Alpha Anthology *Capcom for the motherfucking WIN*

Alpha 2 Gold has the Arrange music.

I think I like the Alpha2 Gold/console music better than the CPS2 music…except for the pre-fight music.

Like I said before, I picked up my game and guide yesterday. I couldn’t be more happy with them. Capcom absolutely did great, and I personally don’t care that the movelists or the Japanese versions of Alpha two are gone. Doesn’t matter to me that much. I’ve been playing Alpha 2 Gold and Alpha 3 the most, but I’ve unlocked everything.

Hyper is amazing. Parrying is way harder for me, but it’s cool seeing guys like Vega, Blanka, Zangief, Dhalsim, etc(from SFII that didn’t make it into SFIII) parry. CE Guile is fucking awesome. CE just rocks in generel. Haven’t tried DS-ism or Marvel-ism(well, I tried this one to see what the animations were like, and for Guy’s teleport.)

The guide was well done, and considering I’m somewhat new to the Alphas(had played all of them, but never really got into them), this helps me a ton. I picked up Cody for the first time yesterday, and I have to say, I think this guide already helped me pick a character.

Did US lose Cammy as a playable charactre in arcade?

Yeah the SF Plot Guide’s been getting updates like every few months now. If anyone hasn’t seen it in a while you should check it out, it has lots of new stuff. First link in my sig will always take you to the most current/updated version.

In A2 Gold? No, we didn’t lose it.

-9

Hooray for no move lists.
I mean, Im not a pro but I remember all the moves for everyone, Including Rolento and Sodom.
Whats so hard.
Unless you have no experience in the game and are simply randoming everything…
3P/3K Juni/Juli for the win.

We were super canceling Balrog (boxer) dash punch into super yesterday.

I think, super cancels are available.

Will check later.

[quote=IzunaDrop]
Parrying is way harder for me, but it’s cool seeing guys like Vega, Blanka, Zangief, Dhalsim, etc(from SFII that didn’t make it into SFIII) parry./QUOTE]

Erm…

CvS2?

P-groove?

All four of those characters were in it.

Now if you had said, oh say, Guy, Birdie, Fei-Long and Karin, that would be new…

Confirmed with Ryu and Balrog (boxer)

Super Cancels are available, but are much much tighter than 3s.

Ryu’s fireball into Shinku works only at certain distances, just inside sweep range I think.

Balrog’s is nice and obvious

Right. You can super cancel with the 3S-Ism. I’ve done this with Ken numerous times.

By the way, did I mention how much I love this game :lovin:

Cosign! :lovin:

Press start on the second controller before you get knocked out. Beat player 2. Fight Bison again.

We did… about a decade ago in the PSone version of SFA2Gold in the Street Fighter Collection Vol.1.

Huh… guess I don’t really need those old PSone compilation discs anymore:confused:

Me too.:lovin:

Hmm. Training mode doesn’t have refillable super meter options. It only has normal and infinity… unless I totally missed something.

Same thing as infinity, ain’t it?

Infinity will refill the meter automatically. It’s not the same as CvS2 infinity.

Infinity refills it quickly, and infinite custom leaves it at 100% for as long as you want. If you want V-ism to only give you a normal 100% length of time to custom, set meter to infinite and custom to normal. It’ll run out and un-activate, then refill the meter for you to re-activate.

If you set custom to infinite, you can hit ‘activate’ again to de-activate. And let me say, its about damn time they had infinite custom in training.

Sweet fucking Christ I love this game. Now I can only hope we get some serious strategy/technical discussion on Pocket Fighter going on!

The Secrets FAQ on GameFAQs is incorrect then, it states Cammy is only playable in versus mode.