I hate this guy.
The funniest part of the video was when Angry Joe was using a standard Xbox 360 to play online.
First and foremost, I think the review losses a lot credibility stemming from the fact that he admits he’s not an expert nor regular player of fighting games. While I understand games should be for everyone, I wouldn’t rely on Justin Wong for his opinion on RPG’s. It’s not his strong suit nor can he properly understand or appreciate all it may have to offer.
As far as the story component, this complaint is a bit flimsy. Not every game needs a Final Fantasy style, truly epic, 235 hour, fully CG, masterfully written story. It’s a fighting game. Super Street Fighter II is still a great game played at a tournament level with some of the weakest story around. Does that make it a bad game? No. It’s there for fan service. I myself found the story serviceable. It mimics the comic book style. Not every game needs an amazing story. It’s about the mechanics not the dramatics.
The online modes are bare bones, I will agree with him there. Though he forgets Street Fighter IV started out very much like that. I would love to have a spectator mode and some other bells and whistles. Luckily those will be added on for free, just as they were with Street Fighter IV. One way to remedy the online match making system is to go into any offline mode and turn on the invite mode which allows people to join you in a ranked or player match as you’re playing the game.
The character roster point is moot in my opinion. I would have loved to have seen characters from Power Stone, Rival Schools, Red Earth, Battle Circuit, and a ton of other Capcom games. Point being they can’t please everyone and they never will. The roster they have is varied and sizable. While it’s not as big as Marvel vs. Capcom 2, you have to remember that game simply pulled already created sprites from other games and threw them together. This was a new game built from the ground up.
As a long time fighting game player, I enjoy the new simplified setup. Why must every Capcom fighting game have to be the six button light, medium, hard setup? This new setup allows players who might not have gotten into SFIV’s more complicated setup a chance to enjoy the game. The complaint about the “Simple” vs. “Normal” setup is faulty logic in my opinion. The fact is, people who select the simple setup do not have access to every move and are limited as to what they can do. Anyone who selects normal and knows what they are doing can beat people who use simple setup with ease. The new button setup is done to make the game more accessible to new players which I appreciate. Instead of making this an exclusive club to only people who have played fighting games since 1992, they are opening things up to a new generation. For that I say kudos to Capcom. Some fresh blood is nice.
The tutorial mode is kind of in the game, but under a different name called “mission mode”. As far as faulting the game for not including basic training in a game, there is the instruction manual, and a vast array of online tools that allow you to learn how to properly play the game (shoryuken.com namely). That’s what fighting games are about. Learning for yourself, talking with friends, trading strategies, and using the online tools availble to you. Past that, there is an amazing strategy guide by Brady that covers this game (even things like frame data) with such expertise. The game only rewards you with as much effort as you put into it.
He really missed the mark on this review. His ignorance only makes it worse.
If he could start speaking with an inside voice it would make his show a lot more watchable. His points are mostly legit, too.
I wouldn’t rely on Justin Wong’s opinion on MvC3.
For the one who said Street Fighter 4 didn’t have a plot
Fully animated OP and ED for each of the 35+ characters (I forget SSFIV’s total roster) and there is actually an underlining plot, not to mention there was a full movie attached to the thing. Saying you didn’t like it or it was fairly basic, sure, whatever. But it had its meat and potatoes. Angry Joe is right in saying MVC3 had some severely disapointing almost “press a to skip through text” feel with almost zero story.
The point Joe does miss though is that characters do have exchanges between each other (some do at least) which definitely adds some character to the game.
I’m not trying to say I personally demanded such detail in story from MVC3 either, but its plot was a little more hyped up to be a bit better than the previous entries, but only in the most technical of terms.
And he is 100% right regarding its almost blatant backhand to the casual audience. The game does not explain AT ALL what canceling, super jump canceling, wave dashing, 8 point air dash, or even delicate matters like XFC canceling beyond the barebones “did you not read the manual? it might be in there…maybe.”
The main gist that I agree with Joe on is just how awesome Super was and basically Capcom has said,
Yeah, I know we have like…ownership of that game, but like…we’re not implementing any of those features cause like…time restraints…and such…
Netcode is terrible, but only to the degree you have to work with it. Seriously, go into training mode+set to searching a player or ranked match, and vary “english” as language with either “region” -or- “rank” as same. Takes five seconds to find my matches.
Joe has several valid points and you are blinded by euphoria with the game to deny them. There’s not a single valid excuse for crappy netcode, no spectator mode, and nothing beyond a decent training mode as far as gameplay features go. This was a rushed product beyond belief. I did not feel SF4 was rushed back in its release even though Super was definitely a more complete package, however I feel like MVC3 suffers from Bioware disease, release 50% of the game and expect the other 50% to come in a DLC or GOTY edition later.
That being said, a lot of Joe’s review=LOL U MAD?
He sounds like anybody after getting a Sentinel spam. “DISAPPOINTMENT OF THE YEARS ALL YEARS FFFFFFFFUUUUUUU CAPCOM”. Also attaching numbers to reviews, Adam Sessler dealt with that beautifully.
Wow, some people are really conceited and thick headed.
He has totally valid points. The endings are mostly terrible and bring no sense of a story, which they said they added. There is no true tutorial mode for characters, leaving new players stuck with just reading the manual, but that doesn’t even have any of the moves descriptions of what they do, so you have to go online or into tutorials to figure it out. The online mode is frustrating at best. And really Jedah, because you are a “long time fighting game player” you taunt him for being a new player, then go on to say you don’t mind new players, since you can beat them.
To me, some of these posts really are saying, “Oh, I like this game, EXCELLENT OR NOTHING” Not acknowledging that a fun game feels incomplete. I really feel like the 60 dollar price tag was too high unless the DLC is free later on.
did he just say that he could teach me SF Alpha and that would transer to Alpha 2, Third Strike, SF4 and MVC1???
yeah, i thought he made some valid points as well. i don’t have a problem with the score he gave it. one doesn’t need to play fighting games exclusively to see that MvC3 is lacking in certain areas. i wouldn’t be surprised if the game was rushed to cash in and make their quarterly earnings report look good. it wouldn’t be the first time a company has done this.
i didn’t agree with him either but for a different reason. there isn’t a need to filter simple mode users because normal mode is so accessible (ie: dumbed down). simple mode becomes superfluous even for a FG novice. Capcom could have spent the development time in other areas by getting rid of it.
I got some good lol action from the vid.
he is on point most of the time.
no spectator mode, no replays, no variations on the online modes
Why are people so obsessed with story in video games? I love the story in Mass Effect 2 and feel it’s an integral part of the game, but not every game needs one just like that. It’s like if every single game ever created doesn’t have a story of Shakespeare quality, the game sucks. I imagine these people curled up on the couch watching ‘The Young and the Restless’ reruns because “I just have to know if Bobby gets with Sue!”
Go play Contra for the NES. Still one of the best run and gun shooters with the most basic storyline and premise. Does that make the game any worse? No.
And if we’re really being all hardcore about story, then compare any video game story to the greatest literary works out there. There are thousands of books that make any Final Fantasy story look like a joke. If you need some sort of back story or motivation to do a hyper combo with Wolverine, please return the game or sell it to someone else who will appreciate it.
We wouldn’t care if they didn’t promise us a story. What they did is like if I promised you a cheeseburger and gave you uncooked ground beef with a pack of cheese. Sure, I gave you something that could resemble a cheeseburger, but its still not one until it’s cooked.
In the same way, they said, there would be story in this game, and sure, what they gave us resembles story, but its not a true story.
@Jedah:
I think part of the issue here is that pre-release they actually took time to hype up and market the game’s writing/story. Normally one wouldn’t expect anything of the sort from a Vs game… but…
RE: Review … Uhh, he was right complaining about spectator mode, but the stuff about a lack of modes seemed a bit odd, not sure what kind of modes are missing really.
Personally, the point about ‘plot’ is pretty moot when you consider that the Marvel vs. Capcom series has never had one to talk about. Angry Joe should’ve realised that when it all comes down to it…many of us actually don’t give a shit about story, really (save for the endings…to an extent) and it’s really all about solid gameplay. MvC3 does well at that.
But the point I agree with the most is when he talks about there being NO SPECTATOR MODE. That is a seriously retarded oversight for Capcom to make, especially for this game.
Well with that logic MvC series never had a online mode so I guess should we lucky with the current shitty online mode we have now?
I want an epic MvC story! Who did they hire to write the story again and why did he fuck up so bad?
MvC never had a game that didn’t just use sprites, we need to be thankful that they took the time to do that, and pray that eventually they will add a story mode, or, you know, any other mode, but if that never comes, or if we have to spend more money, we are blessed with a PERFECT GAME! We cannot complain, for anything less than a perfect score on these reviews will just get the REAL fighting game players to come and tell us how we are all stupid and should get better, because any issues are because we are not experienced.
Summary of Marvel Versus Capcom 2’s story:
[media=youtube]R7yfISlGLNU[/media]
Coming from a guy who’s pretty much neglected his other games for this and is having a ton of fun playing MvC3, the guy is right on many of his points. Sorry Capcom nut riders, the truth is out there. Quit the weeabooism and use some sense for a minute.
No spectator/replay mode is HUGE. And don’t give me that ‘oh it’s coming later’ garbage, chances are that it won’t be for another several months and IF they even decide to go through with it. People usually learn to play better when they can see their mistakes over and over and figure out how to correct them.
Not exactly sure how that makes it funny.
Sounds like most of you are just bitter that someone out there doesn’t think MvC3 is the best thing since sliced bread. Fighters aren’t for everyone, sooner you accept that the sooner you stop looking like an idiot.
I don’t care about the lack of spectator mode or any of that stuff but i do find it really retarded how Capcom constantly fails at making a better netcode. Blazblue has shown its possible so i don’t see why Capcom continues to be so fuckin lazy.
yeah. a lack of replay/spectator mode was huge dissapointment.the games not perfect people. jeez.