Anyone else having this problem. Noticing it more with Ken, Ibuki, Karin players.
They jump in. Looks like it’ll cross up. Ends up in front of me.
Frustrating.
Anyone else having this problem. Noticing it more with Ken, Ibuki, Karin players.
They jump in. Looks like it’ll cross up. Ends up in front of me.
Frustrating.
Ibuki has a weird jump arc and one of the slowest jumps in the game. I didn’t pay attention to Karin and Ken but maybe their jump arcs have something odd too.
AA attempts can cause this. Neutral hurtboxes are fairly narrow but normals typically enlarge your hurtbox. Many normals have a small amount of movement built into them which can cause positioning to change subtly.
I’m fine with ambiguous jump-ins, what I’m not fine with is when I block correctly and then they land on the opposite side anyways (not sure if that’s what you were talking about)
Happens way to much. I guess block the jump in and spam throw?? I know that works with guile every time.
Yeah this shit specifically happens when I fight Karin. Something about her J.MK animation that throws me off.
That being said I main Cammy and have the perfect DP to deal with those jump ins.
I think this ambiguous shit is the games way of telling me to get good lmao
I’ve noticed this from the beginning. This happen with almost every crossup jump in. Playing weekly offline with a jump happy Necalli helps me a lot to focus twice on blocking the jump in then looking where he lands. As a Karin player I can confirm isn’t possible do those ambiguous jump ins on purpose,so probably there’s a problem on the characters hurtbox when they’re in neutral stance.