I’m pretty sure training mode is a console-only feature.
Speaking of which, I found out an interesting little quagmire with blue blocking and reducing block damage. Essentially all blocked hits do one point of block damage…so things that do moderate or heavy block damage do so because they are a large number of hits (ie Rolento Patriot Circle, various supers etc). But that’s the problem- say Chun-Li’s Roundhouse lightning kick does 6 points of block damage in one set. It does so because it’s actually 1+1+1+1+1+1…so if blue blocking does reduce block damage, it’s impractical in a lot of situations, as you can’t reduce something that’s only 1 point of damage, as it will round back up to one full point again. Maybe it nly mattes in X-ISM vs X-ISM where everyone is taking more block damage…or maybe in that case it just rounds up to two points of damage…
Anyway, couldn’t confirm counter-mashing, as I only have two arms presently. And while I do emply the OG training moe tactic of using my foot or other random objects to hold joystick/controller directions and buttons, mashing two things at once can get pretty difficult. Did seem to work with a throw though, even though mashable throws are already known to have that property. I was using Rose’s throw, which can’t be mashed for more damage, but can be mashed by the throwee for less damage, and, as far as i could tell, could also be counter-mashed to retain damage.
I was able to damage reduce most of the hits (easily more than half) of Ryu’s hurricane kick super.
Blue blocking does need to be inputted 3 frames BEFORE the block, and I was able to do it with one input. Ditto for damage reduction, though I’m not sure if you need the inpt before or as you’re being hit. I’d assume before.
Looks like you take a little more damage to the Guard meter whe crouching…
Oh, and I saw the best red flash ever…I was trying to blue block Balrog’s level 3 super with Chun Li, and I was mashing the buttons with Chun, and I accidentially did an Alpha Counter…and Balrog red flashed her out of it…
Oh, and you can damage reduce Akuma’s demon flip grab (the punch one, not the kick one). I wasn’t sure if you could, as it sorta looked like one of those throws that slams you into the ground, but not really. So yeah, that’s a good thing…