I would say that you don’t have the problem but gabe does…but you haven’t quite played this player. air ice beam is RARELY used. and anakaris doesn’t want to go in the air unless he wants to eat a guile anti air or ground .hp ice beam. guile knocks back sonson while iceman normal jumps back icebeam.
air or horizontal ice beams are abused in our place, we have plenty of annoying Icemans/Guile here, but I think its just that Iceman’s are very predictable than those of God Tiers because Iceman has very limited moves. Anakaris also can get closer to Iceman just by eating Guile’s AAA or Iceman Diagonal Icebeam(BLOCKED) then push block and Air Dash, simple as that.
a good iceman won’t let his air icebeam get mummy wrapped. icemans assists is what makes him very hard for anakaris. even if he is mummy wrapped…it’s usually back to square one for anakaris…all the tick damage beats the one mummy wrap.
If you will observe, Iceman is falling slowly if he’s in state of “Air Ice Beam”, Anakaris can easily distance and catch a mummy wrap (More like of a prediction), unlike Magneto or Storm, iceman can’t Air Dash to 8 Directions in the air. I dunno but its an Anak skill to use mummy wrap effectively.
yeah megaman is not as effective but no mummy drops will hit megaman when he’s calling iceman too, which stops anakaris from performing it. the onle way anakaris could perfrom a drop is he would be in the air, but then megaman won’t be doing the normal jump .hp, to standing .hp. that’s if megaman even lets anakaris in the air.
you forgot something about anak, anak can catch megaman’s air HP in superjump mode (Blocked + Push Block) afterwards, megaman is falling already, and Anak is still in the Air and can Coffin Drop to Megaman, preventing Megaman to do Superjum again, the Anakaris player should play Coffin Drops effectively. The only problem I see against Megaman (or the harder way for Anak) is if he has Blackheart or a very good AAA with Vertical Range like Commando, Blackheart, Cyclops or even Storms’ Vertical Wind.
I’m curious as to how megaman/iceman players play where you live, they don’t sound…as good. how do they usually play, at least against you?
Common Iceman Teams in our place are kinda like:
Iceman(Projectile)/Sentinel(Drones)/Guile(AAA)
Iceman(Projectile)/Sentinel(Drones)/Doom(AAA)
Iceman(Projectile)/Iron Man/Guile(AAA)
Iceman(Projectile)/Megaman(Proj)/Blackheart(AAA)
Iceman(Projectile/Megaman(Proj)/Doom(AAA)
Megaman(Proj)/Sentinel(Drones)/Blackheart(AAA)
Megaman(Proj)/Sentinel(Drones)/Doom(AAA)
- These are played by different players and they all runaway with me or chip to death. But still I survive, using Son Son as AAA is very helpful to Anak.
***see it’s not just about iceman or megaman, but also about they’re assists. they are more integral than usual.
have you played a good cable/doom/bh or other teams similar to that? VERY hard for anak. to get in if not IMPOSSIBLE.***
yap, even before the last 2 years, but Doom are not that helpful today in our arcades since he’s predictable now by almost the majority of us. Maybe instead of Son Son, I will use Cyclops as my AAA since Son Son AAA looses 75% to Doom AAA.
well the thing is, you use many different anakaris teams. gabe only really uses like two. and they just can’t get in. your teams could with a little less trouble I’m sure. But still.
My primary though is Anakaris/Storm/Son Son… my other teams are just like I replaced my AAA with Psylocke or Cyclops…