Alpha 3: Q & A

sub: yeah dude. i always recommend a j.jab for air to air anything. it is without a doubt, his best air to air attack IMO. hell i believe in it so strongly that its fact to me :smiley:

yeah i usually dont play the gamble game with the vc after a connected jab criminal. cuz if they happen to break free, now you have no vc, did no damage, and now they got full meter while you are defenseless. i dont think the risk/reward factor pays off at all there.

the much better option after tornado is go up with a j.jab, and if it connects and causes the counter animation, cc back up, activate vc into infinite. thats a much better option. since you have plenty of time after that j.jab to decide if you should cc vc. there will be times depending on how the opponent flips or what not, to where they will be located on screen when you hit em with a j.jab. sometimes they may be too low to really follow it up with anything. but most of the time, they will be high. so it shouldnt be much of a problem.

as for the speed. hmm i didnt think about that stuff. now does it seem to go slower after you use turbo speed or frame skip? or does it do it on both? cuz i like to see some sodom madness :smiley:

im hella rusty at the game. but ima try and get a friend over here and replay some a3 matches. sounds like fun…

yes4me- Easiest way is to only buffer the last part of the super (qcf, d+FK, d/f/f+P), but that’s for combos. I can’t do super motions on keyboard too well IIRC, but on sticks it’s usually just making sure that you got the full motion out (which is actually just qcf, d, d/f+P), and didn’t skip or redo any direction by going to fast.

for uppercut use: F,D,F+P
super: D,F,D,F+P

you have to be relatively quick when you press the buttons. When I (used to do them on keyboard, I use a gamepad now) do it facing left, I have my right index on F and my right middle finger on D, with my left index on the punch I want to use. When facing right, I use my right index on D and my right middle finger on F.

I didn’t meant to sound like such a bad newbie, but even in the arcade, the super fireball sometimes turns into an uppercut. So I see my opponent, know he is going for a fireball and try to do my super fireball in CvS2/SF3/SFA3 and end up doing an uppercut… And sometimes, it is the opposite… That’s the main reason why I can’t play Ryu for the past month. Like TS said, maybe it has to do with the speed of the execution, I dunno… but it is bugging me

I wasn’t trying to treat you like a newbie. Executing on a keyboard is very hard, so I assumed it was an honest request.

From what you’ve just said, it is probably just a timing issue. Just make sure that the moment you hit the button, you’re at the very end of your motion. If you’re getting uppercuts instead of supers, it sounds like you’re hitting the button just before you’re finishing the super motion. Try playing A-Ken and see how often you get a shoryuken when you attempt to do a Shoryureppa. I find that Ken’s super is easier to pull off than a shinkuu hadoken because Ken’s doesn’t require the full quarter circle movement on the second motion.

At my arcade there are finally a few players who’ve started using V-Akuma, and can do most of the VC’s. As well as now using really annoying throw, I flip out, they jump and air throw combos.

I’ve started to realise how damn easy it is for players to just mixup approaches and such, I have to start using my throws more often since Akuma is starting the jump forward divekick or jumping FP mixup, as well as jump and divekick into sweep range, the super or DP if they see an aggressive stance.

And lets not even talk about once akuma is within sweep range.

Funnily enough, my trusty Z-Cody is still winning at least half the time against the best V-Akuma player in the arcade, I’m pretty happy with how he’s coming along, although Cody’s approach options still seem crippled, in comparison.

does v-rolento have any good anti-air vc? also, what can he do against a gief splash?

Couple of questions…

For starters, I never played A3 in the arcade. I = suck. So I’m a complete and total rookie. Bear with me please :slight_smile:

1.) I know this was asked earlier, but I can’t find it nor can I rmemeber there being a definite answer. What’s Sagat’s V-ism and CC?

2.) Adon, Cammy, and R.Mika. How are they in V-ism? If I remember correctly, Adon’s V-ism is his anti-air knee and jaguar tooth while R. Mika’s is her peachy butt bounce. Is that correct? What about Cammy’s?

3.) When hitting LP+LK, MP+MK, or HP+HK to activate V-ism, the strength of the buttons you pressed determine which shadow hits, correct? So if I were to do lights, the first shadow would hit, mediums would have the 2nd hit, etc etc. Is that the only difference between the activation methods? Just determining which shadow hits? I understand this makes some combos work while other’s won’t… just confused by it since I haven’t gotten to sit down and truly play with it.

I think there is a thread about V-ISM only.

Pressing LP+LK will make the shadow hits faster than if you were to press HP+HK. That’s all I think there is about it, but when it comes to V-ISM, I am still a big noob too.

Okay, my japanese friend is having tournament again and I wanna pull up my rank(6th)

I want to stick to 1 character this time, but I can’t decide who is better A-Ken vs. A-Ryu.

I’m a newbie.

A-Ken and A-Ryu seems to be a throw up really, since A-Ryu doesn’t have the axe kick he’s near A-Ken’s level but the hopkick is still good for mixup and confusion poke patterns even though I’ve seen people demolished by X-Ryu’s that don’t even have the hopkick. A-Ryu can combo into the hurricane kick which is pretty good for dizzying and can be comboed into another crouching SP >> hurricane kick in the corner for certain dizzy. Didn’t X-Ryu have a double dizzy combo with his super or something? Correct me if I’m wrong.

As for A-Ken he has the high priority air hurricane kick for mobility and confusion. He also has the jumping FK which has long range, high priority and crossup capability. The problem with Ken though is his hurricane kick doesnt knockdown so shouldn’t be comboed, and his hadoken doesnt knockdown either.

Basically Ryu is better, but I think is a bit trickier to learn.

SO what are the combos for A-Ryu from basic to expert?

I’m not a big Ryu player but this is all I know.

Jump-In FP/RK, crouching FK >> Hadoken/Shinku Hadoken

Jump-In FP/RK, crouching JP, crouching SK, crouching FK >> Hadoken/Shinku Hadoken

(Corner Only) (Should Dizzy)

Jump-In FP/RK, crouching SP >> RK Tatsumaki Sempu Kyaku, crouching SP >> Tatsumaki Sempu Kyaku/ Shinku Hadoken

Those should be able to be used with A and X Ryu

EI… I saw my jap friend play Ryu and he uses J. fk,N*c.sk, Hurricane Kick.

first combo here does not work. c.short, c.forward will not combo unless c.short gets a counter hit which isnt gonna happen cuz only the first hit does counter hit. every once in a blue moon, you can link attacks(not counting counter hit normal into another normal or cps chains in X-ism), but it is so rare that it happens. no matter how good your timing is. you are better off doing, jumpin, c.short x 3, super fb, or red fireball for knockdown.

2nd combo, is completely escapable in 2 parts. opponent can flip after the first hurricane kick, but its still good to try and follow up with another c.strong, fierce hurricane for dizzy, cuz opponent dont have a lot of time to flip. and doing a super fb after a c.strong juggle is not a good option. you would rather do a hurricane kick so you can get the dizzy. then combo into a super for the kill. plus to even land a super in that complete series, the c.strong has to juggle the opponent out of the corner for the super to hit the opponent. and juggling out of the corner is dependant if you are player 1 or 2 since properties change between the 2…

never said I was a Ryu expert, those are just the combos I see the guys at my arcade do, and they get the link combo fairly often.

And kane_warhead, I didn’t say that was all of Ryu’s combo’s, he has others, those are just the ones I see more often.

Asking whether you should play Ryu or Ken is like asking if you should play Akuma or Charlie…they’re pretty different in A3. Sorta depends on what your play style is, you know? But you being a newbie you probably can’t crouch cancel, so I say go with Ryu.

what characters don’t need crouch cancelling to be competitive? is A-charlie one of them?

I’m asking because when I played last tournament and fiddled around, i found that I stand a higher chance of winning with them(I used Sagat for the tourney)… That’s why I’m asking… and it seems Ryu it is.

Acho Movie Page

There’s the 1st A-cho Cup Zero 3 team battle video on that page that has an exciting V-Sim, Karin, and D44’s Akuma.