sub: yeah dude. i always recommend a j.jab for air to air anything. it is without a doubt, his best air to air attack IMO. hell i believe in it so strongly that its fact to me
yeah i usually dont play the gamble game with the vc after a connected jab criminal. cuz if they happen to break free, now you have no vc, did no damage, and now they got full meter while you are defenseless. i dont think the risk/reward factor pays off at all there.
the much better option after tornado is go up with a j.jab, and if it connects and causes the counter animation, cc back up, activate vc into infinite. thats a much better option. since you have plenty of time after that j.jab to decide if you should cc vc. there will be times depending on how the opponent flips or what not, to where they will be located on screen when you hit em with a j.jab. sometimes they may be too low to really follow it up with anything. but most of the time, they will be high. so it shouldnt be much of a problem.
as for the speed. hmm i didnt think about that stuff. now does it seem to go slower after you use turbo speed or frame skip? or does it do it on both? cuz i like to see some sodom madness
im hella rusty at the game. but ima try and get a friend over here and replay some a3 matches. sounds like funā¦
yes4me- Easiest way is to only buffer the last part of the super (qcf, d+FK, d/f/f+P), but thatās for combos. I canāt do super motions on keyboard too well IIRC, but on sticks itās usually just making sure that you got the full motion out (which is actually just qcf, d, d/f+P), and didnāt skip or redo any direction by going to fast.
you have to be relatively quick when you press the buttons. When I (used to do them on keyboard, I use a gamepad now) do it facing left, I have my right index on F and my right middle finger on D, with my left index on the punch I want to use. When facing right, I use my right index on D and my right middle finger on F.
I didnāt meant to sound like such a bad newbie, but even in the arcade, the super fireball sometimes turns into an uppercut. So I see my opponent, know he is going for a fireball and try to do my super fireball in CvS2/SF3/SFA3 and end up doing an uppercut⦠And sometimes, it is the opposite⦠Thatās the main reason why I canāt play Ryu for the past month. Like TS said, maybe it has to do with the speed of the execution, I dunno⦠but it is bugging me
I wasnāt trying to treat you like a newbie. Executing on a keyboard is very hard, so I assumed it was an honest request.
From what youāve just said, it is probably just a timing issue. Just make sure that the moment you hit the button, youāre at the very end of your motion. If youāre getting uppercuts instead of supers, it sounds like youāre hitting the button just before youāre finishing the super motion. Try playing A-Ken and see how often you get a shoryuken when you attempt to do a Shoryureppa. I find that Kenās super is easier to pull off than a shinkuu hadoken because Kenās doesnāt require the full quarter circle movement on the second motion.
At my arcade there are finally a few players whoāve started using V-Akuma, and can do most of the VCās. As well as now using really annoying throw, I flip out, they jump and air throw combos.
Iāve started to realise how damn easy it is for players to just mixup approaches and such, I have to start using my throws more often since Akuma is starting the jump forward divekick or jumping FP mixup, as well as jump and divekick into sweep range, the super or DP if they see an aggressive stance.
And lets not even talk about once akuma is within sweep range.
Funnily enough, my trusty Z-Cody is still winning at least half the time against the best V-Akuma player in the arcade, Iām pretty happy with how heās coming along, although Codyās approach options still seem crippled, in comparison.
For starters, I never played A3 in the arcade. I = suck. So Iām a complete and total rookie. Bear with me please
1.) I know this was asked earlier, but I canāt find it nor can I rmemeber there being a definite answer. Whatās Sagatās V-ism and CC?
2.) Adon, Cammy, and R.Mika. How are they in V-ism? If I remember correctly, Adonās V-ism is his anti-air knee and jaguar tooth while R. Mikaās is her peachy butt bounce. Is that correct? What about Cammyās?
3.) When hitting LP+LK, MP+MK, or HP+HK to activate V-ism, the strength of the buttons you pressed determine which shadow hits, correct? So if I were to do lights, the first shadow would hit, mediums would have the 2nd hit, etc etc. Is that the only difference between the activation methods? Just determining which shadow hits? I understand this makes some combos work while otherās wonāt⦠just confused by it since I havenāt gotten to sit down and truly play with it.
Pressing LP+LK will make the shadow hits faster than if you were to press HP+HK. Thatās all I think there is about it, but when it comes to V-ISM, I am still a big noob too.
A-Ken and A-Ryu seems to be a throw up really, since A-Ryu doesnāt have the axe kick heās near A-Kenās level but the hopkick is still good for mixup and confusion poke patterns even though Iāve seen people demolished by X-Ryuās that donāt even have the hopkick. A-Ryu can combo into the hurricane kick which is pretty good for dizzying and can be comboed into another crouching SP >> hurricane kick in the corner for certain dizzy. Didnāt X-Ryu have a double dizzy combo with his super or something? Correct me if Iām wrong.
As for A-Ken he has the high priority air hurricane kick for mobility and confusion. He also has the jumping FK which has long range, high priority and crossup capability. The problem with Ken though is his hurricane kick doesnt knockdown so shouldnāt be comboed, and his hadoken doesnt knockdown either.
Basically Ryu is better, but I think is a bit trickier to learn.
first combo here does not work. c.short, c.forward will not combo unless c.short gets a counter hit which isnt gonna happen cuz only the first hit does counter hit. every once in a blue moon, you can link attacks(not counting counter hit normal into another normal or cps chains in X-ism), but it is so rare that it happens. no matter how good your timing is. you are better off doing, jumpin, c.short x 3, super fb, or red fireball for knockdown.
2nd combo, is completely escapable in 2 parts. opponent can flip after the first hurricane kick, but its still good to try and follow up with another c.strong, fierce hurricane for dizzy, cuz opponent dont have a lot of time to flip. and doing a super fb after a c.strong juggle is not a good option. you would rather do a hurricane kick so you can get the dizzy. then combo into a super for the kill. plus to even land a super in that complete series, the c.strong has to juggle the opponent out of the corner for the super to hit the opponent. and juggling out of the corner is dependant if you are player 1 or 2 since properties change between the 2ā¦
Asking whether you should play Ryu or Ken is like asking if you should play Akuma or Charlieā¦theyāre pretty different in A3. Sorta depends on what your play style is, you know? But you being a newbie you probably canāt crouch cancel, so I say go with Ryu.
Iām asking because when I played last tournament and fiddled around, i found that I stand a higher chance of winning with them(I used Sagat for the tourney)⦠Thatās why Iām asking⦠and it seems Ryu it is.