2&gs_l=heirloom-hp.12…21033.21033.0.22061.1.1.0.0.0.0.129.129.0j1.1.0…0.0…1c.Y1e_IFWCiW4&spell=1&oq=crinale5 rocket raccoon combo

sorry i can’t post the direct link to the video due to the ps3s limitations but it should be the first video. trust me its worth it, you’ll thank me when your minds are blown. credits go to crinale5 for the video.

oo i also forgot to ask does any one have any good corner to corner carry or midscreen combo for RR. i just picked him up a week ago and im kinda struggling on what he needs to do to get in or how to start his high low strings/block strings. thanks in advance.

Aforementioned video embedded for the lazy.
[media=youtube]3huYFF4vCjs[/media]

Also this video is a good example of why I’ll be raw tagging from now on. These combos require a lot of effort and even if you land them the character still isn’t dead. I’d rather just land the hit with Raccoon and tag in someone who can kill off it.

Yeaaaahhhh I pretty much embed it in my play as soon as I got it down. There is NO reason to try and go for big combos with RR now. There weren’t many before.

Now thanks to it I can tag Arthur in, combo off it and armor up at the same time and tag back out. Or tag Task in and go into the Joe bomb loop.

Slight update:

Against Dr. Strange (and some others?) you have to use dp+M, dp+L, st.M, st.H for the first combo I gave. He falls out if you use cr.M.

So apparently our little Raccoon can take advantage of the capture state glitch like DeadPool with his net trap. Not sure if you guys know this already but its new to me.

From what I can gather that’s just a useless combo counter glitch where the counter doesn’t reset and the training dummy doesn’t block even though an attack is totally blockable. Gonna go check.

Edit: Checked. It’s an actual damage scaling reset glitch, not a counter glitch as some people have reported.

It’s useless for raccoon though because the only way to get people into the net late in a combo is with a re-stand assist (i.e. Spencer) and you can’t call another assist in order to trigger the glitch while he’s still out, unless there’s a way Raccoon can trigger it himself.

Yeah, we talked about this in another thread I think. Useless for RR.

BOOP BOOP still wanna lab with it though

Something I’ve just been messing with in training mode:

Corner hitconfirm > :s:(:uf:) (long delay) J:h:,:d::atk::s:,:s: (land)
:qcb::l:(1),:f::h:,:s:(
:uf:) J:u::s:(2) (land) [[[:dp::l:, :h::s: (:uf:) J:u::s: (land)]]](3)
:dp::m:, :qcb::l: (walkup vs small characters) :s:,:dp::uf::h:(4), (
:d::ub:) J:u::s: (land)
:dp::m:, :qcf::atk::atk:

(1) The down rocketskates causes you to land very early, resulting in the boulder trap being activated before the opponent hits the floor and subsequently OTGing them. f+H must be done early to prevent the groundbounce.
(2) Hover S to kill your upward momentum. j.MS is a lot easier but results in more damage scaling.
(3) The oil bomb loop only works if the opponent was standing on the ground when the first S connected.
(4) S cancelled into a TK’d log. The previously dropped boulder trap knocks the opponent down onto it.

Does about 700-750k for one bar depending on the confirm, which is still significantly less than raw tagging Haggar.

By the end of it there’s too much hitstun scaling for raccoon to add anything significant with assists, though if you skipped the oil bomb loop it’s possible to a bit more out of it.
e.g. OTG Assist + Dash qcb+L, dash S xx dp(uf)+H xx Rock’N’Roll

That… is kind of hard to understand. But I think I get the gist of it. I’ll try this out sometime. I like combos that don’t make sense because it sets up all sorts of resets on the unsuspecting opponent because they don’t know when the fk your combos end.

For example, from that combo video you posted, based on the 2nd combo, I found this midscreen reset :

j.M, j.S > s.M, s.H, f.H, S > sj.M, S > land > rocket skates forward > bear trap, boulder trap > dash > S > sjc oil bomb > rocket skates upforward, down forward > s.M

If they roll backwards you SHOULD be on the other side, able to attack, right before they recover. You have to rocket skates right after your oil bomb comes out otherwise you will end up on the same side.

The combo itself does 376k, and any combo afterwards should do about 630k, giving you the ability to kill most of the cast with one meter.

XF3 corner loop:
:s: (jc) (delay) J:m:,:h:,:s: (land) :qcb::l:,:f::h:,:s: (repeat)

Works similar to the combo in my last post. Raccoon lands before the opponent and drops a boulder trap, the opponent sets it off on the way down and gets OTGed into another launcher. You can do 3 reps before they fall out of the aircombo, at which point switch to j.u+HS or j.u+S into your favourite bear trap, log trap, etc. ender.

It kills pretty much anyone without meter if you hit them in the corner. If you catch them midscreen you can corner carry with oil bombs and do a loop or two of the above when you get there:
:s: (jc) (delay) J:m:,:h:,:s: (land) [dash] Rocketskates :dp::l:, :d::h:,[:f::h:],:s:
You might have to burn a meter to finish them off in this case.

Addendum:
This works. The opponent sets the boulder off on the way down then gets OTGd by it
:dp::atk::atk:, :f::f:,:atk::s:, :qcb::l:

You can also,

[j.M, j.H, j.S > land > c.M, S] x3 before they flip out in XF3.

You can do that one 5-6 times actually. The problem is it’s a lot harder to do and does less damage despite the extra reps. Boulders hit hard.

Also it turns out it’s possible to do 4 loops of the boulder combo off very short hitconfirms. Following it up is pretty hard though since the opponent pops out of the next launcher really quickly. Probably a job for TK log trap.

TK log 2 gud

(You can’t TK a log btw)

Just tried it out, i really like how hard the boulders hit.

Although I’m having trouble with any kind of xf3 corner carry. I can do it without xfactor fine though.

Gonna try those raw tag combos with my Haggar/Spencer/RR team.

Can someone post the boulder trap loop using the full move names and button inputs? I don’t know what HKD is. (Hard knockdown?)

S qcb.L, dash, repeat.
Special, Boulder Trap, dash, repeat.

I don’t see why you need the specific inputs, it’s pretty simple lol

Make sure the Boulder Trap is cancelled (reverse tiger knee motion) from the S. Don’t do it as fast as possible, there’s a rhythm although it’s character specific, you can just do it by eye eventually. Although I still drop it after 3 loops a lot of the time.

Don’t bother doing boulder loops.

Just don’t.

So i’ve been trying out some raw tag stuff… but I can’t seem to get much with the characters I’m trying. Haggar is looking like the best option right now… I mean Lariat is a fantastic assist to cover Raccoon’s lack of anti airs, but having Raccoon and Haggar on the same team does not sound like an end game team at all.