Alright, I'm having some trouble with Mag

The rom infinite. What can I do to start up the rom infinite? Sentinal A? Psy A? Because when I use those assists, I end up air dashing under the character. What should I do?

ermmm…?? what do you mean by dashing under the character?

there’s a lot of threads here. try to search em…

anyways, just to help. some basics with those assists you mentioned.

Psylocke A:
c.lk+psylocke -> c.lk (psylocke hits)… then dash to the enemy c.lk -> c.hk -> sj. lk -> sj.lk -> ROM…

Sentinel A: (This is a bit tricky)
c.lk+sentinel -> c.lk (sentinel hits) … then dash immediately to the opponent after the second c.lk, then do sj.lk -> sj. lk -> ROM … (the opponent is still in the air after the bounce on the rp when you do the sj. lk -> sj. lk)

if you end up airdashing under them a lot do:

[sj. (upforward) LK-LK (delay) xx add, d+LK (delay)-LK]

at least until your timing gets better, this way of doing it is also a little easier since mag lands faster

PRACTICE “catching them” on the way down, or when they’re at the height of their air stun. You can practice by using different buttons to help you…just because everyone tells you to super jump llk.mk dashslide lk.mk doesn’t mean you have to start it like that. Try using a sj (lp).dashslide lk.mk, just experiment with whatever makes you more comfortable. Personally I like to use a superjump up-foreward (LK) after an AA assist hits…it’s almost foolproof and has sooo much range. After that one little kick hits, then you can work on your timing. It’s all rythem kiD. Hope I helped a bit.:wink: