Yeah, I’m lame.
1 - What is unusual about E.Honda’s regular throws with regards to their input?
2 - Who is the only character with a mashable win pose?
3 - What is exclusively unique about Karin’s VCs when compared to that of other characters?
4 - What is the most damaging 2-hit combo that you can perform in SFA3 (excluding bugs)?
5 - Who has the quickest foot-speed in SFA3?
6 - What is the name of Mika’s coach who appears in some of her win poses?
7 - Who has the smallest normal throw range in SFA3?
8 - Apart from Charlie’s Sonic Break, name one other Super that can be air-blocked, even if only for one hit.
9 - Name a character who can combo three Supers in a row without the opponent being able to perform an air recovery.
10 - Name 8 characters with an instant manual overhead.
11 - Ryu is knocked down, has 0 life, and will die if he blocks another special. Bison throws a meaty fireball. Without having a VC or Super meter and unable to DP, Hurricane Kick or jump away, how can Ryu avoid the Psycho Shot completely unscathed?
12 - How is Akuma able to combo after the Instant Hell Murder?
13 - What is Rose’s 0-frame waza/sac-hit move?
14 - What, apart from an additional damage boost, are the benefits of
Sagat’s Angry Charge with regards to his Jab Tiger Blow?
15 - 17-frame moves can be used in VC1 to set-up inescapable cc combos, but how does one know if a move is a 17 frame normal; what is the significance of this number?
16 - Name four characters who can link a VC after a non-counter, non-jump attack normal.
17 - What is “chiku-pan”?
18 - What is “Psycho Sabre”, and how is it performed?
19 - Name 4 non-fireball special moves that can absorb fireballs.
20 - How does one display the timer for Balrog’s TAP?