Alpha Anthology *Capcom for the motherfucking WIN*

HSFA “marvel-ism” Rose’s guard cancel (alpha counter?) only grabs airborne opponents? wtf?

Xeno: [media=youtube]r8JOMd-hesM[/media]

I normally don’t say this, but damn, that’s broken.

Thank you very much, sir. Well done.

Now, consider the facts:

  • You do shit tons of damage off an easy-to-mash combo
  • You can activate off 1 bar and still do crazy damage
  • You can AC through laggy moves, activate, and rape
  • If the opponent isn’t blocking during the screen flash, they are fucked (meaning you can punish them for STANDING)
  • If they are close enough to you when you do full activation, they are fucked anyway
  • It’s a programming over-sight (AKA, a glitch)

And people wonder why I hate A2… ahem

Don’t CCs have a sucking in property on activation? Does that apply even when blocking?

It seems that Blue-ISM is the only ISM that can really do anything, since parries can be done after a screen flash. Also, laggy specials can be cancelled into supers, when can be turned to your advantage.

Of course, this is theory fighter.

P.S. I guess I shouldn’t forget about DS-Ism with their free AC’s.

Lol, holy shit this game looks broke.

GS-Ism’s going to own.

I was playing Desk today and we made some wierd observations.

CE-Dhalsim has possible invincibility or a wierd hit box somewhere in his fireball set. I was abusing weak slide, Yoga Noogie and Yoga Fire/Flame and for some reason his (Nash) standing/croucing shorts/forwards where whiffing right through me. I don’t know what was going on… Whether the game was having a random whiff spasm, or there was invincibility, or it was just a wierd hit box, there’s definatly something there because it happened two or three times in one match.

CE-Dhalsim up close is killer, those three I mentioned before can just destroy someone. Weak slide, then Yoga Noogie or Yoga Flame etc… Today was one day I feel the CE-Characters are going to rape the cast.

CE-Chun-Li’s s.hk has stupid priority. It’s probably her best anti air in her arsenal, it works as a meaty, preasure move, can be used to avoid sweeps, it’s retardedly broken. Have a play around with it, you’ll see what I mean.

Also if you’re in stun and someone activates a CC up close it brings you out of stun. I got him with a reversal super with A2G Cammy just as I got up in stun. Did this happen in the old games?

Can anyone remember someone saying that you canchange Zero 2 Arrange in the dip switch menu to Alpha 2… Well, I just realised Z2Arrange is A2.

Good god! A1 Chun li is NASTY!! I dont remember her being that bad in the day. I just went like 10 matches against CPU Chun A1, and I only won like 2 (all Zangief matches). Her priority on her normals is sick. St fierce and cr roundhouse have hit boxes on the level of CvS2 Sagat. She was hitting me clean out of both lariats (I tried early and late). Her flipkick is really good, especially since she has no recovery time. Her chains are good for keeping the pressure on. Her overhead flip is awesome. It has about as much invulnerability as a dragon punch–it must if Zangief’s cr fierce went thru it and I just got nailed. No recovery on it since she would chain from her jab as soon as she landed and anything i stuck out was punished. Her lv1 super puffball is NASTY! If your foot 0r arm or cock is in the middle of her sprite when she starts the super, you get hit. It looks like comes out instantly, and gets all of the hits. Hell, even if you started oyur move early, you still get nailed. At lv 1, it is a perfect antiair.

I really think the A1 characters are going to be contenders. It had been years since I played A1, but Idont remember Bison being so freakin’ fast, either…

All Alpha 1 characters are like that more or less. If you enjoyed that, try Ken :rofl:

Cross-up air tatsumaki, cr. lk x2, cr. mk, fireball/super of choice. So broken you’ll literally make your opponent cry.

I was actually playing Alpha 1 the other day and … holy shit was it really that slow back in the day? I understand now why the Alpha 1 characters rape so bad in Hyper Alpha, they just suddenly got like a speed boost right up the ass. More or less double speed.

^Hmm…

Can you still juggle the opponent in the air after a neutral state if they haven’t reached a certain point in ther “reel?” Quite an akward question…

A2 rolento actually got his CC toned down in a way, because of how all A2 character’s damage is reduced in HSFA.

In plain old A2, lvl2 CC does 95% and lvl3 easily kills them.

lol I honestly never knew they where that destructive… Saying that I wouldn’t even classify as a noob when I was playing A2 back then… Srubtacular!

I remembered hating/loving Gief VS Rolento when I played with my friends years ago. Then I remembered why I hated it. Gief could SPD Rolento on wake-up and he couldn’t do shit about it (except CC of course lol).

so I tried it, and yeah, it works in HSFA. A2 Rol can’t jump out of SPD when he’s getting up. I was doing it with A2-Gief. CE-Gief could do it too. Then it worked against A2 Sakura?

I’m guessing it workes because there isn’t any “no-throw time” when getting up or whatever the hell it is in A2? Does this work in A3? Does it work against other modes/isms? Does it work with any command throw? A3 normal throws?

Funny thing is, I tried meaty running bear grab, and it whiffeD?

[media=youtube]xNifSZmSIyg[/media]

…even CC blowout. Inputs on the bottom left.

It’s weird too. In that record setup against Sak FB doing a forward parry was TOO EASY. As soon as the screen goes black, I could just HOLD towards… and a parry would pop out afterwards. I couldn’t do the same with low parry. I actually had to time it.

It’s still retarded that you can parry everything except overheads with down-parry.

Nah, I know what you mean, happens in 3S a lot.

And no, I don’t think it works, or Ryu’s air tatsumaki, land, DP would work, and it doesn’t.

I see. Someone mentioned before that the A1 characters have been speeded up. I was thinking, if they had been, then maybe Guy’s punch super could have been recovering faster than it should be. I then thought that Sodom and Cody might not be reaching a certain point in their reel allowing comboing after, but I guess it’s not.

I’m talking about the Sodom/Cody juggle glitch btw.

I just noticed that CC and VC are also immune to Super/CC freeze. Meaning, in situations where you can’t block (because you weren’t blocking before the flash), you can always Parry/CC/VC.

I wonder if you can do specials as well? I can’t get them to work myself.

V-ISM can counter-activate against the Valle CC. Also, what happened to the AGSF2 talk of being able to DP after the screen flash, making it a counter for the Valle CC; theory fighter, or a realistic strategy?