We’re coming into the home stretch before Ultimate, and I discovered my MvC3 love affair with Magneto just in time. So in trying to find one sick team to personify until November, I’ve tried several configurations, each attempting to involve Magnus and his DHC glitchery. Of all the teams I’ve narrowed it down to, the one I’m liking most, as if by poetry, has on point my first MvC3 crush, Amaterasu. (Ammy Mag Sent, for reference, though it’s not critical for the point of this thread)
The only downside to this Ammy team, or any Ammy team, really, is her “squishiness,” as they say. Though in a game of TODs and XFs, it’s not really her life total that worries me, but the sheer amount of button pressing involved in having a sick attacking threatening Ammy. All the threads in this forum are about Ammy’s offense: combos, strategies, tactics, setups, assists, mixups, etc etc
But what I wanted to ask the stronger Ammy’s about, and start a discussion about, is having a solid defensive mindset with the bitch. Even in a world where offense might be the best defense, we all know the pain of going on a crazy good attack, only to have a mashed Dorm S or scrubby ass Dante teleport jS nick our paw… and that’s a dead Ammy. How do you guys approach keeping your dog alive while also ravaging the opponent? When are you pausing the rush to bait ‘n’ block? On what are you basing the decision to try to open them up or let them open themselves up? When do you like to air dash with an attack versus air dash empty and land? Do you spend more time crouched underneath stuff, or soaring around in the air over stuff? Do you tend to block or counterhit? Etc etc etc etc etc.
In a nutshell, how do you guys approach Ammy’s defense? How can we go nuts scraping faces while not taking hits in the process? I feel like I have a very strong offense with Ammy, but that it’s a bit too reckless, and prone to getting hit. How does one strike the balance and make her an efficient, not dead, killing machine?
Discuss…