Apparently, Capcom is re releasing this game, maybe it’s arcade perfect this time?
http://www.play-asia.com/paOS-13-71-40-49-en-70-29ab.html
EDIT*
Doh, I guess it’s just like a “greatest hits” version.
Whatever.
Apparently, Capcom is re releasing this game, maybe it’s arcade perfect this time?
http://www.play-asia.com/paOS-13-71-40-49-en-70-29ab.html
EDIT*
Doh, I guess it’s just like a “greatest hits” version.
Whatever.
Hey, man. Alpha Collection IS Arcade perfect. What do you want more??
no its not.
Actually you can mess with the settings to make it arcade perfect im to lazy to type it all down but it can be done.
http://wiki.livedoor.jp/sfh21/d/���������� how many times does this have to be posted before its acctualy read?
The games arent perfect
well, for one, it’s in japanese, a langauge i would venture to guess that the majority of posters here are not fluent in. secondly, with regards to sfa3; do you actually know what is being said in your link? that would certainly clear up a lot of this toing and froing. now as far as i understand it, after reading that page ages ago, the ps2 port of sfa3 is faithful to the arcade save a few things: the juni/x-sodom reset bug; guy’s kattobi, claw’s super izuna drop command, and the inclusion – but completely removable via the dips – of the mika/juni knock-down bug.
We’ve gone over this. I can’t believe you’re still trolling.
According to the page you yourself linked to, everything in the arcade is also present in the console version with the exception of a few game crashing bugs that were removed, and a few minor aesthetic things:
Those are the only ones listed and none of them effect actual tournament play. Everything else is covered by the dipswitches. Setting the dipswitches correctly makes the PS2 SFAA version of SFA3 ARCADE PERFECT.
so basicly its nto arcade perfect is it then jack ass? Also theres more then just a3 listed there. Yawn… walks back out
Yes, it is.
Of the six things listed two of them are only aesthetic differences and have no baring on actual play. Two more of them crash the game, and were fixed (game crashing bugs are banned, so fixing them changes nothing). Rolento and Guy’s kattobi cancels being removed doesn’t effect anything since you would never really want to use them for any reason.
That literally leaves one single difference that applies to one single character, and only during VC mode. Dan has solid AA/midscreen/corner VC variations outside of qcb+taunt cancel so it doesn’t even effect any of his VCs. Are you seriously going to troll over one minor difference in V-Dan that only applies during VC mode and does not effect his VC’s? It’s Dan for crying out loud.
Now, regarding A1 and A2, we’ve gone over that as well. I don’t care if you say either of those games are imperfect or whatever, but stop saying A3 is imperfect and stop saying “they”. You lump all three games together and it’s misleading and untrue. Get your facts strait, be specific, clarify. Simply saying “The games arent perfect” is a far cry from saying SFA3 is 99% perfect (which it is).
For all intents and purposes the game is arcade perfect, unless you happen to main V-Dan and specifically rely on that cancel for whatever reason (which no one does/should). But for the rest of us, it’s perfect.
Reasoning doesn’t work with this idiot.
Don’t bother.
I like how he constantly spams the livedoor link but never posts an inkling to what any of it says :lol:.
And why would I bother translateing all that text for losers like the great rock lee?
Yea exactly…
And the comment was that the collection is perfect. Its not, you just said its not. You say it has nothing to do with acctualy gameplay, but tha tdoesnt change the fact that its not arcade perfect. So stop spreading this false info.
Oh and theres also some input delay… I didnt think it was true at first. But TS said as well. And I tried some stuff before and I also belive it might be true as well. Cant say for 100% sure though… Supposedly though the japanese version is fine shrug.,
Heh.
Funny thing is I was the one that translated it for you in your defense when you were again spamming it on GFaq SFAA boards but couldn’t give the even a clue as to what was written when you where asked multiple times to do so by others.
Here you are again doing the same shit. You seem to like doing that. I suppose you’ll be telling us how A1 Guy isn’t broken for your next trick, right? That’s your other trademark post…
Shit, hope I didn’t spoil the suprise. :lol:
Anyway like I said at GF’s and xenozip is saying here the game is 99.9% perfect. The only things that are relevant if they can even be called that are:
A3 doesn’t have guy and rolento kattobi’s, or the dan’s qcb+start cancel VC which nobody uses anyway.
A1 didn’t give a pixel of meter for mediums during soul illusion iirc.
A2 had nothing of note wrong with it.
Yeah, real imperfect :rolleyes:
foh.
stop the hate.
Thank you very much, sir.
HSFA isn’t arcade perfect.
Like anyone actually plays these games in arcade anymore anyhow. meh.
crickets chrip
I was playing some SF recently and it made me remember this game. And as ive been trying to go through my old vhs tapes and cleaning things out heres some more scraps…
[media=youtube]zTQyEL3zMHA&feature=channel_page[/media]
Shows some other bugs in the game I didnt post here…
Note that a3 can only combo a1 characters after throws not a2. Also you can not alternate guard a3 throws only a1 and a2. A3 becomes invincible during many situations so showing some guard crush stuff with it. They become invincible period while using that proximity blocking bugish thing as well but I didnt have anything on tape.
I remember there being some bugs with shadows, and a bug with the seekrit grooves that you could take away there meter some how. But its not on tape, and I forgot how to do it lol. Theres also a bug with auto mode, where when they get hit, it starts taking away there block meter when… well they shouldnt be able to block in the first place. But again I dont remember how to do it and not on tape lol.
And the ryu combo vs geif is that one thing I was talking about. You can override a1-a2 abilities with certain… things to say I guess? Even though normally they shouldnt be able to be juggled by anyone a3 only can juggle them.
And since im posting again… I guess other changes…
A1 adons rush super has less priority or smaller hit box something to that existent in hyper.
A2 adon rush super has better priority or hit box whatever you want to call it.
And I dunno if its true in other games, but shin akuma is smaller then other shotos. And many combos do not work on him.
I wish i knew how to get dipswithces correct for A2, I wanna hold a side tourny at evo next year.
I can help you, RSX. It’s a little tedious, but together we can crack it.
Let’s shoot for this week.
Didn’t the Brady guide state the correct settings?
Random note…
It would appear that you actaully can get diff versions of characters in hyper alpha. I have seen different versions of alpha 1 akuma in hyper. Maybe there is way to get other versions of characters too?
Also dunno if its a bug in other games. But apparently if you tick with the same button you press to throw it will keep the stun. Say… Pick birdie… You do stand lk, to 360+hk. Stun will not say… Cross up fierce or something 360+lk whatever… Stun will not stay… BUT if you something like stand lk, 360+lk. The stun will never go down then. And just continue untill they get dizzy. Only seems to work with on a3 type characters though… Also strangely sodoms scrape does it automatically if a1.
Again not sure if this was in the orginal games or not.
[media=youtube]D21LNTi8Jlo&feature=channel_page[/media] I also made a video showing a few changes from a1 to hyper a1. dead silence once again