Im actually doing the opposite of wat ur doing my Asuka is very spacing and defensive im trying 2 apply a bit more pressure in my game.
As far as shorter B! combos go, only one I can think of is 1+2, b+4,2, u/f+3, b+2,4,3 but depending on who ur partner is after u hit 1+2, b+4,2 u can always do an extended TA filler. I have an extended TA filler with Nina that does more damage and sets up an oki
I wanted to put this in a much cleaner format, but I’m…very lazy.<div style=“font-weight: normal;”><br></div><div><span style=“font-weight: normal;”>Basically, Asuka doesn’t have too many options for </span><b>TA!</b>, but the options she does have are absolutely stellar if your partner is the kind to capitalize on high relaunches.</div><div style=“font-weight: normal;”><br></div><div>If the pre-<b>TA!</b> combo is at max 2 hits, she can do: <b>b+2,4,4,4,3</b></div><div style=“font-weight: normal;”><br></div><div><span style=“font-weight: normal;”>If the pre-</span><b>TA!</b><span style=“font-weight: normal;”> combo is at max 4 hits, she can do: </span><b>b+2,4,4,3</b><br></div><div style=“font-weight: normal;”><br></div><div><span style=“font-weight: normal;”>If the pre-</span><b>TA!</b><span style=“font-weight: normal;”> combo is at max 6 hits, she can do: </span><b>b+2,4,3</b><br></div><div style=“font-weight: normal;”><br></div><div><span style=“font-weight: normal;”>If the pre-</span><b>TA!</b><span style=“font-weight: normal;”> combo is higher than that, she can do: </span><b>d/b+4,3</b> or <b>2,3</b><br></div><div><b><br></b></div><div>For example, if Heihachi does <b>EWGF</b>, <b>EWGF</b>, <b>d/f+1,2 TA!</b>, then the pre-<b>TA!</b> combo is 4 hits (counting the bind) and Asuka can do her max 4 hit filler.</div><div><br></div><div>If Heihachi does <b>EWGF</b>, <b>EWGF</b>, <b>d/f+1,1</b>, <b>d+1 TA!</b>, then the pre-<b>TA!</b> combo is 5 hits (counting the bind) and Asuka can do her max 6 hit filler (since the combo has gone past 4 hits).</div><div><b><br></b></div><div><b>2,3</b> is especially interesting since it acts like Leo’s <b>BOK 1,2</b> and pops the opponent almost straight up with no horizontal knockback; this allows characters like Ganryu and Kuma to really take huge swings for a high damage ender that otherwise wouldn’t be possible (Ganryu’s <b>HCF+2</b> ender, for example).</div><div><br></div><div>I’m not sure Asuka’s other <b>TA!</b> options are worth it; not in an open field, at least.</div>