Alpha Anthology *Capcom for the motherfucking WIN*

Yes we have everything.

AUGH EBgames.com and Gamestop.com are listing it as “back ordered” :frowning:

Xbox?

:sad: :sad:

This true?

Q:“What are we missing in our release?”

A:“no in game move list, and a couple arrange modes were taken out.”

-XprofessionalX of the Gamespot forums

The arrange modes aren’t missing, just switched around so we play the us versions of the games. And honestly, is an in-game move list really necessary???

Agreed. I never ever really used an in-game move list so it’s not even an issue to me. And if you ever needed to, then you need to brush up on your SFA skills :wgrin:

Plus, all of the dipswitch options are there in addition to some of the arranged versions of A2/A3 and we get HSFA. And you never know, there could be other secrets and the reviews could be wrong as we get all the different versions.

I can’t wait to get my hands on this game tomorrow. Come 5:00, I will be locked in my room playing some SFA :tup:

I personally feel that move lists should be STANDARD in every fighting game. Seriously … how fucking hard is that to program?

And a reason I say so is because there are a lot of characters in Alpha 3 that have less than standard move-sets (such as Rolento, Guy, Sodom and many others), and this would be very welcomed as I plan to learn them when the game is released =)

I don’t know bout any of you guys but the move list was hella useful in CvS2, especially for the SNK characters (uh, Geese anyone???).

Don’t hold ya breath.

Yes. There are so many moves, it’s (nearly) impossible to remember them all. And it would be nice for casual players.

Capcum Sucks Dog Dick.

So if the game was supposed to come out today does anyone have it? No? I didn’t think so.

I’ll be there tomorrow to pick it up though :smiley:

An ingame movelist might have caused more load times.

Unless, of course, the Japanese version has one, then I guess it’s just something they dropped for time/resources and you can just look at the player’s guide or manual. Or gasp gameFAQs.

Anyway, I wonder if any gameshops in my area have it in stock…

Yes, it would be cool for casual gamers. But I doubt too many casual gamers would pick this one up.
Well, if someone’s trying to learn every single character it’s a lot of moves to memorize…
But maybe there will be a move list in the game’s manual?
We’ll find out tomorrow.

I like the ingame movelists. It definitely helps new players. My friend is one of them. He’s only played Alpha 1 so he knows no moves for Alpha 2 and 3. And I don’t want to explain any.

Sooooooo why doesn’t he open the instructions?

I have. Since this morning and I didn’t bother popping it in to test whether there are any substantial differences between the jpnse and domestic rls.

Move lists are fucken great, digging through manuals are horrible. And yes, the jpnse rls had a movelist for all the games in AA.

TODE, the Japanese version has ingame movelists for every incarnation of every character featured in the games available in the colleciton. And no, they don’t increase load times, infact SFZFG has no loading times save for loading a game from the game selector screen in the main menu, and even that isn’t long. :looney:

Capcom USA was just lazy. =P

The movelist in the JP version owns! Capcom just doesn’t want to translate the text. Some character have text heavy movelists, I.E. Juni.

Okay, people:

A. Yes, there really is no good reason why they couldn’t put movelists in.

But…

B. In this day and age, it is downright lazy to complain about something like that when everything you need is just a few mouse clicks away. Seriously, the fucking manual is probably sitting on the coffee table in front of you as you’re playing. Is it that much extra effort to reach forward, pick it up, open it, and find the appropriate page with the commands you’re looking for?

(Here it comes…)

You kids today are all lazy. Back in my day, we didn’t have in-game move lists. And we LIKED it that way. It was a big deal to be able to pause the game in case you had to take a leak or something. It was really the first console-exclusive feature in the Street Fighter series. Which, by the way, we had to walk ten miles in the snow to buy.

The moral of the story is, get over it.

^ You left out the “uphill, both ways” part.

I’m looking forward to picking up this game tomorrow. Now it’s just a matter of deciding which 360 games I’m trading in for it…